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How to Use the Epic Online Services & Social Analytics MCP in Windsurf

Let Cascade autonomously map player social networks and game leaderboards across Epic Online Services in your Windsurf editor.

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Windsurf

Connect Epic Online Services & Social Analytics MCP to Windsurf

Create your Vinkius account to connect Epic Online Services & Social Analytics to Windsurf and route execution through our secure gateway. The platform manages server hosting, runtime updates, and security layers. Configuration requires no manual server provisioning.

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Automate Player Profiling in Windsurf

This MCP Server exposes `search_account_by_display_name` and `get_account_details` directly to Windsurf so Cascade can hunt down and resolve player identities in one shot. You feed a list of usernames to Cascade, and it chains these tools to resolve the IDs, pull the profile data, and dump the structured JSON into your workspace. Instead of manual lookups, Cascade handles the entire resolution pipeline without asking for your intervention. It maps the returned account profiles directly to your active debugging session or database schema.

Chain Social Audits Autonomously

Your Windsurf agent uses `get_friend_list` and `get_blocked_users` to audit social graphs and flag problematic player networks. Cascade analyzes the connections, identifies overlaps in block lists, and highlights potential bad actors in your community database. You set the target account, and the agent traces the entire network recursively. It outputs a complete social mapping file directly into your open project folder without you writing a single line of API glue code.

Track Live Leaderboards and Progress

This MCP Server lets Cascade monitor competitive metrics using `get_game_leaderboard`, `get_player_achievements`, and `get_achievement_definitions` to build real-time player progression reports. The agent pulls the top players, checks their specific achievement status, and compares their progress against the global definitions. Windsurf handles the multi-step fetching sequence in the background while you focus on core game logic. It formats the raw telemetry into Markdown tables or updates your local test fixtures automatically.

Setup guide

Set up Epic Online Services & Social Analytics MCP in Windsurf

Prerequisites

  • Windsurf IDE installed (macOS, Windows, or Linux)
  • Active Vinkius subscription with a valid endpoint token
  1. 1

    Open MCP configuration

    Click the Cascade assistant icon in the sidebar, then click the hammer icon (🔨) at the top of the panel. Select "Configure" to open ~/.codeium/windsurf/mcp_config.json.

  2. 2

    Add the Epic Online Services & Social Analytics MCP

    Paste the JSON snippet shown on the right into the mcpServers object. Replace [YOUR_TOKEN_HERE] with your endpoint token from cloud.vinkius.com.

  3. 3

    Refresh MCPs

    Go back to the hammer icon (🔨) in Cascade and click "Refresh". Windsurf will detect the new server. No full restart is needed — the connection is hot-reloaded.

  4. 4

    Verify in Cascade

    Start a new Cascade conversation and ask something like "Show my Epic Online Services & Social Analytics payment history." If connected, Cascade will call the Epic Online Services & Social Analytics tools directly. You will see a green dot next to the server name in the MCP panel.

mcp_config.json
{
  "mcpServers": {
    "epic-online-services-social-analytics-mcp": {
      "url": "https://edge.vinkius.com/[YOUR_TOKEN_HERE]/mcp"
    }
  }
}

Independent Platform Disclaimer: Vinkius is an independent platform and is not affiliated with, endorsed by, sponsored by, verified by, or otherwise authorized by Epic Online Services. All third-party trademarks, logos, and brand names are the property of their respective owners. Their use on this website is strictly for informational purposes to identify service compatibility and interoperability.

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Common questions about Epic Online Services & Social Analytics MCP in Windsurf

Cascade reads the tool definitions for this MCP Server and plans its own execution path. If you ask it to find a player's friends, it runs `search_account_by_display_name` first, grabs the ID, and immediately invokes `get_friend_list` without waiting for your next prompt.
No, because this server communicates directly with live Epic Games endpoints. Cascade requires an active internet connection to execute tools like `get_player_presence` and fetch live lobby states.
You only need to add this MCP Server configuration to your settings file. Windsurf instantly registers all eight tools, allowing Cascade to use them in any open workspace.
Cascade detects API failures or rate limits returned by the server. It automatically adjusts its request rate or asks you to verify the target Epic account ID before retrying the call.
This MCP Server handles sensitive fields like player block lists from `get_blocked_users` and account details. All API calls execute locally inside Vinkius's secure sandboxed environment, meaning your raw Epic authentication tokens never touch Windsurf's remote telemetry servers.

Start using the Epic Online Services & Social Analytics MCP today

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