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Vinkius runs on VS Code Copilot

How to Use the Shotstack MCP in VS Code Copilot

Standardize video rendering pipelines for your team with VS Code Copilot and MCP Server.

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Shotstack MCP on Cursor AI Code Editor MCP Client Shotstack MCP on Claude Desktop App MCP Integration Shotstack MCP on OpenAI Agents SDK MCP Compatible Shotstack MCP on Visual Studio Code MCP Extension Client Shotstack MCP on GitHub Copilot AI Agent MCP Integration Shotstack MCP on Google Gemini AI MCP Integration Shotstack MCP on Lovable AI Development MCP Client Shotstack MCP on Mistral AI Agents MCP Compatible Shotstack MCP on Amazon AWS Bedrock MCP Support
MCP Servers — Included with Plan
Vinkius runs on VS Code Copilot

Connect Shotstack MCP to VS Code Copilot

Create your Vinkius account to connect Shotstack to VS Code Copilot — we handle the hosting, security, and runtime updates so you don't have to. No server setup required.

GDPR Included with Plan

Key Capabilities

Manage Video Rendering Pipelines via MCP Server

The team can initiate a render job by calling `render_video`. This returns an ID that the entire team uses to track progress. Developers write code using this standard process. Once rendering is done, they check status with `get_render_status`. This provides a single point of truth for all video generation outcomes.

Creating and Listing Shotstack Templates

Need to standardize ad formats? Use `create_video_template` to save the approved design structure. The entire team can then reference this template using `list_templates`. This ensures everyone works off the same, version-controlled asset definitions.

Handling Media Assets and History

All media assets must come through `ingest_media_source`. The tool handles uploading or fetching source content. You can review all history by calling `list_recent_renders`. For a specific job, run `list_assets_from_render` to pull every piece of output data.

Setup guide

Set up Shotstack MCP in VS Code Copilot

Prerequisites

  • VS Code 1.99 or later with GitHub Copilot extension
  • Active Vinkius subscription with a valid endpoint token
  1. 1

    Open MCP configuration

    Open the Command Palette (Cmd+Shift+P / Ctrl+Shift+P) and run "MCP: Add Server". Select HTTP (Streamable) as the server type. VS Code will create .vscode/mcp.json in your workspace.

  2. 2

    Add the Shotstack MCP

    Paste the JSON snippet shown on the right into your .vscode/mcp.json. Replace [YOUR_TOKEN_HERE] with your endpoint token from cloud.vinkius.com.

  3. 3

    Switch to Agent mode

    Open Copilot Chat (Cmd+Shift+I / Ctrl+Shift+I) and switch to Agent mode using the dropdown. MCP tools are only available in Agent mode — they do not appear in Edit or Ask modes.

  4. 4

    Verify the connection

    In the Copilot Chat input, type # to list available tools. You should see the Shotstack tools listed. Try asking: "List my recent Shotstack transactions" and Copilot will invoke them automatically.

.vscode/mcp.json
{
  "mcpServers": {
    "shotstack-mcp": {
      "url": "https://edge.vinkius.com/[YOUR_TOKEN_HERE]/mcp"
    }
  }
}

Independent Platform Disclaimer: Vinkius is an independent platform and is not affiliated with, endorsed by, sponsored by, verified by, or otherwise authorized by Shotstack. All third-party trademarks, logos, and brand names are the property of their respective owners. Their use on this website is strictly for informational purposes to identify service compatibility and interoperability.

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Common questions about Shotstack MCP in VS Code Copilot

Copilot uses the MCP Server tools like `render_video`. The team writes code that calls this function, guaranteeing everyone follows the same programmatic steps.
You use `list_assets_from_render` and pass the Job ID. This pulls all resulting files, making sure the team always knows what was generated.
Yes. You use `create_video_template` to save and version control your templates. The whole team can then see the approved list via `list_templates`.
The server manages uploaded asset metadata through `ingest_media_source`. Developers use `list_ingested_sources` to verify that all required inputs are present before running a render.
Use `get_render_status`. Pass the ID returned by the initial render call, and your code will reliably poll for completion, keeping the team updated.

Start using the Shotstack MCP today

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