# Board Game Initiative Resolver AI Agent Connect

> Deterministic turn order generator for board games.

## Overview
- **Category:** utilities
- **Price:** Free
- **Endpoint:** https://edge.vinkius.com/vk_preview_QS0JZLlAmvHg3iwt4G365FDDslCs632WNCpybFsL/ai-agent-connect
- **Tags:** board-games, turn-order, initiative, deterministic, game-logic

## Description

This MCP server provides a deterministic engine for calculating turn orders in board games. It handles the initial determination of order in Round 1 using initiative scores and a hierarchy of tie-breaking rules, such as age or dealer position. It also manages subsequent rounds using fixed or shifted round-robin sequences. Use `resolve_round_one` to establish the first turn order, `generate_round_sequence` to plan future rounds, and `validate_player_data` to ensure player profiles meet the requirements for your chosen tie-breaking logic.

## Tools

### generate_round_sequence
Determines the turn order for all future rounds based on the Round 1 results

### resolve_round_one
Calculates the initial turn order based on player scores and tie-breaking logic

### validate_player_data
Ensures that the player profiles provided contain all necessary attributes for the requested tie-breaking logic

## Prompt Examples

**Prompt:** 
```
Calculate the turn order for players Alice (score 10, age 25), Bob (score 10, age 30), and Charlie (score 12) using 'youngest_player' as the tie-breaker.
```

**Response:** 
```
The turn order is Charlie, Alice, Bob.
```

**Prompt:** 
```
Generate the sequence for the next 2 rounds using 'fixed' mode for the order: Alice, Bob, Charlie.
```

**Response:** 
```
Round 1: Alice, Bob, Charlie. Round 2: Alice, Bob, Charlie.
```

**Prompt:** 
```
Generate the sequence for the next 2 rounds using 'shifted' mode for the order: Alice, Bob, Charlie.
```

**Response:** 
```
Round 1: Alice, Bob, Charlie. Round 2: Charlie, Alice, Bob.
```

## Frequently Asked Questions

**How does the engine handle ties in initiative scores?**
Ties are resolved using a prioritized list of tie-breaking rules provided in the `resolve_round_one` tool. The engine applies these rules sequentially until the tie is broken.

**What is the difference between 'fixed' and 'shifted' modes?**
In 'fixed' mode, the turn order remains identical to Round 1 for all subsequent rounds. In 'shifted' mode, the player who went last in the previous round starts the next one.

**How can I ensure my player data is compatible with my tie-breaking rules?**
You can use the `validate_player_data` tool. It checks if the player profiles contain the necessary metadata (like age) required by your specific tie-breaking rules.
