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Vinkius

Collision Detection Primitives Connector for AI agents.

4 live capabilities

Perform high-precision 3D geometry and spatial math calculations.

Live agent request Collision Detection Primitives / Connector

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AI Agent

Why people use Collision Detection Primitives

Collision Detection Primitives for 3D Game Physics

With Collision Detection Primitives, you just describe the shapes to your agent. It handles the heavy lifting of intersection testing and returns the exact hit points and penetration depths. You get to skip the math bugs and get straight to the gameplay.

  • Claude
  • ChatGPT
  • Gemini
  • Cursor
  • Visual Studio Code
  • Windsurf

What Vinkius changes

You get accurate 3D spatial results without writing a single line of geometry code.

Use it from Claude, ChatGPT, Cursor or another AI client you already have.

One account · 6,100+ Connectors

  1. Real-world use case 01

    Game Physics

    A dev asks the agent to check if a projectile hits a wall.

  2. Real-world use case 02

    VR Safety

    A developer needs to ensure a user's hand is inside a safe zone.

  3. Real-world use case 03

    Robotics Pathing

    An engineer wants to know if a robot will hit a box.

Complete set · 4capabilities

The complete Collision Detection Primitives capability set.

These are the exact actions your AI can choose when you ask it to work with Collision Detection Primitives.

Capability set01 / 01

01—04

4 capabilities in this set.

Part of 4 available through Collision Detection Primitives.

  1. 01 Capability

    Boundary inclusion

    Check if a sphere is inside a specific set of bounds. This is great for keeping objects in a safe area.

  2. 02 Capability

    Box collision

    Determine if a sphere and an axis-aligned bounding box are intersecting. Use this for basic collision checks in 3D scenes.

  3. 03 Capability

    Ray intersection

    Calculate hit points and impact times for a ray hitting an AABB. This is perfect for ray casting or visibility checks.

  4. 04 Capability

    Spherical collision

    Find the overlap and penetration depth between two spheres. This gives you the exact contact data for physics math.

Set up in minutes

One URL. Then ask Collision Detection Primitives to work.

Claude and ChatGPT only need the Connector URL. Copy it once, add it in settings, and use Collision Detection Primitives from the conversation.

Choose your client

Live preview
Advanced clients IDE · CLI

Claude · Web + desktop

Official guide ↗

Connector URL · ready to paste

Streamable HTTP
https://edge.vinkius.com/vk_preview_kK2yROtuWhslKjCtmw2YLCD0P6tkFHsyCR0wgegM/mcp
  1. Step 01

    Open Connectors

    In Claude Web or Claude Desktop, open Settings and choose Connectors.

  2. Step 02

    Add the URL

    Choose Add custom connector, name it Collision Detection Primitives, and paste the URL above.

  3. Step 03

    Turn it on in chat

    Select +, open Connectors, and enable Collision Detection Primitives for the conversation.

Where the request belongs

Work Collision Detection Primitives can move forward.

Built around the request

This is for developers who need to build spatial logic but don't want to spend days debugging 3D math. It's for the graphics engineer who needs reliable ray casting or the robotics dev building a navigation system.

01

Game Developer

Building a custom physics engine or collision system for a 3D indie game.

02

Graphics Engineer

Implementing ray casting for lighting or visibility in a 3D renderer.

03

Robotics Engineer

Checking if a robot's path stays within safe spatial boundaries.

Bring your own AI

Change the model, client or framework. Keep Collision Detection Primitives connected.

  • Claude
  • ChatGPT
  • Gemini
  • Cursor
  • VS Code
  • Windsurf
  • ZCode
  • Cline
  • Zed
  • Continue
  • Kiro
  • Roo Code
  • Zencoder
  • Goose
  • Void
  • Augment Code
  • Amp
  • Qodo
  • Tabnine
  • Pieces
  • Sourcegraph Cody
  • JetBrains
  • Warp
  • Amazon Q
  • Antigravity
  • BoltAI
  • Raycast
  • Jan
  • LM Studio
  • AnythingLLM
  • Open WebUI
  • Msty
  • Cherry Studio
  • LibreChat
  • TypingMind
  • Chorus
  • 5ire
  • n8n
  • LangChain
  • LlamaIndex
  • CrewAI
  • Vercel AI SDK

Before you connect

Questions about Collision Detection Primitives.

The practical details behind the request, access and result.

Can Collision Detection Primitives help me build a game physics engine?

Yes, it provides the core math for checking collisions between spheres and boxes. Your agent can use it to calculate hit points and penetration depths for your game objects.

Does Collision Detection Primitives support ray casting for 3D scenes?

Yes, it includes a specific capability for ray and AABB intersections. This allows your agent to calculate exact hit points and impact times for rays.

Is Collision Detection Primitives good for robotics navigation?

It's great for checking if a robot stays within safe boundaries. You can use it to verify if a sphere-shaped robot is within a designated safe zone.

How accurate are the collision results with Collision Detection Primitives?

The results are high-precision. It uses standard geometric methods like the slab method to ensure that your 3D intersection data is reliable and mathematically sound.

Can I use Collision Detection Primitives for 2D geometry?

This Connector is specifically designed for 3D spatial math. It handles spheres, rays, and axis-aligned bounding boxes in a 3D coordinate system.

What happens when my agent checks a sphere collision with Collision Detection Primitives?

Your agent will receive the exact overlap details, including how deep the spheres are penetrating each other and the specific point where they make contact.

What types of primitives are supported?

The server supports spheres, Axis-Aligned Bounding Boxes (AABB), rays, and planes for various intersection tests.

How do I use the `spherical_collision` capability?

Provide two JSON strings representing spheres, each containing a center (x, y, z) and a radius.

Does the server provide penetration depth?

Yes, for collision tests like box_collision, the capability returns the penetration depth and the contact point.

One connection away

Give your agent a direct line to Collision Detection Primitives.

Connect Collision Detection Primitives once. Keep it beside 6,100+ managed Connectors when the next task needs more.

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