Collision Detection Primitives Connector for AI agents.
4 live capabilities
Perform high-precision 3D geometry and spatial math calculations.
Waiting for input…
Why people use Collision Detection Primitives
Collision Detection Primitives for 3D Game Physics
With Collision Detection Primitives, you just describe the shapes to your agent. It handles the heavy lifting of intersection testing and returns the exact hit points and penetration depths. You get to skip the math bugs and get straight to the gameplay.
What Vinkius changes
You get accurate 3D spatial results without writing a single line of geometry code.
Use it from Claude, ChatGPT, Cursor or another AI client you already have.
One account · 6,100+ Connectors
- Real-world use case 01
Game Physics
A dev asks the agent to check if a projectile hits a wall.
- Real-world use case 02
VR Safety
A developer needs to ensure a user's hand is inside a safe zone.
- Real-world use case 03
Robotics Pathing
An engineer wants to know if a robot will hit a box.
Complete set · 4capabilities
The complete Collision Detection Primitives capability set.
These are the exact actions your AI can choose when you ask it to work with Collision Detection Primitives.
01—04
4 capabilities in this set.
Part of 4 available through Collision Detection Primitives.
- 01 Capability
Boundary inclusion
Check if a sphere is inside a specific set of bounds. This is great for keeping objects in a safe area.
- 02 Capability
Box collision
Determine if a sphere and an axis-aligned bounding box are intersecting. Use this for basic collision checks in 3D scenes.
- 03 Capability
Ray intersection
Calculate hit points and impact times for a ray hitting an AABB. This is perfect for ray casting or visibility checks.
- 04 Capability
Spherical collision
Find the overlap and penetration depth between two spheres. This gives you the exact contact data for physics math.
Set up in minutes
One URL. Then ask Collision Detection Primitives to work.
Claude and ChatGPT only need the Connector URL. Copy it once, add it in settings, and use Collision Detection Primitives from the conversation.
Choose your client
Live previewAdvanced clients IDE · CLI
Claude · Web + desktop
Connector URL · ready to paste
Streamable HTTPhttps://edge.vinkius.com/vk_preview_kK2yROtuWhslKjCtmw2YLCD0P6tkFHsyCR0wgegM/mcp - Step 01
Open Connectors
In Claude Web or Claude Desktop, open Settings and choose Connectors.
- Step 02
Add the URL
Choose Add custom connector, name it Collision Detection Primitives, and paste the URL above.
- Step 03
Turn it on in chat
Select +, open Connectors, and enable Collision Detection Primitives for the conversation.
ChatGPT · Web + desktop
Connector URL · ready to paste
Streamable HTTPhttps://edge.vinkius.com/vk_preview_kK2yROtuWhslKjCtmw2YLCD0P6tkFHsyCR0wgegM/mcp - Step 01
Open MCP settings
On desktop, open Settings and MCP servers. On web, open your workspace app or connector settings.
- Step 02
Add the URL
Choose Add server with Streamable HTTP, or create a custom MCP app, then paste the Collision Detection Primitives URL.
- Step 03
Save and start
Save the connection and enable Collision Detection Primitives in your conversation. Desktop may ask you to restart once.
Cursor · IDE configuration
Advanced setup
{
"mcpServers": {
"collision-detection-primitives": {
"url": "https://edge.vinkius.com/vk_preview_kK2yROtuWhslKjCtmw2YLCD0P6tkFHsyCR0wgegM/mcp"
}
}
} - Step 01
Open MCP Settings
Press Cmd+Shift+P (macOS) or Ctrl+Shift+P (Windows/Linux) → search "MCP Settings"
- Step 02
Add the server config
Paste the JSON configuration above into the mcp.json file that opens
- Step 03
Save the file
Cursor will automatically detect the new Connector
- Step 04
Start using Collision Detection Primitives
Open Agent mode in chat and ask: "Using Collision Detection Primitives, help me...". 4 tools available
VS Code Copilot · IDE configuration
Advanced setup
{
"mcpServers": {
"collision-detection-primitives": {
"url": "https://edge.vinkius.com/vk_preview_kK2yROtuWhslKjCtmw2YLCD0P6tkFHsyCR0wgegM/mcp"
}
}
} - Step 01
Create MCP config
Create a .vscode/mcp.json file in your project root
- Step 02
Add the server config
Paste the JSON configuration above
- Step 03
Enable Agent mode
Open GitHub Copilot Chat and switch to Agent mode using the dropdown
- Step 04
Start using Collision Detection Primitives
Ask Copilot: "Using Collision Detection Primitives, help me...". 4 tools available
Windsurf · IDE configuration
Advanced setup
{
"mcpServers": {
"collision-detection-primitives": {
"url": "https://edge.vinkius.com/vk_preview_kK2yROtuWhslKjCtmw2YLCD0P6tkFHsyCR0wgegM/mcp"
}
}
} - Step 01
Open MCP Settings
Go to Settings → MCP Configuration or press Cmd+Shift+P and search "MCP"
- Step 02
Add the server
Paste the JSON configuration above into mcp_config.json
- Step 03
Save and reload
Windsurf will detect the new server automatically
- Step 04
Start using Collision Detection Primitives
Open Cascade and ask: "Using Collision Detection Primitives, help me...". 4 tools available
Cline · IDE configuration
Advanced setup
{
"mcpServers": {
"collision-detection-primitives": {
"url": "https://edge.vinkius.com/vk_preview_kK2yROtuWhslKjCtmw2YLCD0P6tkFHsyCR0wgegM/mcp"
}
}
} - Step 01
Open Cline MCP Settings
Click the Connectors icon in the Cline sidebar panel
- Step 02
Add remote server
Click "Add Connector" and paste the configuration above
- Step 03
Enable the server
Toggle the server switch to ON
- Step 04
Start using Collision Detection Primitives
Ask Cline: "Using Collision Detection Primitives, help me...". 4 tools available
Claude Code · Terminal command
Advanced setup
claude mcp add collision-detection-primitives --transport http "https://edge.vinkius.com/vk_preview_kK2yROtuWhslKjCtmw2YLCD0P6tkFHsyCR0wgegM/mcp" - Step 01
Install Claude Code
Run npm install -g @anthropic-ai/claude-code if not already installed
- Step 02
Add the Connector
Run the command above in your terminal
- Step 03
Verify the connection
Run claude mcp to list connected servers, or type /mcp inside a session
- Step 04
Start using Collision Detection Primitives
Ask Claude: "Using Collision Detection Primitives, show me...". 4 tools are ready
Where the request belongs
Work Collision Detection Primitives can move forward.
This is for developers who need to build spatial logic but don't want to spend days debugging 3D math. It's for the graphics engineer who needs reliable ray casting or the robotics dev building a navigation system.
Game Developer
Building a custom physics engine or collision system for a 3D indie game.
Graphics Engineer
Implementing ray casting for lighting or visibility in a 3D renderer.
Robotics Engineer
Checking if a robot's path stays within safe spatial boundaries.
Build the capability set
Add more capabilities.
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Calculate mathematical distances and similarity scores between multidimensional numerical vectors.
Geometry Calculator
Compute exact Euclidean distances, 2D areas, and 3D volumes completely local. A zero-latency geometry engine for autonomous AI agents.
3D Box Fitter Estimator
Determine if 3D boxes fit in a container using layered 2D projection.
Bring your own AI
Change the model, client or framework. Keep Collision Detection Primitives connected.
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Claude -
ChatGPT -
Gemini -
Cursor -
VS Code -
Windsurf -
ZCode -
Cline -
Zed -
Continue -
Kiro -
Roo Code -
Zencoder -
Goose -
Void -
Augment Code -
Amp -
Qodo -
Tabnine -
Pieces -
Sourcegraph Cody -
JetBrains -
Warp -
Amazon Q -
Antigravity -
BoltAI -
Raycast -
Jan -
LM Studio -
AnythingLLM -
Open WebUI -
Msty -
Cherry Studio -
LibreChat -
TypingMind -
Chorus -
5ire -
n8n -
LangChain -
LlamaIndex -
CrewAI -
Vercel AI SDK
Before you connect
Questions about Collision Detection Primitives.
The practical details behind the request, access and result.
Can Collision Detection Primitives help me build a game physics engine?
Yes, it provides the core math for checking collisions between spheres and boxes. Your agent can use it to calculate hit points and penetration depths for your game objects.
Does Collision Detection Primitives support ray casting for 3D scenes?
Yes, it includes a specific capability for ray and AABB intersections. This allows your agent to calculate exact hit points and impact times for rays.
Is Collision Detection Primitives good for robotics navigation?
It's great for checking if a robot stays within safe boundaries. You can use it to verify if a sphere-shaped robot is within a designated safe zone.
How accurate are the collision results with Collision Detection Primitives?
The results are high-precision. It uses standard geometric methods like the slab method to ensure that your 3D intersection data is reliable and mathematically sound.
Can I use Collision Detection Primitives for 2D geometry?
This Connector is specifically designed for 3D spatial math. It handles spheres, rays, and axis-aligned bounding boxes in a 3D coordinate system.
What happens when my agent checks a sphere collision with Collision Detection Primitives?
Your agent will receive the exact overlap details, including how deep the spheres are penetrating each other and the specific point where they make contact.
What types of primitives are supported?
The server supports spheres, Axis-Aligned Bounding Boxes (AABB), rays, and planes for various intersection tests.
How do I use the `spherical_collision` capability?
Provide two JSON strings representing spheres, each containing a center (x, y, z) and a radius.
Does the server provide penetration depth?
Yes, for collision tests like box_collision, the capability returns the penetration depth and the contact point.
One connection away
Give your agent a direct line to Collision Detection Primitives.
Connect Collision Detection Primitives once. Keep it beside 6,100+ managed Connectors when the next task needs more.
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