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MobyGames MCP. Query every detail of a video game in minutes.

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MobyGames MCP Server connects your AI client to a database of over 100,000 video games. Use it to search by title, platform, genre, or developer.

Get detailed records, including MobyScores, full game credits, and historical franchise information.

What your AI agents can do

Get attributes

Retrieves the available special attributes for games (like 'Open world' or 'Multiplayer') and their corresponding IDs.

Get companies

Searches for game publishers and companies, returning their name, profile info, and how many games they published.

Get developers

Searches for individual game developers or studios by name, providing their profile details and total game count.

+ 8 more capabilities included
Search and filter games

Find specific video game titles by combining criteria like platform, genre, developer, and title name.

Retrieve full game records

Pull all available metadata for a single game ID, including scores, descriptions, publishers, and cover art data.

Map development lineages

List specific developers or companies to find out what other games they produced. This works whether you search by name or need a list of all possible genres/platforms.

Access game credits and roles

Identify every person who worked on a game—from the lead programmer to the concept artist—and what their specific role was.

Analyze franchise data

Get details about established series or franchises, listing all games that belong to a specific group.

Supported MCP Clients

Claude Claude
ChatGPT ChatGPT
Cursor Cursor
Gemini Gemini
Windsurf Windsurf
VS Code VS Code
JetBrains JetBrains
Vercel Vercel
+ other MCP clients
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AI Agent

MobyGames MCP Server: 11 Tools for Game Data Analysis

Use these tools to deep-dive into video game databases, retrieving everything from developer credits to platform availability in a structured way.

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get attributes

Retrieves the available special attributes for games (like 'Open world' or 'Multiplayer') and their corresponding IDs.

get019d845a

get companies

Searches for game publishers and companies, returning their name, profile info, and how many games they published.

get019d845a

get developers

Searches for individual game developers or studios by name, providing their profile details and total game count.

get019d845a

get game by id

Pulls every piece of core data for a specific game ID: platforms, genres, scores, descriptions, and credits.

get019d845a

get game credits

Lists all people who worked on a single game, detailing their exact roles (e.g., 'Artist', 'Programmer') and departments.

get019d845a

get game group

Provides details for a specific series or franchise group, including its description and list of contained games.

get019d845a

get game groups

Lists all available game groups (franchises) by name, giving their game count and summary.

get019d845a

get genres

Returns a list of every defined video game genre that can be used to filter searches.

get019d845a

get platforms

Provides a comprehensive list of all gaming platforms (consoles, PCs, etc.) for filtering purposes.

get019d845a

get reviews

Fetches review scores, reviewer names, and publication data for a specific game ID.

search019d845a

search games

Searches the entire database using title, platform, genre, or developer name to get titles, years, scores, and basic info.

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What you can do with this MCP connector

Yo, check this out: The MobyGames MCP Server plugs your AI client straight into a massive database—we're talking over 100,000 video games. You use it to dig up game data by just asking questions.

Search and Filter Games:
If you need to find a specific title, you can run search_games using the game name, platform, genre, or developer's handle; that pulls back titles, years, scores, and basic info. You don't wanna guess what categories exist? Run get_genres for every defined video game genre available to filter your searches, or use get_platforms to get a full rundown of consoles, PCs, and whatever else counts as a platform.

Core Game Data Retrieval:
You can run get_game_by_id with any specific game ID; that pulls every piece of core metadata available for that title—you'll get platforms, genres, scores, descriptions, and even credit data. To analyze developer history or company output, you use get_developers to search individual studios by name, which gives you their profile details and the total count of games they produced; similarly, you run get_companies to find publishers by name, getting their profile info and how many games they put out.

Deep Dive: Credits and Roles:
To see who actually built a game, you use get_game_credits on a single game ID. That lists everyone involved—from the lead programmer to the concept artist—and specifies their exact role or department. You can also check for specialized features by running get_attributes, which retrieves all available special attributes (like 'Open world' or 'Multiplayer') and gives you their corresponding IDs.

Franchise Mapping:
Need to track a series? Run get_game_groups first; that lists every major franchise group by name, giving you the total game count and a summary for each. Then, use get_game_group on a specific series ID to get its detailed description and a list of all games contained within it.

Review Scores:
If you need external feedback, call get_reviews with a game ID; that pulls the review scores, names of the reviewers, and publication details for that title. It's everything you need to know about the game's history.

How MobyGames MCP Works

  1. 1 Subscribe to the server and input your MobyGames API Key.
  2. 2 Direct your AI client (e.g., Cursor) to use the MobyGames tools.
  3. 3 Ask a complex question, like 'Show me all RPGs for N64 developed by Nintendo.' The agent then runs multiple tools in sequence and returns one unified answer.

The bottom line is: you don't have to jump between developer docs, genre lists, and game detail pages. You just ask your AI client one thing, and it handles the complex data retrieval for you.

Who Is MobyGames MCP For?

This is for people who work with historical media or large datasets—game journalists, academic researchers studying cultural trends, or even indie game developers doing deep market research. You need to know why a game exists and who made it, not just what it's called.

Game Journalist

Needs quick access to multiple games in a series to write comparative articles on mechanics, scores, or development teams.

Academic Researcher (Media Studies)

Requires tracing the evolution of specific genres or developer portfolios over decades to map cultural shifts.

Product Manager (Gaming)

Uses the database to validate market gaps, checking if a particular genre/platform combination has been underserved by competitors.

What Changes When You Connect

  • Stop guessing on scores. Use get_reviews to access aggregated critic and user review data for any title, giving you immediate quality metrics.
  • Track development history easily. Run get_game_groups to see every entry in a franchise, or use get_developers to map out an entire studio's body of work.
  • Filter by everything that matters. Use search_games combined with get_platforms and get_genres to narrow down results far faster than manual browsing.
  • Never lose track of who did what. Running get_game_credits instantly lists all contributors, specifying their exact role (e.g., 'Sound Designer' vs. 'Composer').
  • Build a comprehensive data profile. The get_game_by_id tool gathers core info—release dates, descriptions, scores—all in one shot, eliminating multiple manual checks.

Real-World Use Cases

01

Comparing franchise evolution.

A researcher wants to know how the 'Zelda' series changed its focus. They ask their agent to run get_game_groups for Zelda, then use get_game_by_id on three key titles (Ocarina of Time, Breath of the Wild, Tears of the Kingdom). The agent compiles a side-by-side comparison of genre tags and primary developers.

02

Verifying developer influence.

A journalist is writing about FromSoftware. They ask their agent to run get_developers for 'FromSoftware'. The resulting list allows the agent to then execute multiple calls to get_game_by_id on all listed titles, providing a comprehensive portfolio overview.

03

Finding niche genre examples.

A student needs 10 examples of 'Survival Horror' games available on the PS2. They prompt their agent to use get_genres first, then pipe that result into search_games, filtering by both the platform and the specific genre tag.

04

Auditing game completeness.

A PM needs to know what platforms a particular niche title was available on. They use get_game_by_id for the target game, which pulls all associated platform IDs and lists them out, confirming cross-platform availability.

The Tradeoffs

Searching by genre name.

Asking the agent to 'find open world games' without knowing if 'Open World' is a valid tag. The search might return nothing because it used plain text instead of structured data.

First, use get_attributes to get the exact attribute IDs and names (like 'Open-world'). Then, include that specific ID in your query using search_games. This ensures the filter works.

Getting all details piecemeal.

Running separate calls for 'platforms' then running another call just for 'genres'. The agent has to piece together context, and you lose time coordinating the data flow.

Always use get_game_by_id as your primary tool. It bundles platforms, genres, scores, and descriptions into a single, rich output for maximum efficiency.

Assuming all credits are available.

Asking only 'Who designed this game?' and getting an incomplete answer because the agent didn't know to check every department.

Use get_game_credits. This tool doesn't just list names; it forces a breakdown by role and department, giving you the full picture of who did what.

When It Fits, When It Doesn't

Use this server if your core need is structured data retrieval about video games. Specifically, if you need to cross-reference attributes (like 'Open World') with physical platforms (PS2) and historical developer information (Nintendo). Don't use it if you are just looking for a single game by title; search_games handles that fine. Don't use it if you only want general industry news—this is a database, not an article feed. If your goal is to build a timeline or compare multiple titles on specific metrics (scores, credits), this server is mandatory. Avoid manually querying the 11 tools; let your agent orchestrate them based on your complex request.

Independent Platform Disclaimer: Vinkius is an independent platform and is not affiliated with, endorsed by, sponsored by, verified by, or otherwise authorized by MobyGames. All third-party trademarks, logos, and brand names are the property of their respective owners. Their use on this website is strictly for informational purposes to identify service compatibility and interoperability.

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Works with Claude, ChatGPT, Cursor, and more

The Model Context Protocol standardizes how applications expose capabilities to LLMs. Instead of operating in isolation, your AI gains direct access to external platforms, live data, and real-world actions through secure, standardized connections.

This server provides 11 capabilities that interface natively with Claude, ChatGPT, Cursor, and any MCP client. No middleware. No custom integration required.

Available Capabilities

get_attributes get_companies get_developers get_game_by_id get_game_credits get_game_group get_game_groups get_genres get_platforms get_reviews search_games

The pain of researching game data used to involve dozens of browser tabs.

Today, if you're writing about a specific genre's history, you open the developer wiki, then Google for reviews, then hit up a platform archive site. You end up copying and pasting dates, scores, and credit lists across three or four different documents just to write one paragraph.

With the MobyGames MCP Server, that whole process collapses into a single chat prompt. Ask your agent to compare the 'RPG' genre on N64 versus PS2. It pulls all the necessary `get_platforms`, `get_genres`, and core data using `search_games` and delivers a structured comparison right back.

MobyGames MCP Server: Getting deep game credits.

Before, finding out who designed the UI or wrote the music meant hunting through separate 'Staff' pages for every title. You were limited to what was easily visible on the main product page.

Now, using `get_game_credits`, your agent runs a full payroll check against the game ID. It doesn't just give you names; it specifies *exactly* what department they worked in and their role—the difference between 'Artist' and 'Concept Artist.' That detail is everything.

Common Questions About MobyGames MCP

How do I find every game by a specific developer using get_developers? +

Run get_developers first to verify the studio name. Then, use that exact name as a filter input in search_games. This limits your search space and gives you a clean list of titles.

What is the difference between get_game_groups and get_game_by_id? +

get_game_groups lists all available franchises (like 'Mario' or 'Final Fantasy'). get_game_by_id takes a single game ID from one of those groups and pulls all the detailed metadata for just that title.

Can I search across multiple genres with search_games? +

Yes. The search_games tool supports filtering by multiple criteria at once. Just list them out: 'Show me multiplayer RPGs on PC.' It handles the combined logic for you.

Do I need to know the ID before I can use get_game_credits? +

Yep. All specific detail tools, including get_game_credits and get_game_by_id, require a valid MobyGames ID as input. You usually find that ID first using search_games.

What do I need to authenticate when using search_games? +

You must provide a MobyGames API Key. You obtain this key through free registration on the site. Your AI client sends this key with every request, which authorizes access and tracks your usage.

What happens when I use get_game_by_id with an invalid ID? +

The tool will fail and return a clear error message detailing the problem. You must verify that the MobyGames ID you provide matches the expected format before calling the function.

Are there rate limits when I call get_reviews frequently? +

Yes, standard API rate limits apply to prevent overuse. If you exceed these limits, your AI client will receive an appropriate error code; simply wait a short period and retry the request.

How do I use the data from get_platforms in my queries? +

You must pass the specific platform ID or name returned by get_platforms directly into your filtering parameters. This guarantees that search functions only return games available on that exact system.

How do I get a MobyGames API key? +

Visit mobygames.com/info/api and register for a free API key. Free tier includes 3,600 requests/day (1 every 24 seconds).

What is MobyScore? +

MobyScore is MobyGames' user rating system (0-5 scale). It's calculated from user reviews and represents the overall quality of a game as rated by the community.

Can I search games by platform? +

Yes! Use search_games with the platform parameter. First use get_platforms to discover valid platform names (e.g. "Windows", "PlayStation 5", "Nintendo Switch", "Xbox Series").

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Claude Claude
ChatGPT ChatGPT
Cursor Cursor
Gemini Gemini
Windsurf Windsurf
VS Code VS Code
JetBrains JetBrains
Vercel Vercel
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