# Cork Spin Physics Engine for freestyle sports. AI Agent Connect

> Cork Spin Physics Engine provides high-fidelity calculations for freestyle athletes performing off-axis cork spins. It models how body positioning and flight parameters change rotation, allowing your AI client to predict axis tilt, angular velocity, and landing stability based on specific body configurations.

## Overview
- **Category:** simulation
- **Price:** Free
- **Endpoint:** https://edge.vinkius.com/vk_preview_7TRoEmsUA8LKmaH3Wpgac03tx7NZCSKqyYNrmYTH/ai-agent-connect
- **Tags:** physics, freestyle, rotation, dynamics, sports

## Description

If you are analyzing freestyle maneuvers, you need more than just a general physics model. This MCP handles the specific 3D rotational dynamics required for off-axis cork spins. You can use it to see how changing a tuck or an arm extension alters your inertia mid-air. It helps you figure out if a specific rotation speed will actually result in a stable touchdown. Instead of guessing how a grab might affect your axis, you can run simulations to see the exact tilt and velocity changes. It turns your AI client into a specialized physics consultant for aerial maneuvers.

## Tools

### calculate_axis_dynamics
This tool calculates the specific tilt and orientation of your rotation axis.

### calculate_rotation_velocity
Use this to find out how fast an athlete is spinning by looking at flight time and total rotation.

### predict_landing_alignment
This tool determines the athlete's orientation at the exact moment of touchdown.

### simulate_body_configuration
This tool adjusts rotation characteristics based on how the athlete positions their body.

## Prompt Examples

**Prompt:** 
```
What is the rotation speed for a 720 degree spin with 2 seconds of air time using a tight_grab?
```

**Response:** 
```
The rotation speed is 360.0 degrees per second.
```

**Prompt:** 
```
Calculate the axis tilt for a 45 degree cork angle with 360 degrees of rotation and a mid_grab.
```

**Response:** 
```
The resulting axis tilt is 48.5 degrees.
```

**Prompt:** 
```
Will a 540 degree spin with a 30 degree cork angle and 1.5 seconds of air time result in a stable landing using a loose_grab?
```

**Response:** 
```
No, the landing is not stable.
```

## Capabilities

### Axis Tilt Analysis
Your agent uses this to determine the orientation of a spin.

### Velocity Modeling
Your AI client calculates spin speed based on air time.

### Landing Prediction
The agent checks if an athlete's orientation will be stable upon impact.

### Body Position Simulation
Your agent modifies inertia by simulating different body shapes.

## Use Cases

### Landing Safety Checks
Run a simulation to see if a specific rotation and air time will result in a stable touchdown.

### Technique Optimization
Compare how a tight grab versus a loose grab changes the rotation velocity.

### Axis Control Modeling
Determine the exact tilt of a cork spin based on the intended angle.

### Inertia Studies
Simulate how arm extensions or tucks modify the speed of a spin.

## Benefits

- Calculates 3D rotational dynamics for off-axis maneuvers.
- Predicts landing stability based on flight parameters.
- Models how body position changes inertia during flight.
- Provides specific axis tilt and velocity data.

## How It Works

Connecting to this MCP gives your AI client immediate access to specialized physics tools.

1. Connect your AI client to the MCP via Vinkius.
2. Provide flight data like air time, rotation degrees, and grab type.
3. The AI invokes the necessary physics tools to run the math.
4. Your agent receives the calculated velocity, tilt, or stability results.

## Frequently Asked Questions

**What kind of physics does this MCP handle?**
It focuses on 3D rotational dynamics specifically for off-axis cork spins in freestyle sports.

**Can I use this with Claude or Cursor?**
Yes, you can connect this MCP to any MCP-compatible client like Claude, Cursor, or Windsurf.

**How does body position affect the results?**
The simulate_body_configuration tool adjusts rotation characteristics based on the athlete's specific body position.

**Does it predict if a landing will be stable?**
Yes, the predict_landing_alignment tool determines the athlete's orientation at the moment of touchdown to check stability.

**How is rotation velocity calculated?**
The calculate_rotation_velocity tool determines speed based on the total rotation and the time spent in the air.

**How do I calculate the rotation speed of a spin?**
You can use the `calculate_rotation_velocity` tool by providing the total degrees rotated, the air time in seconds, and the grab type used.

**Can I predict if a landing will be stable?**
Yes, the `predict_landing_alignment` tool calculates the landing angle and returns a stability boolean based on the athlete's orientation.

**How does a body tuck affect the spin?**
The `simulate_body_configuration` tool shows that a tighter tuck decreases the moment of inertia, which increases the rotation speed multiplier.
