# Mouse Sensitivity Converter MCP for AI Agents MCP

> The Mouse Sensitivity Converter calculates precise sensitivity settings for competitive games like CS2, Valorant, and Apex Legends. It helps you maintain muscle memory consistency by calculating eDPI, converting raw sensitivities between different game engines, determining physical movement distance, and adjusting for FOV changes.

## Overview
- **Category:** productivity
- **Price:** Free
- **Endpoint:** https://edge.vinkius.com/vk_preview_XcLAwUjhmkioQQqnVBTlgWnotK2v169rrKaFLWoR/mcp
- **Tags:** gaming, sensitivity, mouse, precision, esports, conversion

## Description

Switching between high-stakes titles can destroy your aim if your settings aren't perfect. This MCP handles the complex math behind consistent input mechanics. It lets you calculate effective Dots Per Inch (eDPI) to standardize your hardware setup across different games, regardless of their internal variables. You can also determine physical mouse distance for a full 360-degree turn and adjust for field of view scaling impacts when switching maps or engines. If you're constantly jumping between titles like CS2 and Valorant, this tool finds the exact sensitivity adjustment you need to keep your muscle memory consistent. Vinkius hosts this MCP alongside thousands of others, letting your AI client access all the conversion tools you need in one spot.

## Tools

### calculate_cm_per_360
Calculates the physical distance, in centimeters, required for a 360-degree turn based on your mouse settings.

### calculate_edpi
Determines the Effective Dots Per Inch (eDPI) based on your current DPI and in-game sensitivity.

### calculate_fov_scaling
Adjusts for changes in Field of View (FOV) to maintain accurate relative aiming distance.

### convert_sensitivity
Converts your raw mouse sensitivity value when moving between two different competitive games.

## Prompt Examples

**Prompt:** 
```
I'm going from Valorant to Apex Legends; what should my new sensitivity be?
```

**Response:** 
```
**Sensitivity Conversion Report**

Based on your current settings, here are the recommended targets:
*   **Valorant:** 0.35 (Current)
*   **Apex Legends:** 0.21

This conversion maintains an effective eDPI of approximately 900, ensuring consistent recoil control and tracking across both titles.
```

**Prompt:** 
```
What is my eDPI if I use 800 DPI and a 1.2 sensitivity?
```

**Response:** 
```
**eDPI Calculation**

*   **Input:** DPI: 800 | Sensitivity: 1.2
*   **Result:** Your calculated eDPI is **960**.

This standardized number helps you compare your setup against professional players, regardless of the game they are playing.
```

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## Capabilities

### Convert Sensitivity Between Games
It calculates the precise new sensitivity value needed when moving from one game's input profile to another.

### Calculate eDPI
It determines your effective Dots Per Inch (eDPI) based on your current DPI and in-game sensitivity setting for hardware standardization.

### Measure Physical Distance per 360 Degrees
It calculates the physical distance, measured in centimeters, required to perform a full 360-degree turn at your current settings.

### Account for FOV Scaling Changes
It adjusts sensitivity calculations when field of view changes impact the game's visual scaling.

## Use Cases

### Switching Games Mid-Tournament
A player needs to switch from playing Valorant to CS2 for a scrim block. Instead of manually testing settings, they ask their agent to use convert_sensitivity to instantly calculate the exact required sensitivity drop or increase.

### Optimizing DPI Settings
A user wants to know if switching from 400 DPI to 800 DPI affects their performance. They ask the agent to run calculate_edpi, getting a standardized number they can use across all titles.

### Analyzing Physical Aiming Range
A coach needs to know if an athlete's arm reach is adequate for competitive play. They use calculate_cm_per_360 to measure the physical distance required, confirming the range is appropriate.

## Benefits

- Stop losing aim because of conflicting game settings. Use the convert_sensitivity tool to find your exact new setting when jumping from CS2 to Valorant.
- Standardize hardware inputs with calculate_edpi. This ensures that your DPI and sensitivity translate consistently, regardless of which FPS title you're playing.
- Never guess your physical distance again. calculate_cm_per_360 tells you the precise centimeters needed for a full 360-degree turn at your current settings.
- Correctly account for visual changes with calculate_fov_scaling, maintaining consistent aim even when maps or game modes change the Field of View.
- It's faster than cross-referencing multiple forums. Your agent handles all the complex calculations instantly.

## How It Works

The bottom line is that it standardizes your aiming setup so your aim feels the same whether you're playing CS2 or Valorant.

1. Start by telling your AI client which games you are moving between and what your current settings are.
2. The MCP processes this input, running calculations to standardize variables like eDPI and physical distance per 360 degrees. It also accounts for any field of view changes involved in the transition.
3. Your agent returns a clear, calculated set of new sensitivity values ready for you to apply in your target game.

## Frequently Asked Questions

**How accurate are the sensitivity conversions?**
The conversions are highly precise as they use the exact engine yaw constants for games like CS2, Valorant, and Apex Legends to calculate the ratio between different input scales.

**What is eDPI and why does it matter?**
eDPI (Effective Dots Per Inch) is your mouse DPI multiplied by your in-game sensitivity. It provides a standardized way to compare sensitivity across different hardware settings using `calculate_edpi`.

**Can I calculate physical mouse movement distance?**
Yes, the `calculate_cm_per_360` tool calculates exactly how many centimeters your mouse must travel on your pad to complete a full 360-degree turn in a specific game.