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How to Use the Epic Games EOS MCP in Windsurf

Fetch Epic Games EOS player data and catalog info directly inside Windsurf without writing manual API queries.

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Windsurf

Connect Epic Games EOS MCP to Windsurf

Create your Vinkius account to connect Epic Games EOS to Windsurf and route execution through our secure gateway. The platform manages server hosting, runtime updates, and security layers. Configuration requires no manual server provisioning.

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Verify player identities instantly in Windsurf

The `get_account_info` tool lets Cascade pull public Epic Account IDs directly into your active Windsurf workspace. You don't have to copy-paste hex IDs or guess if a user exists when debugging authentication flows in Windsurf. Cascade reads your Epic Games EOS player context, spots the missing user details, and triggers this MCP tool to populate your local database mock. It keeps your development loop moving without leaving the IDE.

Map player connections with this MCP Server

The `get_friends_list` tool retrieves the social connections for a specific Epic account to help Cascade test lobby invitations. The agent automatically maps these relationships and drafts mock JSON files for your local game client. Instead of manually hardcoding friend lists in Windsurf, you just tell Cascade to populate a test lobby. It calls the server, grabs the real data, and writes the code to handle the response.

Search the Epic Games Store catalog

The `search_store_catalog` tool queries the live Epic Games Store catalog directly from your Windsurf workspace. Cascade chains this with your local project files to verify that game IDs match what the Epic Games EOS backend expects. You will need valid Sandbox and Deployment IDs to make this work inside Windsurf. Once those are set, Cascade can search the Epic Games catalog, check pricing, and update your local configurations in one go.

Setup guide

Set up Epic Games EOS MCP in Windsurf

Prerequisites

  • Windsurf IDE installed (macOS, Windows, or Linux)
  • Active Vinkius subscription with a valid endpoint token
  1. 1

    Open MCP configuration

    Click the Cascade assistant icon in the sidebar, then click the hammer icon (🔨) at the top of the panel. Select "Configure" to open ~/.codeium/windsurf/mcp_config.json.

  2. 2

    Add the Epic Games EOS MCP

    Paste the JSON snippet shown on the right into the mcpServers object. Replace [YOUR_TOKEN_HERE] with your endpoint token from cloud.vinkius.com.

  3. 3

    Refresh MCPs

    Go back to the hammer icon (🔨) in Cascade and click "Refresh". Windsurf will detect the new server. No full restart is needed — the connection is hot-reloaded.

  4. 4

    Verify in Cascade

    Start a new Cascade conversation and ask something like "Show my Epic Games EOS payment history." If connected, Cascade will call the Epic Games EOS tools directly. You will see a green dot next to the server name in the MCP panel.

mcp_config.json
{
  "mcpServers": {
    "epic-games-eos-mcp": {
      "url": "https://edge.vinkius.com/[YOUR_TOKEN_HERE]/mcp"
    }
  }
}

Independent Platform Disclaimer: Vinkius is an independent platform and is not affiliated with, endorsed by, sponsored by, verified by, or otherwise authorized by Epic Games EOS. All third-party trademarks, logos, and brand names are the property of their respective owners. Their use on this website is strictly for informational purposes to identify service compatibility and interoperability.

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Common questions about Epic Games EOS MCP in Windsurf

Open your settings, go to Cascade, and add the MCP Server configuration under settings. Windsurf will automatically detect the new tools as soon as you refresh the panel.
No, it cannot. The `search_store_catalog` tool requires valid Sandbox and Deployment IDs configured in your environment. Without them, the Epic backend will reject the requests.
Yes, you can use `get_friends_list` to fetch real social graphs for testing. Cascade can then write the logic to simulate invite flows within your local game files.
Cascade executes calls sequentially when running multi-step tasks. It respects the Epic API limits by not spamming concurrent requests during its planning phase.
This MCP server only accesses Epic Account IDs, friends lists, and store catalog data. All communication stays local to your machine, keeping your credentials out of third-party hands.

Start using the Epic Games EOS MCP today

We host it, we monitor it, we maintain it. You just paste one token.

Built & Managed by Vinkius 30s setup 3 tools

We've already built the connector for Epic Games EOS. Just plug in your AI agents and start using Vinkius.

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All 3 tools are live and waiting. You're up and running in seconds.

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