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How to Use the MobyGames MCP in VS Code Copilot

Deploy MobyGames tools across your team in VS Code. Standardize metadata access for every developer in your repo.

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VS Code Copilot

Connect MobyGames MCP to VS Code Copilot

Create your Vinkius account to connect MobyGames to VS Code Copilot and route execution through our secure gateway. The platform manages server hosting, runtime updates, and security layers. Configuration requires no manual server provisioning.

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Sync MobyGames tools in VS Code

Commit your configuration to the repo and every team member gains access to `search_games` and `get_game_by_id`. Everyone works from the same data source. Use the shared tools to build consistent features across your product. You stop duplicating work and start building on top of verified metadata.

Standardize credit and team data

Get consistent developer information using `get_developers` and `get_companies`. Your team writes code that relies on a single, shared truth. Query `get_game_credits` to ensure your documentation and credits pages match the source. You eliminate discrepancies between different developer branches.

Manage categories with shared tools

Use `get_platforms` and `get_genres` to keep your team's filtering logic aligned. Your codebase handles game categorization based on live updates from the database. Check `get_attributes` to ensure all team members understand the game's core features. Your development process remains unified.

Setup guide

Set up MobyGames MCP in VS Code Copilot

Prerequisites

  • VS Code 1.99 or later with GitHub Copilot extension
  • Active Vinkius subscription with a valid endpoint token
  1. 1

    Open MCP configuration

    Open the Command Palette (Cmd+Shift+P / Ctrl+Shift+P) and run "MCP: Add Server". Select HTTP (Streamable) as the server type. VS Code will create .vscode/mcp.json in your workspace.

  2. 2

    Add the MobyGames MCP

    Paste the JSON snippet shown on the right into your .vscode/mcp.json. Replace [YOUR_TOKEN_HERE] with your endpoint token from cloud.vinkius.com.

  3. 3

    Switch to Agent mode

    Open Copilot Chat (Cmd+Shift+I / Ctrl+Shift+I) and switch to Agent mode using the dropdown. MCP tools are only available in Agent mode — they do not appear in Edit or Ask modes.

  4. 4

    Verify the connection

    In the Copilot Chat input, type # to list available tools. You should see the MobyGames tools listed. Try asking: "List my recent MobyGames transactions" and Copilot will invoke them automatically.

.vscode/mcp.json
{
  "mcpServers": {
    "mobygames-mcp": {
      "url": "https://edge.vinkius.com/[YOUR_TOKEN_HERE]/mcp"
    }
  }
}

Independent Platform Disclaimer: Vinkius is an independent platform and is not affiliated with, endorsed by, sponsored by, verified by, or otherwise authorized by MobyGames. All third-party trademarks, logos, and brand names are the property of their respective owners. Their use on this website is strictly for informational purposes to identify service compatibility and interoperability.

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Common questions about MobyGames MCP in VS Code Copilot

Yes. Commit the config file to your repository so the whole team uses the same setup.
It is designed for it. Turn on agent mode and start querying the database directly in the chat.
Use the project-level config file. It ensures everyone on the team has the exact same tools available.
It transmits only the specific metadata requested. The communication is encrypted and scoped strictly to the tool calls.
The server only reads public game records. No sensitive user information or internal project data is ever processed.

Start using the MobyGames MCP today

We host it, we monitor it, we maintain it. You just paste one token.

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