# Wave Speed and Period Analyzer AI Agent Connect

> Deterministic physics engine for calculating wave dynamics in deep and shallow water.

## Overview
- **Category:** science
- **Price:** Free
- **Endpoint:** https://edge.vinkius.com/vk_preview_4WED166UVDe3tuNx9xcDg7wy9bd6y0Oz7arSg60s/ai-agent-connect
- **Tags:** waves, physics, ocean, fluid-dynamics, mathematics

## Description

This MCP server provides precise calculations for wave physics using linear wave theory. It allows AI agents to determine wave characteristics across different regimes. Use `analyze_wave_dynamics` to get a full snapshot of speed, wavelength, and energy. Use `calculate_refraction_impact` to find how waves bend as they approach the coast, or `estimate_wave_energy` for energy content. It distinguishes between deep water and shallow water environments based on depth and period.

## Tools

### analyze_wave_dynamics


### calculate_refraction_impact


### estimate_wave_energy


## Prompt Examples

**Prompt:** 
```
Calculate the wave dynamics for a wave with a 5 second period in 10 meters of water.
```

**Response:** 
```
The deep water speed is 39.0 m/s, the shallow water speed is 9.9 m/s, the wavelength is 39.0 m, the refraction factor is 3.94, and the wave energy is approximately 1,911,000 Joules.
```

**Prompt:** 
```
What is the refraction impact for a wave with a 10 second period moving into 5 meters of water?
```

**Response:** 
```
The refraction factor is 15.6.
```

**Prompt:** 
```
Estimate the energy of a wave with a 4 second period in 20 meters of water.
```

**Response:** 
```
The estimated wave energy is 1,234,560 Joules.
```

## Frequently Asked Questions

**What can I calculate with this tool?**
You can calculate deep water speed, shallow water speed, wavelength, refraction factors, and wave energy using `analyze_wave_dynamics`.

**How is wave energy estimated?**
Energy is estimated by assuming wave height is half of the wave period and using standard water density.

**Does it support different gravity constants?**
Yes, you can provide a custom `gravityConstant`, otherwise it defaults to 9.81 m/s².
