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5E Arena MCP. Automate CS2 tracking with programmatic API calls.

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5E Arena MCP on Cursor AI Code Editor MCP Client 5E Arena MCP on Claude Desktop App MCP Integration 5E Arena MCP on OpenAI Agents SDK MCP Compatible 5E Arena MCP on Visual Studio Code MCP Extension Client 5E Arena MCP on GitHub Copilot AI Agent MCP Integration 5E Arena MCP on Google Gemini AI MCP Integration 5E Arena MCP on Lovable AI Development MCP Client 5E Arena MCP on Mistral AI Agents MCP Compatible 5E Arena MCP on Amazon AWS Bedrock MCP Support

Just plug in your AI agents and start using Vinkius.

5E Arena MCP Server connects your AI agent directly to the 5EPlay API. You can fetch deep competitive CS2 stats, global leaderboards, and player performance scores.

It reads KD ratios, win percentages, and full match logs for top-tier players. Track live matches, analyze team composition, and monitor tournament brackets without relying on slow web portals.

What your AI agents can do

Get leaderboard

Fetches the Top 500 Radiant/Global leaderboard rankings.

Get live matches

Lists all currently ongoing high-ELO matches.

Get map stats

Retrieves a player's win rates on specific maps.

+ 7 more capabilities included
Check Global Rankings

Retrieves the Top 500 Radiant/Global leaderboard standings.

Monitor Live Matches

Gets a list of currently ongoing high-ELO matches.

Get Map Performance Data

Retrieves a player's win rates for specific maps.

Analyze Full Match Logs

Gets a complete scoreboard and telemetry record for a specific 5E match.

View Match History

Retrieves a player's sequence of recent matches.

Retrieve Player Lifetime Stats

Gets a player's total statistics for their entire 5E career.

Gather Team Statistics

Retrieves registered statistics for an entire 5E team.

Supported MCP Clients

Claude Claude
ChatGPT ChatGPT
Cursor Cursor
Gemini Gemini
Windsurf Windsurf
VS Code VS Code
JetBrains JetBrains
Vercel Vercel
+ other MCP clients
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AI Agent

5E Arena MCP Server: 10 Tools for Competitive CS2 Data

These ten tools allow your AI agent to query every aspect of competitive CS2 data, from player profiles to live match outcomes, in structured formats.

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get leaderboard

Fetches the Top 500 Radiant/Global leaderboard rankings.

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get live matches

Lists all currently ongoing high-ELO matches.

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get map stats

Retrieves a player's win rates on specific maps.

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get match detail

Gets the full scoreboard and telemetry for a single 5E match.

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get match history

Retrieves a player's list of recent match results.

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get player stats

Retrieves a player's lifetime CS2 statistics.

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get team stats

Retrieves registered statistics for a specific 5E team.

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get tournament schedule

Pulls the official bracket matches for active 5E Arena tournaments.

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get weapon stats

Gets a player's proficiency layout for every weapon they use.

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search player

Searches the 5E user database using a partial name match.

Choose How to Get Started

Build a custom MCP for your own tools, or connect a ready-made integration from our catalog.

Build Your Own

Turn any API into an MCP. Import a spec, define Agent Skills, or deploy with MCPFusion.

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Start building

Make Your AI Do More

Start with 5E Arena, then connect any of our 4,700+ other servers whenever your AI needs more. One click, no limits.

  • Use this MCP plus 4,700+ others, all in one place
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  • Works with Claude, ChatGPT, Cursor, and more
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What you can do with this MCP connector

This MCP Server hooks your AI agent right into the 5EPlay API. You can pull deep, structured CS2 stats, global leaderboards, and player performance scores without dealing with slow, messy web portals. You'll get accurate KD ratios, win percentages, and full match logs for top players.

get_leaderboard: It fetches the Top 500 Radiant/Global leaderboard rankings.
get_live_matches: You can list all currently ongoing high-ELO matches.
get_map_stats: It retrieves a player's win rates on specific maps.
get_match_detail: You get a complete scoreboard and telemetry for any single 5E match.
get_match_history: It pulls a player's sequence of recent match results.
get_player_stats: You retrieve a player's total lifetime CS2 statistics.
get_team_stats: It gathers registered statistics for an entire 5E team.
get_tournament_schedule: You pull the official bracket matches for active 5E Arena tournaments.
get_weapon_stats: It gets a player's proficiency layout for every weapon they use.
search_player: You search the 5E user database using a partial name match.

How 5E Arena MCP Works

  1. 1 Confirm your registration and secure the necessary API tokens in the 5E Developer Hub.
  2. 2 Push your active session token strings to the Vurb barrier, allowing your AI client to access the data.
  3. 3 Your agent continuously queries the API, pulling specific data points (like get_player_stats or get_leaderboard) and formatting them for immediate use in your workflow.

The bottom line is, your AI client gets structured, real-time competitive data without having to touch a web browser or web scraper.

Who Is 5E Arena MCP For?

This is for the pro esports analyst, the team coach, and the content creator who needs deep, verifiable data to build a competitive edge. If you spend hours manually checking dashboards for player performance or tournament brackets, this saves you days of work.

Esports Talent Scout

Evaluates mechanical impact by filtering thousands of player profiles and pulling raw stats to find under-the-radar talent on local 5E ladders.

Professional Team Coach

Cross-references detailed win-loss scenarios against meta-shifting dynamics. They use API extractions instead of watching hours of video demos.

League Operations Manager

Tracks active penalty statuses and discovers foul play dynamically. They manage server health and execute automated user purges via programmatic chat loops.

What Changes When You Connect

  • Stop manually refreshing leaderboards. Use get_leaderboard to pull the Top 500 Radiant/Global rankings instantly into your agent's memory.
  • Get granular performance data using get_match_detail to pull a full, round-by-round scoreboard and telemetry for any specific 5E match.
  • Track player skill development by running get_player_stats to retrieve lifetime CS2 statistics for any user.
  • Manage team rosters by calling get_team_stats to get registered statistics for the entire squad.
  • Audit player specialization using get_weapon_stats to see which guns a player performs best with.
  • Stay ahead of the meta by using get_tournament_schedule to track upcoming bracket matches automatically.

Real-World Use Cases

01

Profiling a potential recruit

A scout needs to evaluate a new player. Instead of watching hours of gameplay, they run get_player_stats to get lifetime CS2 statistics, and then run get_map_stats to see exactly where the player performs best. This quickly filters through thousands of profiles to find hidden talent.

02

Debugging a team's strategy

A coach suspects a team is struggling with specific map objectives. They use get_match_detail on three recent losses to pull the full telemetry. They can then cross-reference this with get_team_stats to find bottlenecks in team coordination.

03

Monitoring an ongoing tournament

An operator needs a real-time view of competition. They use get_tournament_schedule to see the next bracket match, and then get_live_matches to monitor the current high-ELO action. This keeps their entire operation updated without manual checks.

04

Tracking a specific player's progress

A journalist wants to track a specific player, 's1mple_pro'. They use search_player to confirm the ID, then run get_match_history to see their last 20 games, and finally use get_player_stats to summarize their career trend.

The Tradeoffs

Fetching everything at once

Trying to get a player's full history by manually clicking through the web portal's 'Match History' tab, which forces you to download dozens of JSON files and manually stitch the data together.

Your agent handles this in one call. Use get_match_history to retrieve the entire sequence of recent matches, and then get_player_stats to get the clean, summarized lifetime data. It's one API call, not a dozen clicks.

Searching by memory

Remembering the exact unique ID for a player across multiple searches, or trying to find a player who might have changed their username.

Use the search_player tool. It searches the 5E user database using only a partial name, giving you the correct identifier before you run any detailed analysis.

Forgetting the scope

Calling get_match_detail but only asking for the 'kills' count, which often leaves out critical metrics like 'impacts' or 'team balance' because the UI makes it hard to see everything.

Use get_match_detail to pull the full telemetry. This ensures you capture every metric—kills, impacts, team balance—needed for a complete audit.

When It Fits, When It Doesn't

Use this if you need hard, verifiable data points about competitive play. You need to move beyond 'gut feelings' and build a metrics-driven report. If your goal is to understand a player's peak performance, compare a team's overall roster strength, or track a tournament's progression, this is your toolset. Don't use it if you just need general news or speculation. If you only need the name of the next match, get_tournament_schedule is the minimum tool required. If you need the player's whole career data, get_player_stats is the primary source. Never try to pull live data without first checking the get_live_matches tool for current activity.

Independent Platform Disclaimer: Vinkius is an independent platform and is not affiliated with, endorsed by, sponsored by, verified by, or otherwise authorized by 5E Arena. All third-party trademarks, logos, and brand names are the property of their respective owners. Their use on this website is strictly for informational purposes to identify service compatibility and interoperability.

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Works with Claude, ChatGPT, Cursor, and more

The Model Context Protocol standardizes how applications expose capabilities to LLMs. Instead of operating in isolation, your AI gains direct access to external platforms, live data, and real-world actions through secure, standardized connections.

This server provides 10 capabilities that interface natively with Claude, ChatGPT, Cursor, and any MCP client. No middleware. No custom integration required.

Available Capabilities

get_leaderboard get_live_matches get_map_stats get_match_detail get_match_history get_player_stats get_team_stats get_tournament_schedule get_weapon_stats search_player

Spending hours on slow, clunky web dashboards.

Right now, analyzing a player's performance means clicking into a web portal. You hit the 'Stats' tab, then you click 'Match History'. You have to download a JSON dump, open it in Excel, and then manually filter for the metrics you care about—like KD ratios or weapon proficiency.

With the 5E Arena MCP Server, your agent handles the whole process. You ask for `get_player_stats`, and it pulls the clean, summarized data directly. You get the numbers you need, formatted for immediate use.

5E Arena MCP Server: Get the full picture of a match.

Manual auditing requires you to piece together data from multiple pages: the scoreboard for kills, a separate tab for impacts, and another place for team balance. It's a nightmare of tabs and context switching.

Now, you call `get_match_detail`. You get the full, raw telemetry—kills, impacts, and team balance—all in one structured block. You don't piece it together; you just read it.

Common Questions About 5E Arena MCP

How do I use the get_leaderboard tool to check the current top players? +

You call get_leaderboard directly. It fetches the Top 500 Radiant/Global leaderboard data instantly. This gives you the immediate ranking snapshot without navigating any web pages.

Does get_player_stats show only the last few matches? +

No, get_player_stats retrieves the player's total, lifetime CS2 statistics. This gives a comprehensive view of their career performance, not just recent streaks.

Can I check live matches using get_live_matches? +

Yes, get_live_matches gets you a list of currently ongoing high-ELO matches. It tells you what's happening right now in the competitive scene.

How do I get the full scoreboard for one game? Use get_match_detail. +

Calling get_match_detail pulls the complete scoreboard and telemetry for a specific 5E match. This is the deepest dive into a single game's performance.

What if I want to see the roster of a team? Use get_team_stats. +

Use get_team_stats to retrieve the registered statistics for the whole team. This gives you a quick overview of the unit's collective strength.

How do I use get_match_history to see a player's recent performance? +

The get_match_history tool fetches a player's complete log of recent matches. This log includes key details like win/loss status, map played, and overall performance metrics for quick analysis.

What can get_player_stats retrieve about a player's overall career? +

get_player_stats retrieves lifetime CS2 statistics for a 5E player. You get access to comprehensive, long-term data, not just recent performance snippets.

Does get_weapon_stats show a player's proficiency for every weapon? +

Yes, get_weapon_stats provides a player's proficiency layout per weapon. It details how skilled the player is with specific types of guns.

Can my AI automatically aggregate an entire 5E player's history down to K/D metrics and match win rates instantly? +

Yes! Utilize the get_player_stats tool pointing exactly at their user alias. Your agent will dynamically hook to the 5E core bringing back heavy statistical arrays mapping out KD margins and history avoiding web load natively securely here.

How do I easily discover what tier of users dominate the current regional leaderboard ranking? +

Direct your agent to use the top_leaderboard tool checking the highest weighted nodes inside the Asian spheres isolating pure ELO ratings. Bypassing manual page scrolling routines completely it generates markdown tables directly.

Are there destructive capabilities enabling unwarranted permanent matchmaking bans or structural changes? +

No. The core structure isolates tasks strictly on retrieving passive arrays avoiding meddling on the game engines or database banning architectures securely rendering safe boundaries constantly without any backdoor holes left open out there.

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Claude Claude
ChatGPT ChatGPT
Cursor Cursor
Gemini Gemini
Windsurf Windsurf
VS Code VS Code
JetBrains JetBrains
Vercel Vercel
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