RPG Damage Engine Connector for AI agents.
4 live capabilities
Calculate TTRPG combat probabilities and damage distributions for balanced gameplay.
Waiting for input…
Why people use RPG Damage Engine
RPG Damage Engine for Balanced TTRPG Combat Design
This Connector lets you just describe the monster's actions. Your AI client runs the numbers through the engine and tells you exactly how much damage your players can expect. You get a balanced encounter without the spreadsheet headache.
What Vinkius changes
You get instant, accurate math for complex TTRPG combat scenarios.
Use it from Claude, ChatGPT, Cursor or another AI client you already have.
One account · 6,100+ Connectors
- Real-world use case 01
Balancing a multi-attack dragon
A DM is worried a dragon's multi-attack will one-shot a player.
- Real-world use case 02
Checking fire resistance buffs
A player wants to know if a fire resistance buff is worth a feat.
- Real-world use case 03
Designing a custom weapon
Designing a new weapon with 1d8+2 fire and 1d4 piercing.
Complete set · 4capabilities
The complete RPG Damage Engine capability set.
These are the exact actions your AI can choose when you ask it to work with RPG Damage Engine.
01—04
4 capabilities in this set.
Part of 4 available through RPG Damage Engine.
- 01 Capability
Analyze damage expression
Analyze the statistical properties of a damage expression. It turns a string like "2d6+3" into usable data like average and standard deviation.
- 02 Capability
Evaluate modified damage
Evaluate damage after applying modifiers and critical rules. This handles the complex math of advantage, disadvantage, or resistance all at once.
- 03 Capability
Parse damage expression
Parse a damage expression into its components. Use this to separate base dice from flat modifiers or damage types for cleaner data.
- 04 Capability
Calculate encounter probability
Predict the probability of defeating an enemy. This helps you see if a boss is too easy or impossible to beat.
Set up in minutes
One URL. Then ask RPG Damage Engine to work.
Claude and ChatGPT only need the Connector URL. Copy it once, add it in settings, and use RPG Damage Engine from the conversation.
Choose your client
Live previewAdvanced clients IDE · CLI
Claude · Web + desktop
Connector URL · ready to paste
Streamable HTTPhttps://edge.vinkius.com/vk_preview_hz932Ib1LJJakHHEMIEyubRH9IOy21AYqlM3yoAY/mcp - Step 01
Open Connectors
In Claude Web or Claude Desktop, open Settings and choose Connectors.
- Step 02
Add the URL
Choose Add custom connector, name it RPG Damage Engine, and paste the URL above.
- Step 03
Turn it on in chat
Select +, open Connectors, and enable RPG Damage Engine for the conversation.
ChatGPT · Web + desktop
Connector URL · ready to paste
Streamable HTTPhttps://edge.vinkius.com/vk_preview_hz932Ib1LJJakHHEMIEyubRH9IOy21AYqlM3yoAY/mcp - Step 01
Open MCP settings
On desktop, open Settings and MCP servers. On web, open your workspace app or connector settings.
- Step 02
Add the URL
Choose Add server with Streamable HTTP, or create a custom MCP app, then paste the RPG Damage Engine URL.
- Step 03
Save and start
Save the connection and enable RPG Damage Engine in your conversation. Desktop may ask you to restart once.
Cursor · IDE configuration
Advanced setup
{
"mcpServers": {
"rpg-damage-engine": {
"url": "https://edge.vinkius.com/vk_preview_hz932Ib1LJJakHHEMIEyubRH9IOy21AYqlM3yoAY/mcp"
}
}
} - Step 01
Open MCP Settings
Press Cmd+Shift+P (macOS) or Ctrl+Shift+P (Windows/Linux) → search "MCP Settings"
- Step 02
Add the server config
Paste the JSON configuration above into the mcp.json file that opens
- Step 03
Save the file
Cursor will automatically detect the new Connector
- Step 04
Start using RPG Damage Engine
Open Agent mode in chat and ask: "Using RPG Damage Engine, help me...". 4 tools available
VS Code Copilot · IDE configuration
Advanced setup
{
"mcpServers": {
"rpg-damage-engine": {
"url": "https://edge.vinkius.com/vk_preview_hz932Ib1LJJakHHEMIEyubRH9IOy21AYqlM3yoAY/mcp"
}
}
} - Step 01
Create MCP config
Create a .vscode/mcp.json file in your project root
- Step 02
Add the server config
Paste the JSON configuration above
- Step 03
Enable Agent mode
Open GitHub Copilot Chat and switch to Agent mode using the dropdown
- Step 04
Start using RPG Damage Engine
Ask Copilot: "Using RPG Damage Engine, help me...". 4 tools available
Windsurf · IDE configuration
Advanced setup
{
"mcpServers": {
"rpg-damage-engine": {
"url": "https://edge.vinkius.com/vk_preview_hz932Ib1LJJakHHEMIEyubRH9IOy21AYqlM3yoAY/mcp"
}
}
} - Step 01
Open MCP Settings
Go to Settings → MCP Configuration or press Cmd+Shift+P and search "MCP"
- Step 02
Add the server
Paste the JSON configuration above into mcp_config.json
- Step 03
Save and reload
Windsurf will detect the new server automatically
- Step 04
Start using RPG Damage Engine
Open Cascade and ask: "Using RPG Damage Engine, help me...". 4 tools available
Cline · IDE configuration
Advanced setup
{
"mcpServers": {
"rpg-damage-engine": {
"url": "https://edge.vinkius.com/vk_preview_hz932Ib1LJJakHHEMIEyubRH9IOy21AYqlM3yoAY/mcp"
}
}
} - Step 01
Open Cline MCP Settings
Click the Connectors icon in the Cline sidebar panel
- Step 02
Add remote server
Click "Add Connector" and paste the configuration above
- Step 03
Enable the server
Toggle the server switch to ON
- Step 04
Start using RPG Damage Engine
Ask Cline: "Using RPG Damage Engine, help me...". 4 tools available
Claude Code · Terminal command
Advanced setup
claude mcp add rpg-damage-engine --transport http "https://edge.vinkius.com/vk_preview_hz932Ib1LJJakHHEMIEyubRH9IOy21AYqlM3yoAY/mcp" - Step 01
Install Claude Code
Run npm install -g @anthropic-ai/claude-code if not already installed
- Step 02
Add the Connector
Run the command above in your terminal
- Step 03
Verify the connection
Run claude mcp to list connected servers, or type /mcp inside a session
- Step 04
Start using RPG Damage Engine
Ask Claude: "Using RPG Damage Engine, show me...". 4 tools are ready
Where the request belongs
Work RPG Damage Engine can move forward.
Dungeon Masters who want to balance encounters without making the game a math homework assignment. It's for the game designer who needs to stress-test boss mechanics before the first session.
Dungeon Master
Balances boss health and monster actions to ensure a fair but challenging fight on Tuesday nights.
Game Designer
Stress-tests new combat mechanics and damage types for homebrew content during development.
Hardcore TTRPG Player
Calculates optimal best-case and worst-case scenarios for character builds and gear.
Build the capability set
Add more capabilities.
Each Connector adds new actions and data without changing how you work.
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Encounter Difficulty Calculator
Calculate D&D 5e/PF2e combat difficulty, lethality risk, and encounter adjustments.
Dice Probability Calculator
Calculate full probability distributions, statistical metrics, and success thresholds for any dice notation.
Damage Formula Calculator
Evaluate and compare game damage scaling models including linear, multiplicative, and advanced RPG formulas.
Elemental Weakness Calculator
Calculate combat effectiveness and identify elemental imbalances using an interaction matrix.
Bring your own AI
Change the model, client or framework. Keep RPG Damage Engine connected.
-
Claude -
ChatGPT -
Gemini -
Cursor -
VS Code -
Windsurf -
ZCode -
Cline -
Zed -
Continue -
Kiro -
Roo Code -
Zencoder -
Goose -
Void -
Augment Code -
Amp -
Qodo -
Tabnine -
Pieces -
Sourcegraph Cody -
JetBrains -
Warp -
Amazon Q -
Antigravity -
BoltAI -
Raycast -
Jan -
LM Studio -
AnythingLLM -
Open WebUI -
Msty -
Cherry Studio -
LibreChat -
TypingMind -
Chorus -
5ire -
n8n -
LangChain -
LlamaIndex -
CrewAI -
Vercel AI SDK
Before you connect
Questions about RPG Damage Engine.
The practical details behind the request, access and result.
Can RPG Damage Engine help me balance my D&D 5e boss fights?
Yes, it lets you see how much damage a boss deals over multiple attacks and what the odds are of your party surviving. It helps you ensure the fight is challenging but fair.
Does it handle advantage and disadvantage?
Yes, it can calculate how those mechanics shift your average damage and your success rates for specific dice rolls.
Can I use it for homebrew weapons?
Absolutely. You can input any damage expression and get the stats for it instantly, making it easy to balance your own unique gear.
How does it help with elemental resistances?
It applies multipliers like 0.5x for resistance to the final damage calculation, giving you an accurate look at how defenses work.
What kind of dice does it support?
It handles standard TTRPG dice like d4, d6, d8, d10, d12, and d20, covering almost all common gaming systems.
Can it tell me the range of a damage roll?
Yes, it gives you the minimum, maximum, and average for any expression you provide, so you know the best and worst case scenarios.
What damage expressions can I parse?
You can use standard dice notation such as 1d8+4 slashing or 2d6+3 fire. The engine parses the quantity, die type, modifier, and damage type.
How do critical hits work?
The engine supports D&D_5E (doubling dice) and PF2E (doubling the final result) rules. You can specify these using the critRule parameter.
Can I calculate the chance of killing a boss?
Yes, by using calculate_encounter_probability, you can input your attack damage, number of attacks, and the enemy's HP to find your success probability.
One connection away
Give your agent a direct line to RPG Damage Engine.
Connect RPG Damage Engine once. Keep it beside 6,100+ managed Connectors when the next task needs more.
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