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How to Use the Epic Online Services & Social Analytics MCP in VS Code Copilot

Give your team live Epic Online Services & Social Analytics tools inside VS Code Copilot.

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VS Code Copilot

Connect Epic Online Services & Social Analytics MCP to VS Code Copilot

Create your Vinkius account to connect Epic Online Services & Social Analytics to VS Code Copilot and route execution through our secure gateway. The platform manages server hosting, runtime updates, and security layers. Configuration requires no manual server provisioning.

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Share Epic social tools in VS Code Copilot

Keep your entire engineering team on the same page. By committing an MCP Server config to your repo, everyone using VS Code Copilot gets instant access to these social tools. Developers can use Copilot Chat to call `get_friend_list` or `get_blocked_users` to debug multiplayer lobbies together without sharing API keys. This team-wide integration makes code reviews faster. When checking a PR for a social feature, your team can ask VS Code Copilot to check the logic against live Epic profiles using `get_account_details` directly from their shared workspace.

Debug game progression inside VS Code Copilot

Tracking down progression bugs is simple when your team's editor can query the backend. Use VS Code Copilot to inspect player achievements. The agent calls `get_achievement_definitions` to pull your game's rules, then runs `get_player_achievements` to see exactly where a player's progress is stuck. This eliminates the guesswork when players file support tickets. Instead of digging through raw database logs, developers can ask Copilot to fetch the player's live state and generate a fix or a mock test case right in the editor.

Check player presence and lookups in Copilot Chat

Stop leaving VS Code to look up player IDs. Ask VS Code Copilot to query your MCP tools. The agent runs `search_account_by_display_name` to get the ID, and then uses `get_player_presence` to check if that user is currently active in your game. You can also pull live competition data. Copilot can execute `get_game_leaderboard` to fetch actual leaderboard standings, letting you debug ranking systems or score calculations using real player data.

Setup guide

Set up Epic Online Services & Social Analytics MCP in VS Code Copilot

Prerequisites

  • VS Code 1.99 or later with GitHub Copilot extension
  • Active Vinkius subscription with a valid endpoint token
  1. 1

    Open MCP configuration

    Open the Command Palette (Cmd+Shift+P / Ctrl+Shift+P) and run "MCP: Add Server". Select HTTP (Streamable) as the server type. VS Code will create .vscode/mcp.json in your workspace.

  2. 2

    Add the Epic Online Services & Social Analytics MCP

    Paste the JSON snippet shown on the right into your .vscode/mcp.json. Replace [YOUR_TOKEN_HERE] with your endpoint token from cloud.vinkius.com.

  3. 3

    Switch to Agent mode

    Open Copilot Chat (Cmd+Shift+I / Ctrl+Shift+I) and switch to Agent mode using the dropdown. MCP tools are only available in Agent mode — they do not appear in Edit or Ask modes.

  4. 4

    Verify the connection

    In the Copilot Chat input, type # to list available tools. You should see the Epic Online Services & Social Analytics tools listed. Try asking: "List my recent Epic Online Services & Social Analytics transactions" and Copilot will invoke them automatically.

.vscode/mcp.json
{
  "mcpServers": {
    "epic-online-services-social-analytics-mcp": {
      "url": "https://edge.vinkius.com/[YOUR_TOKEN_HERE]/mcp"
    }
  }
}

Independent Platform Disclaimer: Vinkius is an independent platform and is not affiliated with, endorsed by, sponsored by, verified by, or otherwise authorized by Epic Online Services. All third-party trademarks, logos, and brand names are the property of their respective owners. Their use on this website is strictly for informational purposes to identify service compatibility and interoperability.

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Common questions about Epic Online Services & Social Analytics MCP in VS Code Copilot

Create a `.vscode/mcp.json` file in your repository and add this MCP Server configuration. When team members open the project in VS Code and start Copilot Chat, they will automatically have access to all eight tools.
Yes, it can. VS Code Copilot uses the `get_blocked_users` tool to fetch a player's block list, letting you troubleshoot social restrictions or moderation bugs directly from your editor.
The agent uses `get_achievement_definitions` and `get_player_achievements` to compare a player's live progress against your game's achievement rules, helping you quickly identify why an unlock triggered incorrectly.
You need VS Code version 1.96 or newer, along with the GitHub Copilot extension. Once those are updated, you can configure your server settings and begin running social queries.
All requests are routed through a secure V8 isolate sandbox that enforces strict data isolation. Player profiles and friends lists retrieved via `get_account_details` or `get_friend_list` are never stored on our servers, ensuring your players' private social data stays completely secure.

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