Matrix 4x4 Transforms Connector for AI agents.
11 live capabilities
Build and manage 3D transformation matrices for graphics and simulation.
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Why people use Matrix 4x4 Transforms
Matrix 4x4 Transforms for 3D Graphics Engines
This Connector automates the math. You tell your agent to rotate a point or move an object, and it generates the exact 4x4 matrix needed. You get clean, accurate results without the manual calculation errors.
What Vinkius changes
Your agent handles the matrix math so you don't have to.
Use it from Claude, ChatGPT, Cursor or another AI client you already have.
One account · 6,100+ Connectors
- Real-world use case 01
Camera Orbit
A developer needs a camera to orbit a point.
- Real-world use case 02
Character Scaling
An animator wants to scale a model.
- Real-world use case 03
3D Scene Setup
A user wants to move a group of objects.
Complete set · 11capabilities
The complete Matrix 4x4 Transforms capability set.
These are the exact actions your AI can choose when you ask it to work with Matrix 4x4 Transforms.
01—04
4 capabilities in this set.
Part of 11 available through Matrix 4x4 Transforms.
- 01 Capability
Axis angle to quaternion
Converts axis-angle data into a quaternion for smoother rotation handling. This helps prevent issues with gimbal lock in 3D space.
- 02 Capability
Compose transforms
Merges several separate matrices into a single composite transformation. This lets you chain movements like rotation and translation into one step.
- 03 Capability
Create rotation matrix
Generates a 4x4 matrix for rotating objects around a specific axis. It provides the exact values needed for character orientation.
- 04 Capability
Create scale matrix
Produces a 4x4 matrix to resize objects along the X, Y, and Z axes. This makes it easy to scale models without manual calculation.
05—08
4 capabilities in this set.
Part of 11 available through Matrix 4x4 Transforms.
- 05 Capability
Create shear matrix
Creates a 4x4 matrix to apply shearing effects to 3D models. It's perfect for specific simulation and modeling needs.
- 06 Capability
Quaternion to axis angle
Turns a quaternion into an axis-angle representation for easier debugging. It helps you see the rotation in a more human-readable format.
- 07 Capability
Quaternion to rotation matrix
Converts a quaternion into a 3x3 rotation matrix for standard rendering. This is useful for feeding data into your graphics pipeline.
- 08 Capability
Rotation matrix to quaternion
Changes a 3x3 rotation matrix into a quaternion format. Use this to switch between different rotation representations.
09—11
3 capabilities in this set.
Part of 11 available through Matrix 4x4 Transforms.
- 09 Capability
Transform point
Applies a 4x4 matrix to a 3D point and performs the necessary perspective divide. This ensures your points are projected correctly into 3D space.
- 10 Capability
Create translation matrix
Builds a 4x4 matrix to move objects to specific coordinates. You can use it to position items in a 3D scene instantly.
- 11 Capability
Matrix to euler angles
Extracts readable Euler angles from a rotation matrix while checking for gimbal lock. This makes it much easier to debug your 3D orientations.
Set up in minutes
One URL. Then ask Matrix 4x4 Transforms to work.
Claude and ChatGPT only need the Connector URL. Copy it once, add it in settings, and use Matrix 4x4 Transforms from the conversation.
Choose your client
Live previewAdvanced clients IDE · CLI
Claude · Web + desktop
Connector URL · ready to paste
Streamable HTTPhttps://edge.vinkius.com/vk_preview_t9qyjwoYaMxt4rULFDjnoXzc2DJ8DDyXkYxd33os/mcp - Step 01
Open Connectors
In Claude Web or Claude Desktop, open Settings and choose Connectors.
- Step 02
Add the URL
Choose Add custom connector, name it Matrix 4x4 Transforms, and paste the URL above.
- Step 03
Turn it on in chat
Select +, open Connectors, and enable Matrix 4x4 Transforms for the conversation.
ChatGPT · Web + desktop
Connector URL · ready to paste
Streamable HTTPhttps://edge.vinkius.com/vk_preview_t9qyjwoYaMxt4rULFDjnoXzc2DJ8DDyXkYxd33os/mcp - Step 01
Open MCP settings
On desktop, open Settings and MCP servers. On web, open your workspace app or connector settings.
- Step 02
Add the URL
Choose Add server with Streamable HTTP, or create a custom MCP app, then paste the Matrix 4x4 Transforms URL.
- Step 03
Save and start
Save the connection and enable Matrix 4x4 Transforms in your conversation. Desktop may ask you to restart once.
Cursor · IDE configuration
Advanced setup
{
"mcpServers": {
"matrix-4x4-transforms": {
"url": "https://edge.vinkius.com/vk_preview_t9qyjwoYaMxt4rULFDjnoXzc2DJ8DDyXkYxd33os/mcp"
}
}
} - Step 01
Open MCP Settings
Press Cmd+Shift+P (macOS) or Ctrl+Shift+P (Windows/Linux) → search "MCP Settings"
- Step 02
Add the server config
Paste the JSON configuration above into the mcp.json file that opens
- Step 03
Save the file
Cursor will automatically detect the new Connector
- Step 04
Start using Matrix 4x4 Transforms
Open Agent mode in chat and ask: "Using Matrix 4x4 Transforms, help me...". 11 tools available
VS Code Copilot · IDE configuration
Advanced setup
{
"mcpServers": {
"matrix-4x4-transforms": {
"url": "https://edge.vinkius.com/vk_preview_t9qyjwoYaMxt4rULFDjnoXzc2DJ8DDyXkYxd33os/mcp"
}
}
} - Step 01
Create MCP config
Create a .vscode/mcp.json file in your project root
- Step 02
Add the server config
Paste the JSON configuration above
- Step 03
Enable Agent mode
Open GitHub Copilot Chat and switch to Agent mode using the dropdown
- Step 04
Start using Matrix 4x4 Transforms
Ask Copilot: "Using Matrix 4x4 Transforms, help me...". 11 tools available
Windsurf · IDE configuration
Advanced setup
{
"mcpServers": {
"matrix-4x4-transforms": {
"url": "https://edge.vinkius.com/vk_preview_t9qyjwoYaMxt4rULFDjnoXzc2DJ8DDyXkYxd33os/mcp"
}
}
} - Step 01
Open MCP Settings
Go to Settings → MCP Configuration or press Cmd+Shift+P and search "MCP"
- Step 02
Add the server
Paste the JSON configuration above into mcp_config.json
- Step 03
Save and reload
Windsurf will detect the new server automatically
- Step 04
Start using Matrix 4x4 Transforms
Open Cascade and ask: "Using Matrix 4x4 Transforms, help me...". 11 tools available
Cline · IDE configuration
Advanced setup
{
"mcpServers": {
"matrix-4x4-transforms": {
"url": "https://edge.vinkius.com/vk_preview_t9qyjwoYaMxt4rULFDjnoXzc2DJ8DDyXkYxd33os/mcp"
}
}
} - Step 01
Open Cline MCP Settings
Click the Connectors icon in the Cline sidebar panel
- Step 02
Add remote server
Click "Add Connector" and paste the configuration above
- Step 03
Enable the server
Toggle the server switch to ON
- Step 04
Start using Matrix 4x4 Transforms
Ask Cline: "Using Matrix 4x4 Transforms, help me...". 11 tools available
Claude Code · Terminal command
Advanced setup
claude mcp add matrix-4x4-transforms --transport http "https://edge.vinkius.com/vk_preview_t9qyjwoYaMxt4rULFDjnoXzc2DJ8DDyXkYxd33os/mcp" - Step 01
Install Claude Code
Run npm install -g @anthropic-ai/claude-code if not already installed
- Step 02
Add the Connector
Run the command above in your terminal
- Step 03
Verify the connection
Run claude mcp to list connected servers, or type /mcp inside a session
- Step 04
Start using Matrix 4x4 Transforms
Ask Claude: "Using Matrix 4x4 Transforms, show me...". 11 tools are ready
Where the request belongs
Work Matrix 4x4 Transforms can move forward.
This is for the graphics engineer who spends too much time debugging matrix math. It's for the game developer who needs to handle complex camera orbits or character skeletons without writing custom math libraries from scratch.
Graphics Engineer
Building custom rendering pipelines and camera systems on a Tuesday afternoon.
Game Developer
Handling character animations and 3D object placement in a game engine.
Simulation Specialist
Creating physics-based environments with 3D coordinates.
Math Researcher
Prototyping coordinate transformations for 3D space.
Build the capability set
Add more capabilities.
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Claude Computer Use Coordinate Normalizer
Transforms absolute pixel coordinates into the standardized 1024x768 viewport space for Anthropic's Computer Use API.
Bring your own AI
Change the model, client or framework. Keep Matrix 4x4 Transforms connected.
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Claude -
ChatGPT -
Gemini -
Cursor -
VS Code -
Windsurf -
ZCode -
Cline -
Zed -
Continue -
Kiro -
Roo Code -
Zencoder -
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Void -
Augment Code -
Amp -
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Pieces -
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Jan -
LM Studio -
AnythingLLM -
Open WebUI -
Msty -
Cherry Studio -
LibreChat -
TypingMind -
Chorus -
5ire -
n8n -
LangChain -
LlamaIndex -
CrewAI -
Vercel AI SDK
Before you connect
Questions about Matrix 4x4 Transforms.
The practical details behind the request, access and result.
Can the Matrix 4x4 Transforms MCP handle perspective projection?
Yes, it applies 4x4 matrices to 3D points and performs the perspective divide automatically. This is useful for setting up cameras and viewports in 3D scenes.
Does the Matrix 4x4 Transforms MCP support quaternions?
It does. You can convert between quaternions, axis-angles, and rotation matrices. This helps keep your rotations smooth and easy to work with.
How does Matrix 4x4 Transforms MCP handle rotation order?
You can compose multiple transforms into a single composite matrix. This ensures that your rotations and translations happen in the exact order you specify.
Can I use Matrix 4x4 Transforms MCP for game development?
It's perfect for game dev tasks like camera movement, character orientation, and 3D model scaling. It handles the math so you can focus on the game logic.
Will Matrix 4x4 Transforms MCP help with gimbal lock?
Yes, it detects gimbal lock when you extract Euler angles from a rotation matrix. This helps you identify and avoid issues with unstable rotations.
Can Matrix 4x4 Transforms MCP create shear matrices?
Yes, it can generate 4x4 matrices for shearing objects along specific axes. This is great for specific simulation and modeling effects.
What is homogeneous coordinates and why are they used?
Homogeneous coordinates represent 3D points as 4D vectors [x, y, z, w]. This representation enables translation and projection operations to be expressed as linear transformations using 4x4 matrices. Points are converted back to 3D by dividing by the w-component (perspective divide) when w ≠ 1.
How do I compose multiple transformation matrices?
Use the compose_transforms capability with an array of matrices in application order. The first listed matrix is applied first to the point. Composition uses right-to-left multiplication: if a point transforms first by matrix A then by matrix B, the composition is B × A.
What is gimbal lock and how does this capability handle it?
Gimbal lock occurs when rotation axes align, causing loss of a degree of freedom. The matrix_to_euler_angles capability detects this condition and returns a gimbal_lock flag with an explanation. This helps identify problematic rotation sequences in your graphics pipeline.
Why use quaternions instead of rotation matrices?
Quaternions avoid gimbal lock and are numerically stable for interpolation and composition. The quaternion_to_rotation_matrix, quaternion_to_axis_angle, and axis_angle_to_quaternion capabilities enable seamless conversion between quaternion and matrix representations for optimal performance in different scenarios.
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