# Sprite Sheet Memory Optimizer AI Agent Connect

> Calculate optimal sprite sheet layouts and analyze memory footprint, utilization, and rendering efficiency.

## Overview
- **Category:** optimization
- **Price:** Free
- **Endpoint:** https://edge.vinkius.com/vk_preview_osEfY3MMdUHoEPPgPfctMXp71d6ys8I4lNS4htui/ai-agent-connect
- **Tags:** sprites, texture, vram, bin-packing, graphics-optimization

## Description

This MCP server provides deterministic tools for managing texture assets. Use `optimize_sprite_layout` to determine the most efficient way to pack sprites into sheets using bin-packing algorithms. You can use `analyze_memory_impact` to evaluate how mip-mapping and texture compression affect VRAM usage, and `validate_optimization_thresholds` to ensure your layouts meet specific memory and utilization targets.

## Tools

### analyze_memory_impact
Evaluate the impact of mip-mapping and texture compression on memory footprint

### optimize_sprite_layout
Determine the most efficient way to pack a set of sprites into sheets

### validate_optimization_thresholds
Check if the current sprite sheet configuration meets quality standards

## Prompt Examples

**Prompt:** 
```
Calculate the best layout for these sprites: [{name: 'hero', widthPx: 64, heightPx: 64}, {name: 'enemy', widthPx: 32, heightPx: 32}] with a max width of 128 and height of 128, and 2px padding.
```

**Response:** 
```
The optimal layout uses a single 128x128 sheet with a utilization of 25% and 1 draw call saved.
```

**Prompt:** 
```
What is the memory impact of a 1024x1024 texture with mip-maps and ASTC compression?
```

**Response:** 
```
The base memory is 4MB. With mip-maps, the total is approximately 5.33MB. Using ASTC compression will reduce the footprint by roughly 50-75%.
```

**Prompt:** 
```
Check if a sheet with 0.6 utilization and 10MB memory is optimal for a target of 0.7 utilization.
```

**Response:** 
```
The configuration is not optimal because the utilization (0.6) is below the target threshold (0.7).
```

## Frequently Asked Questions

**How does the tool calculate sprite sheet utilization?**
Utilization is calculated as the ratio of the sum of all sprite areas to the total area of the resulting texture sheets.

**Can I check if my memory usage is within limits?**
Yes, you can use the `validate_optimization_thresholds` tool to check if your configuration meets specific utilization and memory targets.

**What algorithms are used for packing?**
The server uses deterministic bin-packing algorithms, such as Shelf or Guillotine packing, to arrange sprites efficiently.
