Use Matrix 4x4 Transforms with your AI.
Connect your account once and let the AI you already use work with it, without building another integration. Create, compose, and apply 3D transformation matrices with rotation representations and coordinate transformations for graphics and simulation applications.
Developed, maintained, and hosted by Vinkius.
MCP VERIFIED · PRODUCTION READY · VINKIUS GUARANTEED
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Works with modern AI clients that support MCP, including ChatGPT, Claude, Cursor, and more.
Complete set · 11 capabilities
The complete Matrix 4x4 Transforms capability set.
These are the exact actions your AI can choose when you ask it to work with Matrix 4x4 Transforms.
01-04
4 capabilities in this set.
Part of 11 available through Matrix 4x4 Transforms.
- 01
Axis angle to quaternion
Convert axis-angle to a quaternion
- 02
Create rotation matrix
Generate a 4x4 rotation matrix around a specified axis
- 03
Create scale matrix
Generate a 4x4 scale matrix along axes
- 04
Quaternion to axis angle
Convert a quaternion to axis-angle representation
05-08
4 capabilities in this set.
Part of 11 available through Matrix 4x4 Transforms.
- 05
Quaternion to rotation matrix
Convert a quaternion to a 3x3 rotation matrix
- 06
Rotation matrix to quaternion
Convert a 3x3 rotation matrix to a quaternion
- 07
Transform point
Apply a 4x4 matrix to a 3D point with perspective divide
- 08
Matrix to euler angles
Extract Euler angles from a rotation matrix
09-11
3 capabilities in this set.
Part of 11 available through Matrix 4x4 Transforms.
- 09
Compose transforms
Combine multiple transformation matrices into one composite matrix
- 10
Create shear matrix
Generate a 4x4 shear matrix along axes
- 11
Create translation matrix
Generate a 4x4 transformation matrix for translating objects
Observed, not estimated
698ms average. Fast in production.
Matrix 4x4 Transforms is checked daily against the live service.
- Fastest day
- 538ms
- Slowest day
- 832ms
- 14-day trend
- Slowing+24%
Connect your client
One URL. Every client.
Activate the Connector, copy your link, and paste it into the client you already use. 11 capabilities arrive ready to run.
Preview access · not provider authentication
The vk_preview_* token belongs to Vinkius preview infrastructure. It lets Claude discover and display the capabilities of Matrix 4x4 Transforms, so you can see the experience inside your AI.
It does not authenticate your account with Matrix 4x4 Transforms. Actions requiring credentials or live account data may not run until you activate the Connector and authorize the service.
Matrix 4x4 Transforms Connector
You're all set. Choose your MCP client and follow the setup instructions.
https://edge.vinkius.com/vk_preview_t9qyjwoYaMxt4rULFDjnoXzc2DJ8DDyXkYxd33os/mcpClaude Desktop
Follow the steps below to connect in seconds.
- 1In Claude Desktop, open Settings → Connectors.
- 2Click “Add custom connector” and paste the connector link above as the remote MCP server URL.
- 3Click Add and start a new chat — Matrix 4x4 Transforms capabilities are ready to use.
{
"mcpServers": {
"matrix-4x4-transforms-mcp": {
"url": "https://edge.vinkius.com/vk_preview_t9qyjwoYaMxt4rULFDjnoXzc2DJ8DDyXkYxd33os/mcp"
}
}
}
Claude
ChatGPT
Cursor
VS Code
Windsurf
Claude Code
JetBrains
Cline
Step-by-step instructions for each client are in the guide. How to connect
FAQ
Questions Matrix 4x4 Transforms owners ask.
- 01
What is homogeneous coordinates and why are they used?
Homogeneous coordinates represent 3D points as 4D vectors [x, y, z, w]. This representation enables translation and projection operations to be expressed as linear transformations using 4x4 matrices. Points are converted back to 3D by dividing by the w-component (perspective divide) when w ≠ 1.
- 02
How do I compose multiple transformation matrices?
Use the compose_transforms capability with an array of matrices in application order. The first listed matrix is applied first to the point. Composition uses right-to-left multiplication: if a point transforms first by matrix A then by matrix B, the composition is B × A.
- 03
What is gimbal lock and how does this capability handle it?
Gimbal lock occurs when rotation axes align, causing loss of a degree of freedom. The matrix_to_euler_angles capability detects this condition and returns a gimbal_lock flag with an explanation. This helps identify problematic rotation sequences in your graphics pipeline.
- 04
Why use quaternions instead of rotation matrices?
Quaternions avoid gimbal lock and are numerically stable for interpolation and composition. The quaternion_to_rotation_matrix, quaternion_to_axis_angle, and axis_angle_to_quaternion capabilities enable seamless conversion between quaternion and matrix representations for optimal performance in different scenarios.
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