Level Time Estimator Connector for AI agents.
3 live capabilities
Predict RPG progression timelines and balance game leveling curves.
Waiting for input…
Why people use Level Time Estimator
Level Time Estimator RPG Progression Balancing
With this Connector, you just feed your XP requirements and activity types to your AI client. It does the math instantly, showing you the hours needed for every level. You can see the spikes and dips in the curve immediately, so you can adjust your values before you ever ship the game.
What Vinkius changes
You get a data-driven roadmap of your game's leveling curve.
Use it from Claude, ChatGPT, Cursor or another AI client you already have.
One account · 6,100+ Connectors
- Real-world use case 01
Balancing a new RPG
A designer wants to know if level 20 to 21 takes too long.
- Real-world use case 02
Efficiency Planning
A player wants to know if farming is better than questing.
- Real-world use case 03
Identifying Bottlenecks
A dev notices players are dropping off at level 40.
Complete set · 3capabilities
The complete Level Time Estimator capability set.
These are the exact actions your AI can choose when you ask it to work with Level Time Estimator.
01—03
3 capabilities in this set.
Part of 3 available through Level Time Estimator.
- 01 Capability
Evaluate activity impact
Compare how different tasks like farming or questing affect the rate of experience gain. You can see which activities are the most efficient for leveling.
- 02 Capability
Find progression breakpoints
Pinpoint the exact levels where the time required to level up spikes significantly. This helps you find the 'grind walls' that might frustrate players.
- 03 Capability
Calculate timeline
See the estimated hours required to reach specific levels based on your XP data. It helps you build a complete timeline of the player experience.
Set up in minutes
One URL. Then ask Level Time Estimator to work.
Claude and ChatGPT only need the Connector URL. Copy it once, add it in settings, and use Level Time Estimator from the conversation.
Choose your client
Live previewAdvanced clients IDE · CLI
Claude · Web + desktop
Connector URL · ready to paste
Streamable HTTPhttps://edge.vinkius.com/vk_preview_6phmdJkdi1f2RVlLVCUEGp6hQEkMulpAFYWBw7ug/mcp - Step 01
Open Connectors
In Claude Web or Claude Desktop, open Settings and choose Connectors.
- Step 02
Add the URL
Choose Add custom connector, name it Level Time Estimator, and paste the URL above.
- Step 03
Turn it on in chat
Select +, open Connectors, and enable Level Time Estimator for the conversation.
ChatGPT · Web + desktop
Connector URL · ready to paste
Streamable HTTPhttps://edge.vinkius.com/vk_preview_6phmdJkdi1f2RVlLVCUEGp6hQEkMulpAFYWBw7ug/mcp - Step 01
Open MCP settings
On desktop, open Settings and MCP servers. On web, open your workspace app or connector settings.
- Step 02
Add the URL
Choose Add server with Streamable HTTP, or create a custom MCP app, then paste the Level Time Estimator URL.
- Step 03
Save and start
Save the connection and enable Level Time Estimator in your conversation. Desktop may ask you to restart once.
Cursor · IDE configuration
Advanced setup
{
"mcpServers": {
"level-time-estimator": {
"url": "https://edge.vinkius.com/vk_preview_6phmdJkdi1f2RVlLVCUEGp6hQEkMulpAFYWBw7ug/mcp"
}
}
} - Step 01
Open MCP Settings
Press Cmd+Shift+P (macOS) or Ctrl+Shift+P (Windows/Linux) → search "MCP Settings"
- Step 02
Add the server config
Paste the JSON configuration above into the mcp.json file that opens
- Step 03
Save the file
Cursor will automatically detect the new Connector
- Step 04
Start using Level Time Estimator
Open Agent mode in chat and ask: "Using Level Time Estimator, help me...". 3 tools available
VS Code Copilot · IDE configuration
Advanced setup
{
"mcpServers": {
"level-time-estimator": {
"url": "https://edge.vinkius.com/vk_preview_6phmdJkdi1f2RVlLVCUEGp6hQEkMulpAFYWBw7ug/mcp"
}
}
} - Step 01
Create MCP config
Create a .vscode/mcp.json file in your project root
- Step 02
Add the server config
Paste the JSON configuration above
- Step 03
Enable Agent mode
Open GitHub Copilot Chat and switch to Agent mode using the dropdown
- Step 04
Start using Level Time Estimator
Ask Copilot: "Using Level Time Estimator, help me...". 3 tools available
Windsurf · IDE configuration
Advanced setup
{
"mcpServers": {
"level-time-estimator": {
"url": "https://edge.vinkius.com/vk_preview_6phmdJkdi1f2RVlLVCUEGp6hQEkMulpAFYWBw7ug/mcp"
}
}
} - Step 01
Open MCP Settings
Go to Settings → MCP Configuration or press Cmd+Shift+P and search "MCP"
- Step 02
Add the server
Paste the JSON configuration above into mcp_config.json
- Step 03
Save and reload
Windsurf will detect the new server automatically
- Step 04
Start using Level Time Estimator
Open Cascade and ask: "Using Level Time Estimator, help me...". 3 tools available
Cline · IDE configuration
Advanced setup
{
"mcpServers": {
"level-time-estimator": {
"url": "https://edge.vinkius.com/vk_preview_6phmdJkdi1f2RVlLVCUEGp6hQEkMulpAFYWBw7ug/mcp"
}
}
} - Step 01
Open Cline MCP Settings
Click the Connectors icon in the Cline sidebar panel
- Step 02
Add remote server
Click "Add Connector" and paste the configuration above
- Step 03
Enable the server
Toggle the server switch to ON
- Step 04
Start using Level Time Estimator
Ask Cline: "Using Level Time Estimator, help me...". 3 tools available
Claude Code · Terminal command
Advanced setup
claude mcp add level-time-estimator --transport http "https://edge.vinkius.com/vk_preview_6phmdJkdi1f2RVlLVCUEGp6hQEkMulpAFYWBw7ug/mcp" - Step 01
Install Claude Code
Run npm install -g @anthropic-ai/claude-code if not already installed
- Step 02
Add the Connector
Run the command above in your terminal
- Step 03
Verify the connection
Run claude mcp to list connected servers, or type /mcp inside a session
- Step 04
Start using Level Time Estimator
Ask Claude: "Using Level Time Estimator, show me...". 3 tools are ready
Where the request belongs
Work Level Time Estimator can move forward.
Game designers tired of balancing XP tables in spreadsheets. RPG players who want to optimize their 'grind' and see the fastest path to max level.
Game Designer
Uses this to balance the progression curve during the design phase to ensure players stay engaged.
RPG Content Creator
Uses it to write accurate guides for their community by calculating real-world time requirements.
QA Tester
Uses it to verify if the actual gameplay matches the intended progression speed.
Build the capability set
Add more capabilities.
Each Connector adds new actions and data without changing how you work.
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Bring your own AI
Change the model, client or framework. Keep Level Time Estimator connected.
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Claude -
ChatGPT -
Gemini -
Cursor -
VS Code -
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Cline -
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Before you connect
Questions about Level Time Estimator.
The practical details behind the request, access and result.
How does Level Time Estimator help with RPG design?
It helps you model the math of your game's progression. You can see exactly how long it takes players to level up based on different activities, allowing you to balance the experience curve before you launch.
Can I use Level Time Estimator to plan my own leveling path?
Yes, you can use it to see the most efficient way to reach a certain level. By inputting your preferred activities, the capability calculates the time investment needed for your specific playstyle.
How does Level Time Estimator find progression bottlenecks?
It analyzes your XP requirements and activity rates to identify where the time needed per level spikes. This helps you find 'grind walls' that might cause players to lose interest.
Can Level Time Estimator handle different types of activities?
Yes, it can evaluate various activities like questing, farming, or dungeons. It compares their XP rates to show you which ones are most effective for moving through the levels quickly.
Is Level Time Estimator good for balancing XP curves?
It's built specifically for that. It gives you a clear, data-driven look at your leveling timeline, making it much easier to ensure a smooth and engaging progression for your players.
Can I use Level Time Estimator to see how many hours a level takes?
Yes, that's its primary function. It provides a detailed breakdown of the hours required for each level based on the XP data and activity mix you provide.
How do I calculate the total time to reach max level?
Use the calculate_timeline capability. Provide your incremental XP requirements for each level and your current activity mix (e.g., percentage of time spent farming vs questing) to get a detailed breakdown.
Can I identify which activities are slowing down my progress?
Yes, the evaluate_activity_impact capability compares different activities in your mix and identifies the efficiency gap between your most and least productive tasks.
How does the capability detect 'grind' periods?
The find_progression_breakpoints capability analyzes changes in time duration per level. If a level takes significantly longer than the previous one based on your sensitivity threshold, it is flagged as a breakpoint.
One connection away
Give your agent a direct line to Level Time Estimator.
Connect Level Time Estimator once. Keep it beside 6,100+ managed Connectors when the next task needs more.
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