4,500+ servers built on MCP Fusion
Vinkius

Osu! MCP. Pull player stats and map data instantly.

Claude Claude
ChatGPT ChatGPT
Cursor Cursor
Gemini Gemini
Windsurf Windsurf
VS Code VS Code
JetBrains JetBrains
Vercel Vercel
See Vinkius in Action

Works with every AI agent you already use

…and any MCP-compatible client

Osu! MCP on Cursor AI Code Editor MCP Client Osu! MCP on Claude Desktop App MCP Integration Osu! MCP on OpenAI Agents SDK MCP Compatible Osu! MCP on Visual Studio Code MCP Extension Client Osu! MCP on GitHub Copilot AI Agent MCP Integration Osu! MCP on Google Gemini AI MCP Integration Osu! MCP on Lovable AI Development MCP Client Osu! MCP on Mistral AI Agents MCP Compatible Osu! MCP on Amazon AWS Bedrock MCP Support

Just plug in your AI agents and start using Vinkius.

Osu! provides direct access to the Osu! API via your AI agent. It lets you query player profiles, look up beatmap details, calculate map difficulty with different mods, and browse community discussions—all without opening a browser tab.

You can check top scores, analyze user performance on specific maps, and manage favorite content right from your chat window.

What your AI agents can do

Get beatmap attributes

Retrieves technical details and modifiers for a specific beatmap file.

Get beatmap pack

Fetches data about an entire collection or bundle of beatmaps.

Get beatmap scores

Pulls the top leaderboard scores for a specific, given beatmap ID.

+ 10 more capabilities included
Fetch User Profiles

Retrieve detailed public data, including stats and rankings, for any authenticated Osu! user.

Search and Retrieve Beatmaps

Find specific beatmap files or browse curated collections of maps by ID or name.

Calculate Map Difficulty Changes

Adjust a map's perceived difficulty (stars, AR, BPM) based on applied mod combinations and rulesets.

Check User Scores

Get a specific player's score against a known beatmap ID or check the top scores for that track.

Manage Favorites & Packs

Access and list beatmapsets marked as favorites by the user, or browse general beatmap packs.

Review Community Feedback

Pull discussion posts and votes from a specific beatmapset to track community feedback on mapping decisions.

Supported MCP Clients

Claude Claude
ChatGPT ChatGPT
Cursor Cursor
Gemini Gemini
Windsurf Windsurf
VS Code VS Code
JetBrains JetBrains
Vercel Vercel
+ other MCP clients
Free for Subscribers

Waiting for input…

AI Agent

Osu! MCP Server: 13 Tools for Scoring and Data Retrieval

Use these 13 tools to pull specific Osu! data points—from user ranks and beatmap attributes to community discussion votes—directly into your workflow.

get019e5d41

get beatmap attributes

Retrieves technical details and modifiers for a specific beatmap file.

get019e5d41

get beatmap pack

Fetches data about an entire collection or bundle of beatmaps.

get019e5d41

get beatmap scores

Pulls the top leaderboard scores for a specific, given beatmap ID.

get019e5d41

get beatmapset

Gets metadata and information about an entire collection of related maps.

get019e5d41

get favourites

Lists the IDs or names of beatmapsets that the user has marked as favorites.

get019e5d41

get me

Retrieves the calling user's personal profile data, including stats and ranking information.

get019e5d41

get user beatmap score

Calculates and returns a specific user's recorded score on a designated beatmap.

list019e5d41

list beatmap packs

Retrieves a list of all available general beatmap packs by name or category.

list019e5d41

list discussion posts

Gets the latest discussion threads and comments related to a specific beatmapset.

list019e5d41

list discussion votes

Retrieves aggregated votes cast on decisions or suggestions within a beatmapset's discussion.

list019e5d41

list discussions

Gets an overview of all general discussions attached to a specific beatmapset.

lookup019e5d41

lookup beatmap

Searches the database and returns fundamental metadata for a specific beatmap file ID.

search019e5d41

search beatmapsets

Performs a targeted search across all available beatmapset collections.

Choose How to Get Started

Build a custom MCP for your own tools, or connect a ready-made integration from our catalog.

Build Your Own

Turn any API into an MCP. Import a spec, define Agent Skills, or deploy with MCPFusion.

  • Import from OpenAPI, Swagger, or YAML specs
  • Create Agent Skills with progressive disclosure
  • Deploy to edge with MCPFusion framework
  • Built in DLP, auth, and compliance on every call
  • Real time usage dashboard and cost metering
  • Publish to catalog or keep private
Start building

Make Your AI Do More

Start with Osu!, then connect any of our 4,700+ other servers whenever your AI needs more. One click, no limits.

  • Use this MCP plus 4,700+ others, all in one place
  • Add new capabilities to your AI anytime you want
  • Every connection is secured and compliant automatically
  • Track usage and costs across all your servers
  • Works with Claude, ChatGPT, Cursor, and more
  • New servers added to the catalog every week

What you can do with this MCP connector

You connect your Osu! account right into this agent. You get direct access to the full Osu! API, so you're not stuck opening a browser tab just to check stats or find a map. This lets you query player profiles, look up beatmap details, calculate difficulty changes with mods, and even check out community discussions—all from your chat window.

Getting Your Stats & Checking Scores

You can instantly grab detailed public data about yourself using get_me, checking your global rank and total PP without leaving the conversation. If you wanna see what another player is rocking, you'll find ways to check their full profile details. When it comes to scores, you don't gotta guess: use get_user_beatmap_score to calculate a specific user's recorded score on any beatmap ID.

Need to know who the best players are? You can pull up the top leaderboard scores for any given map using get_beatmap_scores.

Finding and Analyzing Beatmaps

If you know exactly what you want, you can search the database with lookup_beatmap to get fundamental metadata on a specific beatmap file ID. For bigger finds, use search_beatmapsets or get_beatmapset to target entire collections of related maps. You can also browse general bundles using list_beatmap_packs, which gives you all available packs by name or category, or fetch data about a whole collection with get_beatmap_pack.

If you're checking out the mapsets you like best, get_favourites lists the beatmapsets you've marked as favorites. To see what’s in a single file, get_beatmap_attributes retrieves all the technical details and modifiers for that specific beatmap file.

Mapping Difficulty Changes

You don't just get base stats; you can run some math on 'em. You use get_beatmap_attributes to calculate how a map's perceived difficulty—the stars, AR, and BPM—changes when you apply different mod combinations or rulesets.

Tapping Into the Community Vibe

You wanna know what people are talking about? Use these tools. list_discussions gives you an overview of all general discussions attached to a specific mapset. You can then dig into specific threads using list_discussion_posts to get the latest posts and comments related to that mapset. If someone's making a decision on how the map should change, you'll find out what people think by running list_discussion_votes, which pulls aggregated votes cast on decisions or suggestions within that beatmapset’s discussion.

How Osu! MCP Works

  1. 1 First, subscribe to the Osu! server and provide your personal API access token.
  2. 2 Next, tell your AI agent what you need—for example, 'What are the top scores for beatmap X?'
  3. 3 The agent runs the necessary tool (like get_beatmap_scores) through this server and returns the structured data to you.

The bottom line is: Your AI client talks directly to the Osu! API, fetching specific game data when prompted.

Who Is Osu! MCP For?

Competitive players who can't afford to context-switch are the primary users. Think about the high-level data analyst or content creator who needs stats and trends immediately. This is for anyone who uses Osu! but hates clicking through multiple web pages just to get a single number.

Competitive Player

Checks current stats, compares their top scores against others using get_user_beatmap_score, and analyzes map difficulty with mods before practice.

Mapper/Modder

Reviews community reception by listing discussion posts (list_discussion_posts) or checking general votes on a beatmapset to gauge feedback.

Data Analyst (Music/Gaming)

Extracts structured data like attribute changes using get_beatmap_attributes or retrieves historical scoring metrics for tracking performance over time.

What Changes When You Connect

  • Check live scores against the leaderboard. Instead of checking a website, you just ask your agent to 'What are the top scores for beatmap ID 1234567?' using get_beatmap_scores. You get the result in text format immediately.
  • Analyze map difficulty on the fly. Need to know what a map feels like with DoubleTime? Use get_beatmap_attributes to calculate changes to AR and BPM without opening any external mod calculator tool.
  • Stay updated on community trends. Don't wade through forum threads. Use list_discussion_posts or list_discussions to pull the latest feedback or votes from a beatmapset, giving you instant insight into mapping direction.
  • Manage your personal data easily. Want to know your ranking? Run get_me. It pulls your full profile—PP, rank, accuracy—and gives it straight to your agent for use in other scripts.
  • Efficiently find resources. Instead of guessing a map's ID, you can run search_beatmapsets or list_beatmap_packs to narrow down exactly what kind of content exists.

Real-World Use Cases

01

Comparing Rival Performance

You want to know if Player B is actually better than you on a specific map. You run get_user_beatmap_score for both of your IDs against the same beatmap ID and get two scores instantly, allowing direct comparison without switching tabs.

02

Mapping Research

You're designing a new map. You run get_beatmapset to check the existing metadata for similar maps, then use list_discussion_posts to see what mappers are arguing about in the community thread before you commit to your own design.

03

Pre-Game Warmup Check

Before a match, you need to know how much harder a map will feel with specific mods. You call get_beatmap_attributes and pass in the desired mod list; it returns the adjusted star count and BPM for your analysis.

04

Curating Content Lists

You need to build a playlist of maps for practice. You use get_favourites to pull all the beatmapsets you've saved, then run list_beatmap_packs to find related official packs, ensuring your list is comprehensive.

The Tradeoffs

Trying to search by name only

Asking the agent 'Show me all maps about rock music.' The API doesn't support fuzzy text searches on general topics.

You need to narrow it down. Use search_beatmapsets with known keywords or use a specific lookup tool like lookup_beatmap if you have an ID. Don't assume the agent can read your mind.

Confusing user data and map metadata

Asking 'What is my score on this beatmap?' but providing only a general discussion link. You need both specific identifiers to get results.

You must use get_user_beatmap_score and provide three things: your user ID, the target map ID, and the required scope. Never assume it knows which score you mean.

Ignoring mod math

Calculating difficulty manually using a web tool instead of checking for official changes.

Always run get_beatmap_attributes when you apply mods. It gives the accurate, server-side calculation for AR and BPM increases, which is necessary data.

When It Fits, When It Doesn't

Use this MCP Server if your core workflow involves reading structured Osu! API data: scores, stats, or map metadata. You need to check a number (e.g., 'What is my rank?', 'What are the top 50 scores?'). If you only want to read general text—like summarizing a discussion post without pulling specific votes (list_discussion_posts)—you might get away with simpler web scraping, but if you need accurate data points like PP, AR, or BPM changes, this server is mandatory. Don't use it if you just want basic info; always run lookup_beatmap first to confirm the map exists. If your goal is general API access for unrelated gaming services (like a different rhythm game), then skip this and look at other dedicated MCP servers.

Independent Platform Disclaimer: Vinkius is an independent platform and is not affiliated with, endorsed by, sponsored by, verified by, or otherwise authorized by Osu!. All third-party trademarks, logos, and brand names are the property of their respective owners. Their use on this website is strictly for informational purposes to identify service compatibility and interoperability.

VINKIUS INFRASTRUCTURE

Cloud Hosted

Managed infra

V8 Isolated

Sandboxed per request

Zero-Trust Proxy

No stored credentials

DLP Enforced

Policy on every call

GDPR Compliant

EU data residency

Token Compression

~60% cost reduction

How we secure it →

Works with Claude, ChatGPT, Cursor, and more

The Model Context Protocol standardizes how applications expose capabilities to LLMs. Instead of operating in isolation, your AI gains direct access to external platforms, live data, and real-world actions through secure, standardized connections.

This server provides 13 capabilities that interface natively with Claude, ChatGPT, Cursor, and any MCP client. No middleware. No custom integration required.

Available Capabilities

get_beatmap_attributes get_beatmap_pack get_beatmap_scores get_beatmapset get_favourites get_me get_user_beatmap_score list_beatmap_packs list_discussion_posts list_discussion_votes list_discussions lookup_beatmap search_beatmapsets

Sifting through web pages for scores feels like pulling teeth.

Right now, if you want to compare your score on Map A against the top player's score on Map B, you open the Osu! site. You find Map A, check your performance tab (clicking 3 times). Then you close that and navigate to Map B’s leaderboard, scrolling until you find the high score. It takes context switching and copy-pasting just to get two numbers.

With this server, you tell your agent: 'Compare my best run on map X with the top player's score on map Y.' The agent runs `get_user_beatmap_score` and `get_beatmap_scores`, pulls both results into a single payload. You get the numbers instantly, right in your chat.

Osu! MCP Server: Get stats, scores, and data.

Previously, analyzing map difficulty meant opening external mod calculators or relying on community wiki pages. You'd have to manually input the base star count, then input 'DoubleTime,' and hope the calculation was correct. It’s a messy process with no single source of truth.

Now, you ask your agent: 'What happens if I apply DoubleTime to beatmap 987654?' The server runs `get_beatmap_attributes`, gives you the precise star increase, and provides the corrected AR and BPM. You don't calculate it; the data does.

Common Questions About Osu! MCP

How do I get my own player profile using the Osu! MCP Server? +

You run the get_me tool. It needs your identify scope permissions, but it pulls all the basic public data for you: your current rank and total PP score.

What is the difference between `lookup_beatmap` and `search_beatmapsets`? +

lookup_beatmap gives you metadata for a single, specific file (a map). search_beatmapsets finds entire collections or groupings of maps by keyword.

Can I calculate difficulty using the Osu! MCP Server? +

Yes. You use get_beatmap_attributes. Just pass in the map ID and the mod names (e.g., 'DoubleTime') to get the modified star rating.

Where do I find top scores for a beatmap? +

Use the get_beatmap_scores tool. You just need to provide the specific ID of the map you want the leaderboard for, and it returns the current top results.

What authentication method does the Osu! MCP Server use when calling tools like `get_user_beatmap_score`? +

It requires an Osu! Personal Access Token (PAT). You must provide this token during server setup for any tool that accesses user-specific data, ensuring your AI client can authenticate on your behalf.

How do I use `list_discussion_posts` or `list_discussion_votes` to track community feedback? +

These tools pull the discussion threads and vote counts associated with a beatmapset. You can feed this data into your AI agent for analysis, letting it summarize current mapping trends or highlight controversial points.

What does the tool `get_favourites` retrieve, and what is its purpose? +

This tool fetches a list of beatmapsets you have marked as favorites. It's useful for quickly reviewing content you intend to play again without manually checking your profile.

If I use `lookup_beatmap` with an invalid ID, what should I expect? +

The API handles invalid or nonexistent IDs by returning a structured error response. Your AI client can read this specific error code to confirm the beatmap doesn't exist before attempting further actions.

Can I calculate the difficulty of a beatmap with specific mods like DoubleTime or HardRock? +

Yes! Use the get_beatmap_attributes tool. You can provide the Beatmap ID and an array of mods to get the adjusted difficulty metrics like Star Rating, AR, and OD.

How do I find my own profile statistics? +

Simply run the get_me tool. It will return your public profile data, including your global rank, PP, and accuracy for your primary ruleset.

Is it possible to search for new beatmapsets by a specific artist? +

Yes, use the search_beatmapsets tool with a query string. For example, searching for 'Camellia' will return all relevant beatmapsets associated with that artist.

More in this category

You might also like

Built & Managed by Vinkius 30s setup 13 tools

We've already built the connector for Osu!. Just plug in your AI agents and start using Vinkius.

No hosting. No infrastructure. No complex setup.
All 13 tools are live and waiting. You're up and running in seconds.

Claude Claude
ChatGPT ChatGPT
Cursor Cursor
Gemini Gemini
Windsurf Windsurf
VS Code VS Code
JetBrains JetBrains
Vercel Vercel
+ other MCP clients

Vinkius gives your AI agents access to the full catalog of app connectors, all fully managed, secure, and enterprise-ready. One subscription, every tool you need.

Zero hosting required Full MCP catalog included Enterprise-grade security Auto-updated by Vinkius

Built, hosted, and secured by Vinkius. You just connect and go.