Meshy (3D AI) Connector for AI agents.
17 live capabilities
Turn text and images into production-ready 3D models for games and web apps.
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Why people use Meshy (3D AI)
Meshy (3D AI) for Faster 3D Asset Creation in Game Dev
With this Connector, you just describe what you need. The agent handles the heavy lifting of geometry generation and PBR mapping, letting you move from a concept to a textured model in minutes. You get production-ready assets without the manual grind.
What Vinkius changes
You get production-ready 3D assets without ever leaving your AI chat interface.
Use it from Claude, ChatGPT, Cursor or another AI client you already have.
One account · 6,100+ Connectors
- Real-world use case 01
Rapid Game Prototyping
A developer needs a set of sci-fi crates.
- Real-world use case 02
Concept to Asset
An artist has a character sketch.
- Real-world use case 03
Texture Swapping
A designer wants to see a marble version of a stone statue.
Complete set · 17capabilities
The complete Meshy (3D AI) capability set.
These are the exact actions your AI can choose when you ask it to work with Meshy (3D AI).
01—04
4 capabilities in this set.
Part of 17 available through Meshy (3D AI).
- 01 Capability
Analyze printability
Check if a 3D model is ready for 3D printing. Use this to verify that your mesh will print correctly before you waste material.
- 02 Capability
Create animation
Create an animation task for your 3D models. This allows you to set up movement for your assets quickly.
- 03 Capability
Create image to image
Generate a new image based on an existing one. This is useful for iterating on visual concepts before moving to 3D.
- 04 Capability
Create multi color print
Create a 3D print task with multiple colors. It makes it easier to prepare complex items for 3D printing.
05—08
4 capabilities in this set.
Part of 17 available through Meshy (3D AI).
- 05 Capability
Create multi image to 3d
Convert multiple reference images into a single 3D model. This helps capture different angles of an object for a more accurate result.
- 06 Capability
Create remesh
Adjust the topology of a mesh to target specific polycounts. Use this to ensure your models run smoothly in games or on the web.
- 07 Capability
Create retexture
Apply new styles or textures to an existing 3D model. You can change the look of an asset without having to remodel the geometry.
- 08 Capability
Create text to image
Generate a 2D image based on a text description. It's a fast way to visualize a concept before you start the 3D process.
09—11
3 capabilities in this set.
Part of 17 available through Meshy (3D AI).
- 09 Capability
Delete text to 3d task
Remove a specific text to 3D task from your history. This helps you keep your generation workspace clean and organized.
- 10 Capability
Create image to 3d
Turn a single reference image into a detailed 3D object. It is a great way to bridge the gap between 2D art and 3D geometry.
- 11 Capability
Create rigging
Set up a skeleton and controls for 3D animation. This is the first step in making your 3D characters or objects move.
12—14
3 capabilities in this set.
Part of 17 available through Meshy (3D AI).
- 12 Capability
Create text to 3d preview
Start the 3D generation process from a text prompt. It gives you a quick look at the shape and composition of your idea.
- 13 Capability
Create text to 3d refine
Turn a 3D preview into a high-quality textured model. This step adds the final details and PBR maps to your mesh.
- 14 Capability
List text to 3d tasks
See a list of your recent text to 3D generation requests. Use this to keep track of your ongoing and completed generation tasks.
15—17
3 capabilities in this set.
Part of 17 available through Meshy (3D AI).
- 15 Capability
Get balance
Check your current account balance for the service. Use this to monitor your remaining credits for 3D generation.
- 16 Capability
Get text to 3d task
Fetch the details of a specific text to 3D task using its ID. This is helpful for checking the status of a specific generation job.
- 17 Capability
Repair printability
Fix issues with a 3D model to make it ready for printing. It automatically addresses common geometry errors that cause print failures.
Set up in minutes
One URL. Then ask Meshy (3D AI) to work.
Claude and ChatGPT only need the Connector URL. Copy it once, add it in settings, and use Meshy (3D AI) from the conversation.
Choose your client
Live previewAdvanced clients IDE · CLI
Claude · Web + desktop
Connector URL · ready to paste
Streamable HTTPhttps://edge.vinkius.com/vk_preview_E4aVxpL4rnJ2I2mM5xkfSreAbJ39t8Njauv4tQ22/mcp - Step 01
Open Connectors
In Claude Web or Claude Desktop, open Settings and choose Connectors.
- Step 02
Add the URL
Choose Add custom connector, name it Meshy (3D AI), and paste the URL above.
- Step 03
Turn it on in chat
Select +, open Connectors, and enable Meshy (3D AI) for the conversation.
ChatGPT · Web + desktop
Connector URL · ready to paste
Streamable HTTPhttps://edge.vinkius.com/vk_preview_E4aVxpL4rnJ2I2mM5xkfSreAbJ39t8Njauv4tQ22/mcp - Step 01
Open MCP settings
On desktop, open Settings and MCP servers. On web, open your workspace app or connector settings.
- Step 02
Add the URL
Choose Add server with Streamable HTTP, or create a custom MCP app, then paste the Meshy (3D AI) URL.
- Step 03
Save and start
Save the connection and enable Meshy (3D AI) in your conversation. Desktop may ask you to restart once.
Cursor · IDE configuration
Advanced setup
{
"mcpServers": {
"meshy-3d-ai": {
"url": "https://edge.vinkius.com/vk_preview_E4aVxpL4rnJ2I2mM5xkfSreAbJ39t8Njauv4tQ22/mcp"
}
}
} - Step 01
Open MCP Settings
Press Cmd+Shift+P (macOS) or Ctrl+Shift+P (Windows/Linux) → search "MCP Settings"
- Step 02
Add the server config
Paste the JSON configuration above into the mcp.json file that opens
- Step 03
Save the file
Cursor will automatically detect the new Connector
- Step 04
Start using Meshy (3D AI)
Open Agent mode in chat and ask: "Using Meshy (3D AI), help me...". 17 tools available
VS Code Copilot · IDE configuration
Advanced setup
{
"mcpServers": {
"meshy-3d-ai": {
"url": "https://edge.vinkius.com/vk_preview_E4aVxpL4rnJ2I2mM5xkfSreAbJ39t8Njauv4tQ22/mcp"
}
}
} - Step 01
Create MCP config
Create a .vscode/mcp.json file in your project root
- Step 02
Add the server config
Paste the JSON configuration above
- Step 03
Enable Agent mode
Open GitHub Copilot Chat and switch to Agent mode using the dropdown
- Step 04
Start using Meshy (3D AI)
Ask Copilot: "Using Meshy (3D AI), help me...". 17 tools available
Windsurf · IDE configuration
Advanced setup
{
"mcpServers": {
"meshy-3d-ai": {
"url": "https://edge.vinkius.com/vk_preview_E4aVxpL4rnJ2I2mM5xkfSreAbJ39t8Njauv4tQ22/mcp"
}
}
} - Step 01
Open MCP Settings
Go to Settings → MCP Configuration or press Cmd+Shift+P and search "MCP"
- Step 02
Add the server
Paste the JSON configuration above into mcp_config.json
- Step 03
Save and reload
Windsurf will detect the new server automatically
- Step 04
Start using Meshy (3D AI)
Open Cascade and ask: "Using Meshy (3D AI), help me...". 17 tools available
Cline · IDE configuration
Advanced setup
{
"mcpServers": {
"meshy-3d-ai": {
"url": "https://edge.vinkius.com/vk_preview_E4aVxpL4rnJ2I2mM5xkfSreAbJ39t8Njauv4tQ22/mcp"
}
}
} - Step 01
Open Cline MCP Settings
Click the Connectors icon in the Cline sidebar panel
- Step 02
Add remote server
Click "Add Connector" and paste the configuration above
- Step 03
Enable the server
Toggle the server switch to ON
- Step 04
Start using Meshy (3D AI)
Ask Cline: "Using Meshy (3D AI), help me...". 17 tools available
Claude Code · Terminal command
Advanced setup
claude mcp add meshy-3d-ai --transport http "https://edge.vinkius.com/vk_preview_E4aVxpL4rnJ2I2mM5xkfSreAbJ39t8Njauv4tQ22/mcp" - Step 01
Install Claude Code
Run npm install -g @anthropic-ai/claude-code if not already installed
- Step 02
Add the Connector
Run the command above in your terminal
- Step 03
Verify the connection
Run claude mcp to list connected servers, or type /mcp inside a session
- Step 04
Start using Meshy (3D AI)
Ask Claude: "Using Meshy (3D AI), show me...". 17 tools are ready
Where the request belongs
Work Meshy can move forward.
The game dev who needs to prototype a hundred props in a week, or the 3D artist who wants to skip the boring block-out phase of asset creation.
Game Developer
Creating base meshes and textures during rapid prototyping to see ideas in-engine quickly.
3D Artist
Automating the tedious parts of the workflow like initial block-outs and base texturing.
Creative Director
Rapidly visualizing 3D concepts for clients starting from just a text description or a sketch.
Build the capability set
Add more capabilities.
Each Connector adds new actions and data without changing how you work.
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Pixazo 3D
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fal.ai 3D
Generate 3D models via fal.ai. convert images and text to 3D assets using Rodin, TripoSR, Trellis, and 9+ AI models from any AI agent.
Imagine.io
Create 3D product visualizations and room renders from photos using AI that turns concepts into photorealistic images.
Style3D
Manage 3D fashion assets via AI. browse projects, garments, fabrics, and trigger cloud renders for digital fashion workflows.
Kling AI (Generative Video & Image)
Generate cinematic videos and images via Kling AI. use text-to-video, image-to-video, and AI virtual try-on.
Bring your own AI
Change the model, client or framework. Keep Meshy connected.
-
Claude -
ChatGPT -
Gemini -
Cursor -
VS Code -
Windsurf -
ZCode -
Cline -
Zed -
Continue -
Kiro -
Roo Code -
Zencoder -
Goose -
Void -
Augment Code -
Amp -
Qodo -
Tabnine -
Pieces -
Sourcegraph Cody -
JetBrains -
Warp -
Amazon Q -
Antigravity -
BoltAI -
Raycast -
Jan -
LM Studio -
AnythingLLM -
Open WebUI -
Msty -
Cherry Studio -
LibreChat -
TypingMind -
Chorus -
5ire -
n8n -
LangChain -
LlamaIndex -
CrewAI -
Vercel AI SDK
Before you connect
Questions about Meshy.
The practical details behind the request, access and result.
Can Meshy (3D AI) create models for my video game?
Yes, it can generate base meshes and textures for game assets. You can use it to quickly prototype props or environment pieces directly from text descriptions.
How do I turn a 2D sketch into a 3D model with Meshy (3D AI)?
You can upload a reference image to the agent. It will then use the image to generate a 3D object with matching geometry and textures.
Can I use Meshy (3D AI) to lower the polygon count of a model?
Yes, the Connector includes capabilities to adjust the topology of your meshes. You can target specific polycounts to make your models run better in web apps or games.
Does Meshy (3D AI) support 3D printing?
Yes, it includes capabilities to analyze and repair your models. It can check if a mesh is ready for printing and fix common issues automatically.
Can I change the texture of a 3D model without changing its shape?
Yes, you can apply new styles to existing models. The Connector can retexture a mesh based on text or image guidance while keeping the original geometry.
Is it possible to create rigged models with Meshy (3D AI)?
Yes, the Connector can create rigging tasks for your models. This helps you set up the skeletons needed for animation.
How do I add high-quality textures to a 3D model I just generated from text?
After creating a preview with create_text_to_3d_preview, use the create_text_to_3d_refine capability with the resulting task ID. You can enable PBR and HD textures to get professional results.
Can I use multiple photos of an object to create a better 3D model?
Yes! Use the create_multi_image_to_3d capability and provide an array of up to 4 image URLs showing different angles of the object for much higher accuracy.
Is it possible to reduce the polygon count for game engine optimization?
Absolutely. Use the create_remesh capability on any existing model ID. You can specify the target_polycount and choose between triangle or quad topology.
One connection away
Give your agent a direct line to Meshy.
Connect Meshy once. Keep it beside 6,100+ managed Connectors when the next task needs more.
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