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Connect BattleMetrics to ChatGPT, Claude and Gemini

Set it up once and it works in ChatGPT, Claude, Cursor, and any other client you love. It all runs safely in the background, so you can relax and focus on what really matters. Turn complex game data into natural conversation.

Ask AI about this Connector

Developed, maintained, and hosted by Vinkius.

MCP VERIFIED · PRODUCTION READY · VINKIUS GUARANTEED

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Works with modern AI clients that support MCP, including ChatGPT, Claude, Cursor, and more.

ChatGPTClaudeCursorPerplexityGeminiMicrosoft CopilotRaycastMeta AI

Your AI does the work. We keep it safe and sound.

No other AI tool gives you this. Your workflow runs in the client you already love, your account stays protected, and you decide what the agent can and cannot do. It is the whole reason to make the switch.

Each Connector lives inside our infrastructure, the same place where your workflow runs. The three things below are already part of it, working quietly in the background so you never have to think about them. Nothing to add, nothing to set up, nothing to worry about.

A futuristic MCP client docking bay
V8 Isolate01

Each Connector runs inside its own sealed environment.

Each Connector runs inside its own sealed V8 runtime — no access to your files, your system, or other servers. A Connector never sees past its own request.

Kill Switch02

One switch stops every agent. Instantly.

One action deactivates every Connector, revokes every token, and ends every session at once. AI Governance keeps the record.

FinOps per User03

Spending limits that pause instead of surprise.

Every user keeps their own connections and credentials, isolated from everyone else. Anything that would cross your spending limit is held for your approval, not billed.

Three controls, built into the layer your AI connects through.

Curated set · 12 capabilities

We ship only the actions that matter.

Capability set01 / 03

01-04

4 capabilities in this set.

Part of 12 available through BattleMetrics.

  1. 01

    Get game

    Use this capability to get a high-level overview of a game's ecosystem, including its name, the total number of tracked servers, and player counts.

  2. 02

    Get server

    When you have a specific ID, use this capability to pull deep information about a single game server, including its IP, port, current player count, and map details.

  3. 03

    Get server leaderboard

    This capability pulls the time-based leaderboard for a game server, helping you identify the most active or dedicated players on that specific map.

  4. 04

    List games

    Run this capability to get a list of every game tracked by BattleMetrics, which is necessary for filtering servers and players correctly.

Capability set02 / 03

05-08

4 capabilities in this set.

Part of 12 available through BattleMetrics.

  1. 05

    List players

    Use this capability to search and list players across all supported games by name, retrieving their IDs and metadata for later lookups.

  2. 06

    List servers

    This capability lists all tracked game servers, allowing you to filter by name, game, or country to narrow down your search results.

  3. 07

    Search servers

    When you need precise filtering, use this capability. It supports advanced criteria like specific game, country, or minimum/maximum player count to find exact servers.

  4. 08

    Get ban

    After identifying a ban ID, use this capability to get full details, including the ban reason, the player ID, the expiry date, and who issued the ban.

Capability set03 / 03

09-12

4 capabilities in this set.

Part of 12 available through BattleMetrics.

  1. 09

    Get player

    If you have a player ID, use this capability to get their full profile, including linked accounts, total playtime, and recent activity.

  2. 10

    Get player sessions

    This capability retrieves a player's complete session history, showing exactly which servers they played on, when they joined, and for how long.

  3. 11

    Get server player count history

    To analyze trends, use this capability to pull player count data for a game server over a specified time range, helping you spot peak hours.

  4. 12

    List bans

    Use this capability to list all bans within your organization, filtering by server or date range to audit moderation records.

Real work

What teams actually run

01

Investigating Player Cheating

You ask the agent to retrieve a player's session history and profile to check for unusual activity or rapid server hopping.

02

Capacity Planning

You request the player count history for a key server to determine if current capacity will handle expected growth during peak hours.

03

Moderation Appeals

You ask the agent to list and detail a specific ban, providing the ban reason, scope, and expiry date for an appeal process.

04

Competitive Analysis

You compare the live player counts and metadata of multiple servers in a region to identify the most active titles.

Automate a task

Put BattleMetrics to work on one thing.

Step-by-step automations your AI runs through this Connector: the workflow, the prompts to start with, and the exact capabilities behind each move.

One connector, every AI

BattleMetrics works with the most popular AI clients.

These are the most popular clients, each with a step-by-step guide: one link, set up once, with governance and visibility built in. And because everything runs on the MCP standard, the same connection also works in any other compatible client — nothing to rebuild.

Building your own app? The connector is yours to use.

You don't need a client to put BattleMetrics to work: the same hosted connection plugs into your own applications and agent code, with the same governance on every request. Build with it, chat with it — one connection for both.

Observed, not estimated

982ms average. Fast in production.

BattleMetrics is checked daily against the live service.

Daily averagePeak 1291ms
Oct 3Today
Fastest day
795ms
Slowest day
1291ms
14-day trend
Slowing+16%

Connect your client

One URL. Every client.

Activate the Connector, copy your link, and paste it into the client you already use. 12 capabilities arrive ready to run.

Preview access · not provider authentication

The vk_preview_* token belongs to Vinkius preview infrastructure. It lets Claude discover and display the capabilities of BattleMetrics, so you can see the experience inside your AI.

It does not authenticate your account with BattleMetrics. Actions requiring credentials or live account data may not run until you activate the Connector and authorize the service.

BattleMetrics Connector

You're all set. Choose your MCP client and follow the setup instructions.

Connector linkhttps://edge.vinkius.com/vk_preview_B5filKZVMkvsAzfqWGN4ijTZff8AjOEhgRA46XGk/mcp

Claude Desktop

Follow the steps below to connect in seconds.

  1. 1In Claude Desktop, open Settings → Connectors.
  2. 2Click “Add custom connector” and paste the connector link above as the remote MCP server URL.
  3. 3Click Add and start a new chat — BattleMetrics capabilities are ready to use.
Configuration · claude_desktop_config.jsonCopy
{
  "mcpServers": {
    "battlemetrics-mcp": {
      "url": "https://edge.vinkius.com/vk_preview_B5filKZVMkvsAzfqWGN4ijTZff8AjOEhgRA46XGk/mcp"
    }
  }
}
  • Claude
  • ChatGPT
  • Cursor
  • VS Code
  • Windsurf
  • Claude Code
  • JetBrains
  • Cline

Step-by-step instructions for each client are in the guide. How to connect

Guided setup for Claude? Set up BattleMetrics in Claude and other AIs

See all the AI clients this connector works with ↑

Who it's for

Built for the work BattleMetrics owners hand off.

This MCP is built for professionals who need deep, quantitative data on player behavior and game server health. It moves beyond simple dashboards, allowing you to query complex metrics—like historical population trends or specific ban details—using plain language.

  • 01

    Game Server Administrators

    You monitor server populations, audit player behavior, and manage bans directly through natural conversation.

  • 02

    Community Managers

    You track player activity, identify regulars, and review session history to handle moderation issues.

  • 03

    Esports Analysts

    You analyze server population trends, player engagement patterns, and competitive server rankings for deep insights.

  • 04

    Game Developers

    You monitor live server health, player retention rates, and community activity across multiple titles.

FAQ

Questions BattleMetrics owners ask.

  • 01

    Can this MCP track multiple games?

    Yes. The MCP supports querying across a wide range of games. You can use the list_games capability to see which titles are tracked, and then filter your searches by game name or ID.

  • 02

    How do I find a player's full history?

    You first use the list_players capability to find the player's ID. Then, you use the get_player_sessions capability to pull their complete session history, showing every server they played on and the duration.

  • 03

    Is the data real-time?

    The MCP provides real-time monitoring capabilities, allowing you to view live player counts and current server statuses. However, historical data, like population trends, requires specifying a date range.

  • 04

    Does it help with moderation?

    Absolutely. You can list all bans in your organization using list_bans, and then use get_ban to get the full details, including the ban reason and the administrator who issued it.

  • 05

    What if I need to filter by player count?

    For advanced filtering, you should use the search_servers capability. It allows you to specify minimum and maximum player counts, along with other criteria like rank or country.

  • 06

    How do I find a specific game server?

    Use the list_servers capability with the search parameter. You can filter by server name, game type (e.g. rust, ark), or country code (e.g. US, DE). The results include server name, IP, player count, and rank. For more advanced filtering (min/max players), use the search_servers capability.

  • 07

    Can I track a player's activity across different servers?

    Yes. Use list_players to find the player by name, then get_player to view their full profile, and get_player_sessions to see their complete session history including which servers they joined, when they connected and disconnected, and for how long.

  • 08

    What games does BattleMetrics support?

    BattleMetrics tracks hundreds of multiplayer games including Rust, ARK, Minecraft, CS2, Valheim, DayZ, and many more. Use the list_games capability to get the complete, up-to-date catalog of all supported games with their identifiers.

  • 09

    How do I get details about a specific ban?

    First use list_bans to find the ban and get its numeric ban ID. Then use get_ban with that ID to retrieve the complete ban record including the reason, player identifier, expiry date, scope, and issuing administrator.

Connect BattleMetrics to Claude, Cursor, ChatGPT & more