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How to Use the Epic Games EOS MCP in CrewAI

Deploy autonomous multi-agent teams to monitor and analyze Epic Games player data using CrewAI.

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Connect Epic Games EOS MCP to CrewAI

Create your Vinkius account to connect Epic Games EOS to CrewAI and route execution through our secure gateway. The platform manages server hosting, runtime updates, and security layers. Configuration requires no manual server provisioning.

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Assign Account Lookups to Specialists

The `get_account_info` tool on this MCP Server fetches public profile data for Epic Account IDs, allowing you to assign player verification entirely to a dedicated researcher agent. This agent takes a list of raw IDs, runs the tool, and passes the formatted profiles to a secondary analyst agent. Instead of writing a monolithic script, you divide the labor. The researcher focuses strictly on pulling the correct account details. It uses shared memory to store the results, ensuring the rest of the crew has accurate player identities before taking action.

Map Social Graphs Autonomously

Running the `get_friends_list` tool pulls the complete social network for a specific Epic account into your CrewAI MCP session. A dedicated mapping agent iterates through these connections, calling the tool repeatedly to build a deep social tree. The crew handles this without human intervention. A moderator agent watches the execution to ensure the mapping agent respects rate limits. If the process hits a snag, the team adjusts its strategy and continues building the network map.

Delegate Catalog Searches via MCP Server

The `search_store_catalog` tool queries the Epic Games Store database using your Sandbox IDs so a specialized commercial agent can track item availability. You give the agent a list of target games, and it autonomously executes the searches across the catalog. You load this capability by passing the HTTP endpoint to the `MCPServerHTTP` class with a `tool_filter`. This restricts your commercial agent so it can only search the store, preventing it from accidentally pulling unrelated account data.

Setup guide

Set up Epic Games EOS MCP in CrewAI

Prerequisites

  • Python 3.10+ installed
  • crewai package (pip install crewai)
  • Active Vinkius subscription with a valid endpoint token
  1. 1

    Install CrewAI

    Run pip install crewai to install the framework. MCP support is built-in via the mcps parameter.

  2. 2

    Add the MCP URL to your agent

    Pass your Vinkius endpoint directly to the mcps list. Replace [YOUR_TOKEN_HERE] with your token from cloud.vinkius.com. CrewAI handles tool discovery and caching automatically.

  3. 3

    Kick off your crew

    Create a Crew with your agent and tasks. Call crew.kickoff() — the agent will automatically invoke Epic Games EOS tools as needed.

crew.py
from crewai import Agent, Task, Crew

agent = Agent(
    role="Epic Games EOS Analyst",
    goal="Access and analyze Epic Games EOS data via MCP.",
    backstory="Expert analyst with direct Epic Games EOS access.",
    mcps=[
        "https://edge.vinkius.com/[YOUR_TOKEN_HERE]/mcp"
    ],
)

task = Task(
    description="List recent Epic Games EOS transactions",
    agent=agent,
    expected_output="A summary of recent activity",
)

crew = Crew(agents=[agent], tasks=[task])
result = crew.kickoff()
print(result)

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Common questions about Epic Games EOS MCP in CrewAI

Pass the server URL directly into the `mcps` array on your Agent definition. For granular control, import `MCPServerHTTP`, configure it with the endpoint, and use a tool filter to expose specific Epic operations.
Yes. One agent can call `get_account_info` and store the resulting profiles in the shared crew memory. Subsequent agents in the hierarchy can read this data to perform their own specialized tasks.
Use the `tool_filter` parameter when initializing the server connection. This ensures your specific agent only sees `search_store_catalog` and ignores the account or friend list tools.
You can configure your crew to run sequentially. Agent A pulls the account ID, Agent B uses that ID to fetch the friend list, and Agent C cross-references those friends against store catalog purchases.
The agents process Epic Account IDs and public display names entirely within the V8 Isolate Sandbox memory space. CrewAI flushes the shared context window the moment the final agent completes its task, ensuring no persistent storage of player identifiers.

Start using the Epic Games EOS MCP today

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