- DATA
- VALIDATION
- FORMAT
- HUMAN
Short answer
How do I turn loot weights into drop rates?
Your agent uses the normalize_weights tool to convert raw weight values into a set of percentages that sum to 100%. This gives you a standardized probability table for your game mechanics. You'll get a clear breakdown of the new rates.
The results you get.
What your data becomes.
The AI processes your raw numbers into these specific outputs.
DATA
Standardized percentages
The agent converts every raw weight into a decimal or percentage. You get a clean list of probabilities for your game engine.
VALIDATION
Summation checks
The AI ensures the new probability values total exactly 100%. This prevents math errors in your loot tables.
FORMAT
Clean data structures
The agent outputs the new rates in a format that matches your existing loot tables. You can copy these directly into your design docs.
HUMAN
Design adjustments
You decide if the resulting drop rates feel right for your game. The AI does the math, but you make the final balancing calls.
The workflow
What your AI does when the data arrives.
The AI handles the heavy lifting of the conversion math so you don't have to use a calculator.
Read weights
Your agent pulls the raw weight values from your provided spreadsheet or text list.
normalize_weightsCalculate totals
The AI sums every weight in the set to establish the denominator for the probability calculation.
normalize_weightsConvert to rates
The agent divides each individual weight by the total sum to find the specific drop chance.
normalize_weightsVerify output
The AI checks that the resulting percentages are accurate and mathematically sound.
normalize_weights
Try it
Copy these to start.
Use these prompts to kick off the conversion process.
Starting points
Replace the bracketed text with your actual file names or data sources.
Loot Table Balancer Connector
You're all set. Choose your MCP client and follow the setup instructions.
https://edge.vinkius.com/vk_preview_W3Bl20kxHyqKVHtkPkJl4kAYBpgwTI2ARZYEemsq/mcpClaude Desktop
Follow the steps below to connect in seconds.
- 1In Claude Desktop, open Settings → Connectors.
- 2Click “Add custom connector” and paste the connector link above as the remote MCP server URL.
- 3Click Add and start a new chat — Loot Table Balancer capabilities are ready to use.
{
"mcpServers": {
"loot-table-balancer-mcp": {
"url": "https://edge.vinkius.com/vk_preview_W3Bl20kxHyqKVHtkPkJl4kAYBpgwTI2ARZYEemsq/mcp"
}
}
}Convert the weights in loot_table_v1.csv into drop rate percentages.
Take these item weights [10, 50, 40] and give me the probability for each.
Normalize the weights from my Google Sheet 'Boss Drops' into a percentage list.
Calculate the drop rates for the items listed in my design doc.
Claude
ChatGPT
Cursor
VS Code
Windsurf
Claude Code
JetBrains
Cline
Start here
Connect Loot Table Balancer once, then ask.
Just click to connect your preferred client. Your credentials stay encrypted, and you can start asking for math help immediately.
Connect Loot Table Balancer to your AIFAQ
How this task behaves.
- 01
Can the AI change my original weight values?
No. The AI only reads your data and calculates new percentages. Your original weight files remain untouched.
- 02
Will the AI automatically update my game engine?
No. The AI provides the calculated rates in your chat window. You must manually move those values into your game code or engine.
- 03
Does it handle weights that add up to different totals?
Yes. The tool calculates the total sum of whatever weights you provide and scales them accordingly.
- 04
Can I ask it to round the percentages?
Yes. You can tell your agent to round the results to two decimal places or whole numbers.
- 05
What happens if I give it non-numeric weights?
The AI will tell you it cannot perform the math if the data isn't numeric.
More questions about Loot Table Balancer? The Connector page answers them. See everything the Loot Table Balancer Connector can do
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