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Connect Tabletop RPG Mechanics Engine to ChatGPT and Claude

Set it up once and it works in ChatGPT, Claude, Cursor, and any other client you love. It all runs safely in the background, so you can relax and focus on what really matters. Let your agent handle the heavy lifting of rulebook calculations.

Ask AI about this Connector

Developed, maintained, and hosted by Vinkius.

MCP VERIFIED · PRODUCTION READY · VINKIUS GUARANTEED

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Works with modern AI clients that support MCP, including ChatGPT, Claude, Cursor, and more.

ChatGPTClaudeCursorPerplexityGeminiMicrosoft CopilotRaycastMeta AI

Your AI does the work. We keep it safe and sound.

No other AI tool gives you this. Your workflow runs in the client you already love, your account stays protected, and you decide what the agent can and cannot do. It is the whole reason to make the switch.

Each Connector lives inside our infrastructure, the same place where your workflow runs. The three things below are already part of it, working quietly in the background so you never have to think about them. Nothing to add, nothing to set up, nothing to worry about.

A futuristic MCP client docking bay
V8 Isolate01

Each Connector runs inside its own sealed environment.

Each Connector runs inside its own sealed V8 runtime — no access to your files, your system, or other servers. A Connector never sees past its own request.

Kill Switch02

One switch stops every agent. Instantly.

One action deactivates every Connector, revokes every token, and ends every session at once. AI Governance keeps the record.

FinOps per User03

Spending limits that pause instead of surprise.

Every user keeps their own connections and credentials, isolated from everyone else. Anything that would cross your spending limit is held for your approval, not billed.

Three controls, built into the layer your AI connects through.

Curated set · 4 capabilities

We ship only the actions that matter.

Capability set01 / 01

01-04

4 capabilities in this set.

Part of 4 available through Tabletop RPG Mechanics Engine.

  1. 01

    Calculate damage

    This capability calculates the final damage value for an attack or a spell. It accounts for modifiers and target resistances.

  2. 02

    Simulate roll outcome

    This capability runs a d20 roll simulation. It handles advantage and disadvantage logic automatically.

  3. 03

    Update spell slots

    This capability manages the depletion of spell resources. It tracks how many slots remain after a spell is cast.

  4. 04

    Resolve ability check

    This capability determines the total modifier and proficiency bonus for a specific action.

Real work

What teams actually run

01

Combat Management

Your agent calculates the exact damage dealt by a spell after applying target resistance.

02

Character Sheet Maintenance

The AI updates remaining spell slots after a player uses a high-level spell.

03

Skill Check Resolution

The agent determines if a character succeeds on a check by calculating modifiers and proficiency.

04

Dice Simulation

You can use the agent to simulate rolls with advantage to see potential outcomes.

One connector, every AI

Tabletop RPG Mechanics Engine works with the most popular AI clients.

These are the most popular clients, each with a step-by-step guide: one link, set up once, with governance and visibility built in. And because everything runs on the MCP standard, the same connection also works in any other compatible client — nothing to rebuild.

Building your own app? The connector is yours to use.

You don't need a client to put Tabletop RPG Mechanics Engine to work: the same hosted connection plugs into your own applications and agent code, with the same governance on every request. Build with it, chat with it — one connection for both.

Observed, not estimated

880ms average. Fast in production.

Tabletop RPG Mechanics Engine is checked daily against the live service.

Daily averagePeak 942ms
Oct 14Today
Fastest day
777ms
Slowest day
942ms
14-day trend
Stable-3%

Connect your client

One URL. Every client.

Activate the Connector, copy your link, and paste it into the client you already use. 4 capabilities arrive ready to run.

Preview access · not provider authentication

The vk_preview_* token belongs to Vinkius preview infrastructure. It lets Claude discover and display the capabilities of Tabletop RPG Mechanics Engine, so you can see the experience inside your AI.

It does not authenticate your account with Tabletop RPG Mechanics Engine. Actions requiring credentials or live account data may not run until you activate the Connector and authorize the service.

Tabletop RPG Mechanics Engine Connector

You're all set. Choose your MCP client and follow the setup instructions.

Connector linkhttps://edge.vinkius.com/vk_preview_uQTR4sOxoVg9l8aL7VFhn6ul3n3TlnmJljmLF7A7/mcp

Claude Desktop

Follow the steps below to connect in seconds.

  1. 1In Claude Desktop, open Settings → Connectors.
  2. 2Click “Add custom connector” and paste the connector link above as the remote MCP server URL.
  3. 3Click Add and start a new chat — Tabletop RPG Mechanics Engine capabilities are ready to use.
Configuration · claude_desktop_config.jsonCopy
{
  "mcpServers": {
    "tabletop-rpg-mechanics-engine-mcp": {
      "url": "https://edge.vinkius.com/vk_preview_uQTR4sOxoVg9l8aL7VFhn6ul3n3TlnmJljmLF7A7/mcp"
    }
  }
}
  • Claude
  • ChatGPT
  • Cursor
  • VS Code
  • Windsurf
  • Claude Code
  • JetBrains
  • Cline

Step-by-step instructions for each client are in the guide. How to connect

Guided setup for Claude? Set up Tabletop RPG Mechanics Engine in Claude and other AIs

See all the AI clients this connector works with ↑

Who it's for

Built for the work Tabletop RPG Mechanics Engine owners hand off.

This MCP is built for people running or playing tabletop roleplaying games who want to offload rulebook math to their AI.

  • 01

    Game Masters

    They hand off combat math and rule adjudication to the agent to keep the game moving.

  • 02

    Players

    They use the agent to quickly calculate their own modifiers and spell slot availability.

  • 03

    Game Designers

    They use the engine to test mathematical outcomes for specific dice roll scenarios.

FAQ

Questions Tabletop RPG Mechanics Engine owners ask.

  • 01

    Does this MCP support D&D 5e rules?

    Yes, it is specifically designed for deterministic math used in systems like D&D 5e.

  • 02

    Can I use this with Claude or Cursor?

    Yes, you can use this with any MCP-compatible client including Claude, Cursor, and Windsurf.

  • 03

    How does it handle advantage and disadvantage?

    The simulate_roll_outcome capability handles the logic for advantage and disadvantage automatically.

  • 04

    Does it track my character's spell slots?

    Yes, the update_spell_slots capability allows your agent to manage and deplete spell resources.

  • 05

    Is the math accurate?

    The engine is deterministic, meaning it follows strict mathematical rules for modifiers, proficiency, and damage.

  • 06

    How does the engine handle advantage and disadvantage?

    The simulate_roll_outcome capability calculates the result by picking the highest value for advantage or the lowest value for disadvantage from two d20 rolls.

  • 07

    Can I calculate damage with resistances?

    Yes, the calculate_damage capability allows you to specify if a target has resistance or vulnerability to adjust the final damage value.

  • 08

    How are proficiency bonuses determined?

    Proficiency bonuses are determined by character level through the resolve_ability_check capability.

Connect Tabletop RPG Mechanics Engine to Claude, Cursor, ChatGPT & more