
Connect Enemy Difficulty Curve Analyzer to your AI
Set it up once and it works in ChatGPT, Claude, Cursor, and any other client you love. It all runs safely in the background, so you can relax and focus on what really matters. Fix combat pacing and stop player frustration.
Developed, maintained, and hosted by Vinkius.
MCP VERIFIED · PRODUCTION READY · VINKIUS GUARANTEED
Waiting for input…
Works with modern AI clients that support MCP, including ChatGPT, Claude, Cursor, and more.
Your AI does the work. We keep it safe and sound.
No other AI tool gives you this. Your workflow runs in the client you already love, your account stays protected, and you decide what the agent can and cannot do. It is the whole reason to make the switch.
Each Connector lives inside our infrastructure, the same place where your workflow runs. The three things below are already part of it, working quietly in the background so you never have to think about them. Nothing to add, nothing to set up, nothing to worry about.

Each Connector runs inside its own sealed environment.
Each Connector runs inside its own sealed V8 runtime — no access to your files, your system, or other servers. A Connector never sees past its own request.
One switch stops every agent. Instantly.
One action deactivates every Connector, revokes every token, and ends every session at once. AI Governance keeps the record.
Spending limits that pause instead of surprise.
Every user keeps their own connections and credentials, isolated from everyone else. Anything that would cross your spending limit is held for your approval, not billed.
Three controls, built into the layer your AI connects through.
Curated set · 3 capabilities
We ship only the actions that matter.
01-03
3 capabilities in this set.
Part of 3 available through Enemy Difficulty Curve Analyzer.
- 01
Analyze combat ratios
This capability calculates the relationship between enemy threat levels and player power. It helps you see if your combat math is fundamentally balanced.
- 02
Detect progression anomalies
This capability finds problematic jumps in difficulty and provides a smoothness score for your game flow. It flags where the progression becomes unstable.
- 03
Evaluate player experience
This capability quantifies the feel of the game by looking for indicators of boredom or frustration. It specifically measures the impact of boss encounters.
Real work
What teams actually run
Boss Fight Balancing
Check if a boss encounter is too punishing by evaluating its ratio against player power.
Early Game Tuning
Ensure the initial difficulty curve is smooth enough to retain new players.
Progression Audits
Run an anomaly check on a full level sequence to find sudden jumps in difficulty.
Scaling Validation
Verify that enemy HP and damage increase at a rate that matches player upgrades.
One connector, every AI
Enemy Difficulty Curve Analyzer works with the most popular AI clients.
These are the most popular clients, each with a step-by-step guide: one link, set up once, with governance and visibility built in. And because everything runs on the MCP standard, the same connection also works in any other compatible client — nothing to rebuild.
Claude
ChatGPT
Gemini
Perplexity
Grok
Microsoft Copilot
Cursor
VS Code
Windsurf
JetBrains
Cline
LangChain
Vercel AI SDK
Lovable
Z.ai
Raycast
Qwen Code
Kimi Code
Le ChatBuilding your own app? The connector is yours to use.
You don't need a client to put Enemy Difficulty Curve Analyzer to work: the same hosted connection plugs into your own applications and agent code, with the same governance on every request. Build with it, chat with it — one connection for both.
Observed, not estimated
835ms average. Fast in production.
Enemy Difficulty Curve Analyzer is checked daily against the live service.
- Fastest day
- 692ms
- Slowest day
- 874ms
- 14-day trend
- Slowing+26%
Connect your client
One URL. Every client.
Activate the Connector, copy your link, and paste it into the client you already use. 3 capabilities arrive ready to run.
Preview access · not provider authentication
The vk_preview_* token belongs to Vinkius preview infrastructure. It lets Claude discover and display the capabilities of Enemy Difficulty Curve Analyzer, so you can see the experience inside your AI.
It does not authenticate your account with Enemy Difficulty Curve Analyzer. Actions requiring credentials or live account data may not run until you activate the Connector and authorize the service.
Enemy Difficulty Curve Analyzer Connector
You're all set. Choose your MCP client and follow the setup instructions.
https://edge.vinkius.com/vk_preview_7XWxgrx7nCh2xDo4YEVRIxebw8IdMVcuoxrn5kZi/mcpClaude Desktop
Follow the steps below to connect in seconds.
- 1In Claude Desktop, open Settings → Connectors.
- 2Click “Add custom connector” and paste the connector link above as the remote MCP server URL.
- 3Click Add and start a new chat — Enemy Difficulty Curve Analyzer capabilities are ready to use.
{
"mcpServers": {
"enemy-difficulty-curve-analyzer-mcp": {
"url": "https://edge.vinkius.com/vk_preview_7XWxgrx7nCh2xDo4YEVRIxebw8IdMVcuoxrn5kZi/mcp"
}
}
}
Claude
ChatGPT
Cursor
VS Code
Windsurf
Claude Code
JetBrains
Cline
Step-by-step instructions for each client are in the guide. How to connect
Guided setup for Claude? Set up Enemy Difficulty Curve Analyzer in Claude and other AIs
Who it's for
Built for the work Enemy Difficulty Curve Analyzer owners hand off.
This MCP is built for technical game designers who need to validate combat balance through data.
- 01
Combat Designers
They hand off enemy stat blocks and player DPS curves to the AI to check for balance.
- 02
Systems Designers
They use the capability to ensure progression mechanics scale predictably over time.
- 03
Level Designers
They check if specific encounter sequences create unintended difficulty spikes.
FAQ
Questions Enemy Difficulty Curve Analyzer owners ask.
- 01
What AI clients can I use with this MCP?
You can use this MCP with any compatible client including Claude, Cursor, Windsurf, and VS Code.
- 02
How does it identify difficulty spikes?
It uses the detect_progression_anomalies capability to find jumps in the data and calculates a smoothness score.
- 03
Can I use this to measure player frustration?
Yes, the evaluate_player_experience capability quantifies frustration and boredom based on combat metrics.
- 04
Do I need to host the MCP myself?
No, Vinkius hosts and manages the MCP for you. You just connect and start using the capabilities.
- 05
What kind of data should I provide?
You can provide enemy stats like HP and damage, player DPS curves, or time-to-kill values.
- 06
How do I identify a difficulty spike?
A difficulty spike is identified when the difficulty ratio increases by more than 50% compared to the previous enemy. You can use detect_progression_anomalies to find these specific locations.
- 07
What is a good Boss Ratio?
A boss ratio is considered valid and well-tuned if the boss difficulty is between 3 and 5 times the average difficulty of the surrounding minion enemies.
- 08
How is the frustration index calculated?
The frustration index counts the number of encounters where the time to kill (TTK) exceeds 60 seconds, indicating potentially tedious combat.
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Connect Enemy Difficulty Curve Analyzer to Claude, Cursor, ChatGPT & more
