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Vinkius

Matrix 4x4 Transforms Connector for AI agents.

11 live capabilities

Build and manage 3D transformation matrices for graphics and simulation.

Live agent request Matrix 4x4 Transforms / Connector

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AI Agent

Why people use Matrix 4x4 Transforms

Matrix 4x4 Transforms for 3D Graphics Engines

This Connector automates the math. You tell your agent to rotate a point or move an object, and it generates the exact 4x4 matrix needed. You get clean, accurate results without the manual calculation errors.

  • Claude
  • ChatGPT
  • Gemini
  • Cursor
  • Visual Studio Code
  • Windsurf

What Vinkius changes

Your agent handles the matrix math so you don't have to.

Use it from Claude, ChatGPT, Cursor or another AI client you already have.

One account · 6,100+ Connectors

  1. Real-world use case 01

    Camera Orbit

    A developer needs a camera to orbit a point.

  2. Real-world use case 02

    Character Scaling

    An animator wants to scale a model.

  3. Real-world use case 03

    3D Scene Setup

    A user wants to move a group of objects.

Complete set · 11capabilities

The complete Matrix 4x4 Transforms capability set.

These are the exact actions your AI can choose when you ask it to work with Matrix 4x4 Transforms.

Capability set01 / 03

01—04

4 capabilities in this set.

Part of 11 available through Matrix 4x4 Transforms.

  1. 01 Capability

    Axis angle to quaternion

    Converts axis-angle data into a quaternion for smoother rotation handling. This helps prevent issues with gimbal lock in 3D space.

  2. 02 Capability

    Compose transforms

    Merges several separate matrices into a single composite transformation. This lets you chain movements like rotation and translation into one step.

  3. 03 Capability

    Create rotation matrix

    Generates a 4x4 matrix for rotating objects around a specific axis. It provides the exact values needed for character orientation.

  4. 04 Capability

    Create scale matrix

    Produces a 4x4 matrix to resize objects along the X, Y, and Z axes. This makes it easy to scale models without manual calculation.

Capability set02 / 03

05—08

4 capabilities in this set.

Part of 11 available through Matrix 4x4 Transforms.

  1. 05 Capability

    Create shear matrix

    Creates a 4x4 matrix to apply shearing effects to 3D models. It's perfect for specific simulation and modeling needs.

  2. 06 Capability

    Quaternion to axis angle

    Turns a quaternion into an axis-angle representation for easier debugging. It helps you see the rotation in a more human-readable format.

  3. 07 Capability

    Quaternion to rotation matrix

    Converts a quaternion into a 3x3 rotation matrix for standard rendering. This is useful for feeding data into your graphics pipeline.

  4. 08 Capability

    Rotation matrix to quaternion

    Changes a 3x3 rotation matrix into a quaternion format. Use this to switch between different rotation representations.

Capability set03 / 03

09—11

3 capabilities in this set.

Part of 11 available through Matrix 4x4 Transforms.

  1. 09 Capability

    Transform point

    Applies a 4x4 matrix to a 3D point and performs the necessary perspective divide. This ensures your points are projected correctly into 3D space.

  2. 10 Capability

    Create translation matrix

    Builds a 4x4 matrix to move objects to specific coordinates. You can use it to position items in a 3D scene instantly.

  3. 11 Capability

    Matrix to euler angles

    Extracts readable Euler angles from a rotation matrix while checking for gimbal lock. This makes it much easier to debug your 3D orientations.

Set up in minutes

One URL. Then ask Matrix 4x4 Transforms to work.

Claude and ChatGPT only need the Connector URL. Copy it once, add it in settings, and use Matrix 4x4 Transforms from the conversation.

Choose your client

Live preview
Advanced clients IDE · CLI

Claude · Web + desktop

Official guide ↗

Connector URL · ready to paste

Streamable HTTP
https://edge.vinkius.com/vk_preview_t9qyjwoYaMxt4rULFDjnoXzc2DJ8DDyXkYxd33os/mcp
  1. Step 01

    Open Connectors

    In Claude Web or Claude Desktop, open Settings and choose Connectors.

  2. Step 02

    Add the URL

    Choose Add custom connector, name it Matrix 4x4 Transforms, and paste the URL above.

  3. Step 03

    Turn it on in chat

    Select +, open Connectors, and enable Matrix 4x4 Transforms for the conversation.

Where the request belongs

Work Matrix 4x4 Transforms can move forward.

Built around the request

This is for the graphics engineer who spends too much time debugging matrix math. It's for the game developer who needs to handle complex camera orbits or character skeletons without writing custom math libraries from scratch.

01

Graphics Engineer

Building custom rendering pipelines and camera systems on a Tuesday afternoon.

02

Game Developer

Handling character animations and 3D object placement in a game engine.

03

Simulation Specialist

Creating physics-based environments with 3D coordinates.

04

Math Researcher

Prototyping coordinate transformations for 3D space.

Bring your own AI

Change the model, client or framework. Keep Matrix 4x4 Transforms connected.

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Before you connect

Questions about Matrix 4x4 Transforms.

The practical details behind the request, access and result.

Can the Matrix 4x4 Transforms MCP handle perspective projection?

Yes, it applies 4x4 matrices to 3D points and performs the perspective divide automatically. This is useful for setting up cameras and viewports in 3D scenes.

Does the Matrix 4x4 Transforms MCP support quaternions?

It does. You can convert between quaternions, axis-angles, and rotation matrices. This helps keep your rotations smooth and easy to work with.

How does Matrix 4x4 Transforms MCP handle rotation order?

You can compose multiple transforms into a single composite matrix. This ensures that your rotations and translations happen in the exact order you specify.

Can I use Matrix 4x4 Transforms MCP for game development?

It's perfect for game dev tasks like camera movement, character orientation, and 3D model scaling. It handles the math so you can focus on the game logic.

Will Matrix 4x4 Transforms MCP help with gimbal lock?

Yes, it detects gimbal lock when you extract Euler angles from a rotation matrix. This helps you identify and avoid issues with unstable rotations.

Can Matrix 4x4 Transforms MCP create shear matrices?

Yes, it can generate 4x4 matrices for shearing objects along specific axes. This is great for specific simulation and modeling effects.

What is homogeneous coordinates and why are they used?

Homogeneous coordinates represent 3D points as 4D vectors [x, y, z, w]. This representation enables translation and projection operations to be expressed as linear transformations using 4x4 matrices. Points are converted back to 3D by dividing by the w-component (perspective divide) when w ≠ 1.

How do I compose multiple transformation matrices?

Use the compose_transforms capability with an array of matrices in application order. The first listed matrix is applied first to the point. Composition uses right-to-left multiplication: if a point transforms first by matrix A then by matrix B, the composition is B × A.

What is gimbal lock and how does this capability handle it?

Gimbal lock occurs when rotation axes align, causing loss of a degree of freedom. The matrix_to_euler_angles capability detects this condition and returns a gimbal_lock flag with an explanation. This helps identify problematic rotation sequences in your graphics pipeline.

Why use quaternions instead of rotation matrices?

Quaternions avoid gimbal lock and are numerically stable for interpolation and composition. The quaternion_to_rotation_matrix, quaternion_to_axis_angle, and axis_angle_to_quaternion capabilities enable seamless conversion between quaternion and matrix representations for optimal performance in different scenarios.

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