# Tick Rate & Bandwidth Calculator AI Agent Connect

> Calculate multiplayer network load, stability, and optimal server configurations.

## Overview
- **Category:** optimization
- **Price:** Free
- **Endpoint:** https://edge.vinkius.com/vk_preview_GlcL3qoDH5N8LjfSjhKZKEzjVc9HFoyQOYP69N8w/ai-agent-connect
- **Tags:** multiplayer, bandwidth, tick-rate, simulation, network-load

## Description

This MCP server provides precise mathematical models for multiplayer game networking. Use `calculate_network_load` to determine throughput requirements for different player counts and state sizes. Use `analyze_simulation_stability` to evaluate how packet loss affects gameplay. Finally, use `optimize_server_resources` to find the ideal tick rate for specific bandwidth constraints and estimate CPU load.

## Tools

### analyze_simulation_stability
Evaluates the temporal precision and the impact of network instability

### calculate_network_load
Determines the total and per-player data throughput requirements

### optimize_server_resources
Suggests optimal configurations for specific hardware or network constraints

## Prompt Examples

**Prompt:** 
```
What is the bandwidth requirement for 10 players at 60Hz with a 100-byte state size and 0.5 compression?
```

**Response:** 
```
The total updates per second is 600. The raw bandwidth is 48 kbps, and the compressed bandwidth is 24 kbps. Each player will consume 2.4 kbps.
```

**Prompt:** 
```
Calculate the stability for a 20Hz server with 5% packet loss.
```

**Response:** 
```
The latency tolerance is 50ms. With 5% packet loss, you may experience minor jitter, but the simulation should remain relatively stable.
```

**Prompt:** 
```
Find the optimal tick rate for a 1000kbps limit with 20 players and 200-byte state size.
```

**Response:** 
```
The optimal tick rate for a 1000kbps limit is 62Hz.
```

## Frequently Asked Questions

**How do I calculate the bandwidth needed for 50 players?**
You can use the `calculate_network_load` tool. Provide the tick rate, player count (50), state size per player, and your compression ratio to get the exact kbps requirements.

**Can I find the best tick rate for a 56k modem?**
Yes, use `optimize_server_resources` by setting the target bandwidth to 56kbps to find the highest stable tick rate for that constraint.

**How does packet loss affect my game?**
Use `analyze_simulation_stability` with your expected packet loss rate to receive a description of the resulting desynchronization impact.
