# Polygon Budget Allocator AI Agent Connect

> Optimize game performance with deterministic polygon budget distribution and resource modeling.

## Overview
- **Category:** optimization
- **Price:** Free
- **Endpoint:** https://edge.vinkius.com/vk_preview_oJM9R4qXTPwrszXwH66Rpd4as9JHKPY6ehla8Xv3/ai-agent-connect
- **Tags:** polygon, budget, performance, lod, optimization

## Description

The Polygon Budget Allocator is a precision tool for game developers to manage scene complexity. It uses importance-based weighting to distribute a total polygon budget across all objects in a scene. By utilizing `analyze_scene_budget`, developers can determine exact allocations, calculate necessary decimation to meet targets, and monitor real-time utilization. The tool also provides secondary resource modeling through `calculate_resource_limits` and optimization suggestions via `optimize_draw_calls`, ensuring stable performance across mobile, console, and PC platforms.

## Tools

### get_lod_strategies
Retrieves the standardized polygon scaling factors for different Level of Detail tiers

### analyze_scene_budget
Evaluates the current scene state against the total polygon budget to determine allocations, utilization, and necessary optimizations

### calculate_resource_limits
Determines the secondary resource constraints (texture memory and shader complexity) based on the primary polygon budget

### optimize_draw_calls
Suggests how to group objects to minimize draw calls via static batching

## Prompt Examples

**Prompt:** 
```
Analyze my scene budget for a mobile_low platform with a 500,000 polygon limit and these objects: [{type: 'hero', importance: 10, currentPolygons: 100000}, {type: 'prop', importance: 2, currentPolygons: 50000}].
```

**Response:** 
```
The total budget is 500,000. The hero is allocated 416,667 polygons, and the prop is allocated 83,333 polygons. Current utilization is 30%.
```

**Prompt:** 
```
What are the texture memory limits for a 1,000,000 polygon budget?
```

**Response:** 
```
The texture memory budget is 300,000.
```

**Prompt:** 
```
Get the standard LOD scaling factors.
```

**Response:** 
```
The standard LOD multipliers are: LOD0: 1.0, LOD1: 0.5, LOD2: 0.25, and LOD3: 0.1.
```

## Frequently Asked Questions

**How is the polygon budget distributed?**
Budget is distributed proportionally based on the importance value (1-10) assigned to each object relative to the total importance sum of all objects.

**What are the standard LOD levels?**
The tool uses standardized scaling factors: LOD0 (100%), LOD1 (50%), LOD2 (25%), and LOD3 (10%).

**Can I optimize draw calls?**
Yes, you can use `optimize_draw_calls` to identify static objects that can be batched together to reduce CPU overhead.
