Mod.io MCP for AI. Manage mods, collections, and subscriptions from chat.
Works with every AI agent you already use
…and any MCP-compatible client








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Modio MCP Server lets you manage your entire gaming modding library directly from any AI agent. Use this to browse games with `get_games`, search for mods using `get_mods`, or subscribe/unsubscribe from content with `subscribe_mod`.
You can also rate specific mods with `rate_mod` and organize everything into custom collections using `add_collection`. It's the central hub for all your mod.io activity.
What your AI can do
Add collection
Creates a new, organized grouping of mods within the platform.
Add mod
Adds an existing mod to a specified game's content list.
Get collection mods
Retrieves a list of all mods that belong to a specific collection ID.
You can get a list of all available games or pull deep statistics for any specific game title.
The system lets you search for mods associated with a game, view detailed descriptions, and retrieve individual mod files.
You can programmatically subscribe or unsubscribe from mods, and submit content ratings directly through the agent.
The tools allow you to create new mod collections, add specific mods to them, and retrieve all items within a collection.
If you're a creator, you can edit details of existing mods or delete them entirely using the edit_mod and delete_mod functions.
Ask an AI about this
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Mod.io MCP Server: 22 Tools for Mod Management
These tools let your AI client perform every action required on the mod.io platform—from reading game stats to managing collections, all through conversation.
Make your AI actually useful.
Add this MCP to Claude, Cursor, or Windsurf and your AI stops guessing. It gets real tools to look things up, take action, and handle the stuff you keep doing by hand.
Start using Mod.io on VinkiusAdd Collection
Creates a new, organized grouping of mods within the platform.
Add Mod
Adds an existing mod to a specified game's content list.
Get Collection Mods
Retrieves a list of all mods that belong to a specific collection ID.
Get Collections
Lists every mod collection available for a particular game.
Delete Mod
Removes a mod from the system entirely. Use this carefully.
Edit Mod
Changes the details or metadata for an existing mod listing.
Get Game Stats
Retrieves performance metrics and statistics for a given game ID.
Get Game
Pulls detailed information about one specific, known game title.
Get Games
Gets the complete list of all games hosted on mod.io.
Get Me
Fetches basic profile information for the authenticated user account.
Get Mod File
Retrieves the actual data file for a specified mod asset.
Get Mod Files
Lists all available files and assets associated with a specific mod.
Get Mod
Gets detailed information for one specific mod, including its creator and file status.
Get Mods
Gets every single mod listed for a specified game title.
Get My Purchases
Shows all mods the user has bought using their account wallet.
Rate Mod
Submits a specific rating (positive/negative) for a mod based on its ID.
Get My Ratings
Retrieves a history of all mod ratings submitted by the user.
Subscribe Mod
Signs up the user to receive updates and access content from a given mod.
Get My Subscriptions
Lists every mod that the user is currently subscribed to.
Get Terms
Fetches the required text and links needed for user consent forms.
Unsubscribe Mod
Removes the user's subscription status for a specific mod.
Get My Wallets
Displays financial information and available credits for monetization actions.
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Works with Claude, ChatGPT, Cursor, and more
The Model Context Protocol standardizes how applications expose capabilities to LLMs. Instead of operating in isolation, your AI gains direct access to external platforms, live data, and real-world actions through secure, standardized connections.
This connection provides 22 powerful capabilities that interface natively with Claude, ChatGPT, Cursor, and other compatible AI platforms. No middleware. No custom integration required.
Tracking mod activity used to mean jumping through hoops of tabs and dashboards.
Before this server, checking a user's mod status meant navigating deep into their profile dashboard. You'd click on the 'Subscriptions' tab, then maybe another sub-menu for 'Active Content,' just to see if they were still subscribed to the mod.
Now, you simply ask your agent about it. It runs `get_my_subscriptions` and gives you a clean list of who's following what. The data appears immediately in your chat window—no clicks required.
The Mod.io MCP Server lets you manage mod collections with `add_collection`.
Building a curated list of mods used to involve manually finding every asset, making a spreadsheet, and then having to go back online to link them all up—a huge time sink.
With the agent, you tell it to build a collection. It runs `add_collection` and handles the whole structure in one shot. You get the list built and ready for use.
What your AI can actually do with this
Mod.io MCP Server
Connect your mod.io account to any AI agent, and you'll manage your entire modding library without touching a browser. You just ask your agent what you need. This server gives your client direct access to the core features of mod.io: discovery, management, and user actions. It exposes tools that handle everything from pulling game stats to updating your subscription status.
Game Information & Discovery
You can start by seeing a complete list of every game hosted on mod.io using get_games. Need the deep dive? You'll pull detailed information about one specific title with get_game or grab performance metrics and stats for any given ID using get_game_stats. To find content, you can get all mods listed for a specified game through get_mods, and view specifics on a single mod using get_mod.
When you need the actual files, you'll list all available assets with get_mod_files or retrieve a specific data file using get_mod_file.
User Interaction & Account State
Need to keep up with content? You can sign up for updates and access from a mod using subscribe_mod, and you'll remove that status entirely with unsubscribe_mod. When you give feedback, submit a rating—positive or negative—for any mod using rate_mod. Your account tools let you track what you own: check out every single mod you purchased via get_my_purchases, review your history of submitted ratings with get_my_ratings, and see which mods you're currently subscribed to by running get_my_subscriptions.
For financials, you can display available credits and financial info using get_my_wallets or fetch the required text for user consent forms via get_terms. Finally, run get_me to pull your basic profile information.
Organizing Mods & Collections
The system lets you build custom organizational groups. You'll create a brand new grouping of mods using add_collection, and then list every available collection for a game with get_collections. To see what's inside, run get_collection_mods with a specific collection ID. If you find an existing mod that belongs in a group, you can add it to that collection using add_mod.
Advanced Content Management (Creator Tools)
If you're running the show and managing listings, these tools are for you. You can change details or metadata on an existing mod listing with edit_mod. If a mod needs to disappear from the system entirely, you'll delete it using delete_mod.
Summary of Tools by Functionality
- Game Metadata: Use
get_games,get_game_stats, andget_gameto know what games are out there. - Mod Data Access: Pull mod lists (
get_mods), view details (get_mod), list files (get_mod_files), or get a specific file asset usingget_mod_file. - User Status: Manage subscriptions and ratings with
subscribe_mod,unsubscribe_mod, andrate_mod. - Organization: Build groups with
add_collection, check available collections withget_collections, and view their contents viaget_collection_mods. - Creator Control: Edit or remove listings using
edit_modanddelete_mod.
019e38c3-4aab-7230-84a1-52fd8369801c Here's how it actually works
The bottom line is: your AI client runs these commands against mod.io using your credentials, keeping you in the chat interface while it handles the heavy lifting.
1. Subscribe to this MCP server and provide your mod.io API Key and Access Token.
2. Tell your AI client the task (e.g., 'List all games that need new mods').
3. The agent executes the necessary tool calls, like get_games or get_mods, and reports the results back to you.
Who is this actually for?
This server is built for anyone who lives in a game ecosystem but hates clicking through multiple web pages. It's the modding community manager who needs to track engagement stats, or the power user who wants their agent to handle subscriptions and collections without opening a browser tab.
Needs to quickly find new mods for favorite games. They use get_games to see what's out there, then run subscribe_mod to add it instantly.
Manages their mod listings and performance data. They rely on tools like edit_mod or checking game stats with get_game_stats for updates.
Monitors community sentiment. They use the server to gather ratings via rate_mod and track user collections using add_collection to gauge interest.
What Changes When You Connect
Never leave the conversation. You can browse games using get_games or find a mod with get_mods, all without opening a browser. Your agent pulls the data right into your workspace.
Full lifecycle control. Need to organize content? Use add_collection and then populate it instantly by calling add_mod. It keeps your community efforts structured in one place.
Track user engagement instantly. Instead of checking a dashboard, you can pull rating history with get_my_ratings or see who is subscribed using get_my_subscriptions. This gives immediate insight into community health.
Handle content updates from scratch. Mod creators don't need to manually update every field. They just use edit_mod and the agent handles the API call, updating the public record.
Automate user onboarding. You can check a new user’s activity stream by calling get_my_wallets or seeing their purchase history with get_my_purchases. This makes compliance checks simple.
Know what's available. Get deep stats on any game using get_game_stats, which gives you more than just a name—it provides metrics you need to assess the title's current popularity.
See it in action
Curating a Starter Pack Collection
A community manager notices that players struggle to find good mods for 'Cyberpunk 2077'. They ask their agent to get_mods for the game. After reviewing the results, they use add_collection and then call add_mod multiple times to build a curated 'Starter Pack' collection, making it easy for new users.
Tracking a Mod Creator's Success
A mod developer wants to know if their latest update worked. They run get_game_stats to check the overall game trend, then use get_mods to see how many people downloaded their specific mod entry, confirming the success of their changes.
Reviewing a User's Activity
A user wants to know what they forgot about. They ask their agent to pull their profile data using get_me. The agent then checks get_my_subscriptions and get_my_purchases to give them a complete history of everything they own or follow.
Managing Content Lifecycle
A mod creator discovers an outdated asset. They use the agent to pull all files with get_mod_files, identify the old one, and then run delete_mod to remove it entirely from the platform.
The honest tradeoffs
Listing every single tool manually.
Typing out 'Use get_mods for mods. Use add_collection for collections...' in a README file is tedious and error-prone.
Let the agent handle it. Just tell your client, 'Help me manage my mod library.' The agent knows to group calls like get_mods, add_collection, and subscribe_mod into one conversational flow.
Assuming all tools take the same input.
Trying to pass a game ID to both get_mod (which needs a mod ID) and get_game_stats will fail because they need different parameters. The API is specific.
Always check the required inputs. If you want stats, run get_game_stats. If you want a specific mod's details, use get_mod, making sure you have that exact mod ID.
Over-relying on 'read' tools only.
Just running get_games gives you a list of names. You can't actually do anything with it or change your profile status without following up.
Always pair reads with writes when the goal is action. After using get_my_subscriptions, follow up by calling unsubscribe_mod to complete the desired workflow.
When It Fits, When It Doesn't
Use this server if your primary job involves tracking, curating, or managing user-generated digital assets in a gaming context. If you need to check stats (get_game_stats), manage collections (add_collection), or update subscriptions (subscribe_mod), this is the right place.
Don't use it if your goal is purely general text processing or data transformation that doesn't relate to modio assets (e.g., summarizing a novel). For those jobs, you need a general-purpose NLP server. If you only care about viewing content without making any changes, get_games is enough; but if you need to act on the content, you must use the write tools like add_mod or rate_mod. It's built for action, not just reading.
Questions you might have
How do I see all available games using the modio API? +
Run the get_games tool. This function retrieves a complete list of every title currently hosted on mod.io, giving you IDs and basic names to start your process.
What is the difference between get_mods and get_mod? +
get_mods lists all mods for an entire game ID. get_mod gives detailed information about one specific mod, requiring you to pass that single mod's unique identifier.
Can I add a mod manually using the Modio MCP Server? +
Yes, use the add_mod tool. This requires an OAuth 2 Access Token and lets you link a specific mod asset to a game within your account.
How do I check if a user bought content? +
Use get_my_purchases. This tool pulls a list of all mods the authenticated user has paid for, making it easy to track revenue or access rights.
If I use `get_me`, what happens when my OAuth 2 Access Token expires? +
Your AI client will receive an HTTP authentication error. You'll need to refresh your token using the platform’s standard OAuth flow before retrying any calls. The server won't process stale credentials.
When I call `subscribe_mod`, what specific actions are taken on my account? +
Subscribing links that mod to your personal library and triggers update notifications for you. This ensures the mod shows up correctly when you run get_my_subscriptions.
What parameters does the tool `add_collection` require? +
It requires defining a unique collection name and linking it to an existing game ID. You must provide these mandatory IDs in the function call; otherwise, the API will fail.
If I use `get_my_wallets`, what kind of financial information can my AI agent access? +
The tool returns details about your stored currency and monetization assets. This data helps you track purchasing power or manage paid content within the modio ecosystem.
Can I see the details of a specific mod using its ID? +
Yes! Use the get_mod tool with the game_id and mod_id. Your agent will return full metadata, descriptions, and stats for that specific mod.
How do I subscribe to a mod through the AI? +
Simply use the subscribe_mod action with the target game and mod IDs. The agent will handle the authentication and add it to your subscription library.
Is it possible to check game popularity statistics? +
Yes, the get_game_stats tool provides real-time data on game popularity, mod counts, and download metrics for any game on the platform.
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