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XP Curve Generator MCP. Model Math for Character Progression Curves

The XP Curve Generator simulates game progression curves and analyzes player time investment for level design. It lets you model everything from basic linear growth to complex exponential requirements, giving you a precise breakdown of how much effort players will put into reaching specific levels or milestones.

XP Curve Generator MCP is compatible with Claude Claude
XP Curve Generator MCP is compatible with ChatGPT ChatGPT
XP Curve Generator MCP is compatible with Cursor Cursor
XP Curve Generator MCP is compatible with Gemini Gemini
XP Curve Generator MCP is compatible with Windsurf Windsurf
XP Curve Generator MCP is compatible with VS Code VS Code
XP Curve Generator MCP is compatible with JetBrains JetBrains
XP Curve Generator MCP is compatible with Vercel Vercel
See Vinkius in Action

Give Claude and any AI agent real-world access

Calculate Level Requirements

Generate detailed level-by-level breakdowns of XP requirements and estimated play time based on chosen growth models.

Identify Difficulty Spikes

Scan your progression data to locate abrupt difficulty increases or 'walls' that could frustrate players.

Compare Curve Models

Evaluate how different scaling models, like linear versus quadratic curves, impact the total time a player spends in the game.

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XP Curve Generator MCP is compatible with Claude

Claude AI

1

Open Claude Settings

Go to claude.ai, click your profile icon, then navigate to Customize → Connectors.

2

Add Custom Connector

Click the "+" button and select Add custom connector. Paste your Vinkius endpoint URL:

https://edge.vinkius.com/[YOUR_TOKEN_HERE]/mcp

Replace [YOUR_TOKEN_HERE] with your token from cloud.vinkius.com. For OAuth-protected servers, expand Advanced settings to add credentials.

3

Start a conversation

Open a new chat. The XP Curve Generator integration is available immediately — no restart needed.

Choose How to Get Started

Build a custom MCP for your own tools, or connect a ready-made integration from our catalog.

Build Your Own

Turn any API into an MCP. Import a spec, define Agent Skills, or deploy with MCPFusion.

  • Import from OpenAPI, Swagger, or YAML specs
  • Create Agent Skills with progressive disclosure
  • Deploy to edge with MCPFusion framework
  • Built in DLP, auth, and compliance on each call
  • Real time usage dashboard and cost metering
  • Publish to catalog or keep private
Start building

Make Your AI Do More

Start with XP Curve Generator, then connect any of our 5,200+ other servers whenever your AI needs more. One click, no limits.

  • Use this MCP plus 5,200+ others, all in one place
  • Add new capabilities to your AI anytime you want
  • Connections are secured and governed automatically
  • Track usage and costs across all your servers
  • Works with Claude, ChatGPT, Cursor, and more
  • New servers added to the catalog weekly

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The Spreadsheet Nightmare of Game Balancing

Right now, game balance often means spending days in spreadsheets, manually adjusting formulas to predict how many hours a player might spend reaching Level 35. You calculate the XP requirements for one level, then have to copy that formula down hundreds of rows, hoping your totals add up and that you haven't accidentally introduced a massive spike at the worst possible moment.

With this MCP, you define the boundaries—the total XP and the number of levels—and let your agent do the heavy lifting. You get detailed progression tables instantly, allowing you to visualize every level jump and know exactly what curve keeps players engaged until the credits roll.

XP Curve Generator: Predict Player Effort

You no longer have to manually calculate how much time difference there is between a linear progression versus an exponential one. Running compare_scaling_models gives you the exact hours saved or lost by switching models, letting your team argue with hard numbers instead of gut feelings.

This MCP moves curve design from tedious calculation into rapid analysis. You move from guesswork to concrete data about player pacing.

What XP Curve Generator MCP does for your AI

You're designing a new RPG, but figuring out the right XP curve is a nightmare. You need to hit certain difficulty points without making the final act feel impossible. This MCP lets you model character growth mathematically before writing a line of code. By feeding in your total desired experience and number of levels, your agent generates detailed tables showing exactly what requirements players will face at every stage.

It identifies potential difficulty spikes—the 'walls' that might frustrate players—and helps you compare how different mathematical models affect the overall time commitment. If you already use Vinkius as your central catalog for other tools, adding this MCP gives you a deep math utility right alongside your game logic services.

Built · Hosted · Managed by Vinkius XP Curve Generator - Model Game Progression Curves
Server ID 019efdb7-76e2-72e4-9088-25dee0475c79
Vinkius Inspector
Compliance Grade B
Score 85/100
Vinkius Inspector Badge — Score 85/100

Frequently asked questions about XP Curve Generator MCP

What does the XP Curve Generator MCP use if I only want a simple linear increase? +

You specify 'Linear' as your growth model when using generate_progression_table. The tool will calculate consistent, steady increases for every level requirement.

How can I check for difficulty spikes with the XP Curve Generator MCP? +

Use analyze_progression_spikes. You feed it your current progression data, and it flags any sudden jumps above a certain threshold that might frustrate players.

Can the XP Curve Generator compare different types of curves? +

Yes, use compare_scaling_models to evaluate models like Quadratic versus Exponential. It provides a direct comparison of their impact on total player time investment.

Does this MCP account for variable playtime? +

It estimates hours per level based on your input rate (e.g., 5000 XP per hour). These estimations help you adjust the difficulty curve to match desired player pacing.