How to Use the MobyGames MCP in Windsurf
Stop guessing game metadata. Use the MobyGames MCP Server in Windsurf to pull verified release info and developer credits directly.
Works with every AI agent you already use
…and any MCP-compatible client
Connect MobyGames MCP to Windsurf
Create your Vinkius account to connect MobyGames to Windsurf and route execution through our secure gateway. The platform manages server hosting, runtime updates, and security layers. Configuration requires no manual server provisioning.
Fetch precise game metadata with Windsurf
Cascade uses `get_game_by_id` to grab exact release dates, MobyScores, and platform data without you digging through browser tabs. It pulls the raw structure so your codebase stays clean and accurate. Stop relying on outdated wikis. When you need to verify a release year or a specific developer, this tool pipes the data straight into your context window.
Search the entire MobyGames catalog
Use `search_games` to find titles by genre, platform, or developer name. Cascade handles the filtering internally, allowing you to pass complex parameters to locate specific entries within the 100,000+ game database. This is essential for building game-related features. You define the criteria, and the server returns the matches instantly, ready for your next function call.
Map credit and platform relationships
Cascade invokes `get_game_credits` and `get_platforms` to build a relational map of who worked on what. It resolves department roles and platform IDs, ensuring your project logic tracks the right contributors every time. Don't waste time manually parsing unstructured lists. These tools handle the heavy lifting of entity resolution, providing you with clean arrays of data for your UI or backend.
Set up MobyGames MCP in Windsurf
Prerequisites
- Windsurf IDE installed (macOS, Windows, or Linux)
- Active Vinkius subscription with a valid endpoint token
- 1
Open MCP configuration
Click the Cascade assistant icon in the sidebar, then click the hammer icon (🔨) at the top of the panel. Select "Configure" to open
~/.codeium/windsurf/mcp_config.json. - 2
Add the MobyGames MCP
Paste the JSON snippet shown on the right into the
mcpServersobject. Replace[YOUR_TOKEN_HERE]with your endpoint token from cloud.vinkius.com. - 3
Refresh MCPs
Go back to the hammer icon (🔨) in Cascade and click "Refresh". Windsurf will detect the new server. No full restart is needed — the connection is hot-reloaded.
- 4
Verify in Cascade
Start a new Cascade conversation and ask something like "Show my MobyGames payment history." If connected, Cascade will call the MobyGames tools directly. You will see a green dot next to the server name in the MCP panel.
{
"mcpServers": {
"mobygames-mcp": {
"url": "https://edge.vinkius.com/[YOUR_TOKEN_HERE]/mcp"
}
}
} Independent Platform Disclaimer: Vinkius is an independent platform and is not affiliated with, endorsed by, sponsored by, verified by, or otherwise authorized by MobyGames. All third-party trademarks, logos, and brand names are the property of their respective owners. Their use on this website is strictly for informational purposes to identify service compatibility and interoperability.
Why Choose Vinkius
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Built-in savings
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lower AI costs
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Common questions about MobyGames MCP in Windsurf
Use it with your favorite AI tools
Connect this server to Cursor, Claude, VS Code, and more.
Start using the MobyGames MCP today
We host it, we monitor it, we maintain it. You just paste one token.