How to Use the AccelByte MCP in Windsurf
Command your AccelByte game backend using Windsurf to manage players, leaderboards, and achievements without writing boilerplate API code.
Works with every AI agent you already use
…and any MCP-compatible client
Connect AccelByte MCP to Windsurf
Create your Vinkius account to connect AccelByte to Windsurf and route execution through our secure gateway. The platform manages server hosting, runtime updates, and security layers. Configuration requires no manual server provisioning.
Sync player accounts and game profiles with Windsurf
`create_user` acts as the entry point for player onboarding when Cascade handles user management via this MCP connection. Your Windsurf agent runs this tool to register AccelByte accounts in specific namespaces and immediately follows up with `generate_token` to authenticate them. `get_user` retrieves details to verify account creation so Cascade can run tests against the live AccelByte API. Windsurf chains these tasks to check user profiles with `get_user` and update status flags using `update_user_status` in a single autonomous run.
Automate game economy and rewards in this MCP Server
`grant_entitlement` allows your Windsurf agent to issue DLC or items directly to an AccelByte player's inventory during debugging. Cascade reads your local reward tables, matches them against the AccelByte storefront schema, and triggers the grant without manual intervention. `create_order` simulates transactions if an AccelByte purchase flow fails, allowing Cascade to query results using `get_user_wallets`. Having this MCP Server connected to Windsurf means Cascade spots ledger discrepancies and fixes your game's transaction handlers before you commit.
Moderate live leaderboards and achievements
`get_leaderboard` pulls live AccelByte player rankings into the Windsurf sidebar so Cascade can analyze scores for anomalies. When your Windsurf agent detects a compromised profile, it calls `ban_user` to lock the AccelByte account and preserve leaderboard integrity. `unlock_achievement` lets you test game progression triggers by telling Cascade to execute specific AccelByte achievement IDs. Windsurf updates the player profile instantly, letting Cascade verify that UI elements react correctly to backend events.
Set up AccelByte MCP in Windsurf
Prerequisites
- Windsurf IDE installed (macOS, Windows, or Linux)
- Active Vinkius subscription with a valid endpoint token
- 1
Open MCP configuration
Click the Cascade assistant icon in the sidebar, then click the hammer icon (🔨) at the top of the panel. Select "Configure" to open
~/.codeium/windsurf/mcp_config.json. - 2
Add the AccelByte MCP
Paste the JSON snippet shown on the right into the
mcpServersobject. Replace[YOUR_TOKEN_HERE]with your endpoint token from cloud.vinkius.com. - 3
Refresh MCPs
Go back to the hammer icon (🔨) in Cascade and click "Refresh". Windsurf will detect the new server. No full restart is needed — the connection is hot-reloaded.
- 4
Verify in Cascade
Start a new Cascade conversation and ask something like "Show my AccelByte payment history." If connected, Cascade will call the AccelByte tools directly. You will see a green dot next to the server name in the MCP panel.
{
"mcpServers": {
"accelbyte-mcp": {
"url": "https://edge.vinkius.com/[YOUR_TOKEN_HERE]/mcp"
}
}
} Independent Platform Disclaimer: Vinkius is an independent platform and is not affiliated with, endorsed by, sponsored by, verified by, or otherwise authorized by AccelByte. All third-party trademarks, logos, and brand names are the property of their respective owners. Their use on this website is strictly for informational purposes to identify service compatibility and interoperability.
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Common questions about AccelByte MCP in Windsurf
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