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BattleMetrics MCP Server for Cline 12 tools — connect in under 2 minutes

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Cline is an autonomous AI coding agent inside VS Code that plans, executes, and iterates on tasks. Wire BattleMetrics through Vinkius and Cline gains direct access to every tool. from data retrieval to workflow automation. without leaving the terminal.

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Classic Setup·json
{
  "mcpServers": {
    "battlemetrics": {
      "url": "https://edge.vinkius.com/[YOUR_TOKEN_HERE]/mcp"
    }
  }
}
BattleMetrics
Fully ManagedVinkius Servers
60%Token savings
High SecurityEnterprise-grade
IAMAccess control
EU AI ActCompliant
DLPData protection
V8 IsolateSandboxed
Ed25519Audit chain
<40msKill switch
Stream every event to Splunk, Datadog, or your own webhook in real-time

* Every MCP server runs on Vinkius-managed infrastructure inside AWS - a purpose-built runtime with per-request V8 isolates, Ed25519 signed audit chains, and sub-40ms cold starts optimized for native MCP execution. See our infrastructure

About BattleMetrics MCP Server

Empower your AI agent to operate as a real-time intelligence layer over the global gaming server ecosystem with BattleMetrics, the industry-standard platform for game server monitoring. By connecting BattleMetrics to your agent, you transform complex server population analytics, player lookups, and ban auditing into natural conversation. Your agent can instantly search across thousands of tracked game servers, identify specific players, analyze population trends, and review ban records without navigating dashboards.

Cline operates autonomously inside VS Code. it reads your codebase, plans a strategy, and executes multi-step tasks including BattleMetrics tool calls without waiting for prompts between steps. Connect 12 tools through Vinkius and Cline can fetch data, generate code, and commit changes in a single autonomous run.

What you can do

  • Server Discovery — Search and filter game servers by name, game, or country. View live player counts, rank, IP address, and detailed metadata.
  • Player Lookups — Search the global player database by name and retrieve full profiles including identifiers, playtime stats, and linked servers.
  • Session Tracking — View a player's complete session history showing which servers they played on, join/leave times, and duration.
  • Population Analytics — Retrieve historical player count data for any server to analyze peak hours, activity trends, and growth patterns.
  • Ban Auditing — List and review bans from your organization, filter by server, and inspect ban reasons, scope, and expiry.
  • Leaderboards — Access time-based leaderboards for any server to identify the most active players.
  • Game Catalog — Browse all games tracked by BattleMetrics and get detailed ecosystem statistics.

The BattleMetrics MCP Server exposes 12 tools through the Vinkius. Connect it to Cline in under two minutes — no API keys to rotate, no infrastructure to provision, no vendor lock-in. Your configuration, your data, your control.

How to Connect BattleMetrics to Cline via MCP

Follow these steps to integrate the BattleMetrics MCP Server with Cline.

01

Open Cline MCP Settings

Click the MCP Servers icon in the Cline sidebar panel

02

Add remote server

Click "Add MCP Server" and paste the configuration above

03

Enable the server

Toggle the server switch to ON

04

Start using BattleMetrics

Ask Cline: "Using BattleMetrics, help me...". 12 tools available

Why Use Cline with the BattleMetrics MCP Server

Cline provides unique advantages when paired with BattleMetrics through the Model Context Protocol.

01

Cline operates autonomously. it reads your codebase, plans a strategy, and executes multi-step tasks including MCP tool calls without step-by-step prompts

02

Runs inside VS Code, so you get MCP tool access alongside your existing extensions, terminal, and version control in a single window

03

Cline can create, edit, and delete files based on MCP tool responses, enabling end-to-end automation from data retrieval to code generation

04

Transparent execution: every tool call and file change is shown in Cline's activity log for full visibility and approval before committing

BattleMetrics + Cline Use Cases

Practical scenarios where Cline combined with the BattleMetrics MCP Server delivers measurable value.

01

Autonomous feature building: tell Cline to fetch data from BattleMetrics and scaffold a complete module with types, handlers, and tests

02

Codebase refactoring: use BattleMetrics tools to validate live data while Cline restructures your code to match updated schemas

03

Automated testing: Cline fetches real responses from BattleMetrics and generates snapshot tests or mocks based on actual payloads

04

Incident response: query BattleMetrics for real-time status and let Cline generate hotfix patches based on the findings

BattleMetrics MCP Tools for Cline (12)

These 12 tools become available when you connect BattleMetrics to Cline via MCP:

01

get_ban

Returns the ban reason, banned player identifier, timestamps, expiry date, scope (server-level or organization-wide), and the administrator who issued the ban. Requires appropriate ban:read scope on the API token. Use this after identifying a ban ID from list_bans. Get details for a specific ban

02

get_game

Returns details such as the game name, the number of tracked servers and players, and game-specific metadata. Use this to get an overview of a game's ecosystem on BattleMetrics. Get details about a specific tracked game

03

get_player

Returns the player name, associated identifiers (Steam, EOS, etc.), time played statistics, linked servers, and recent activity. Use this after identifying a player ID from list_players or session history. Get detailed profile for a specific player

04

get_player_sessions

Each session shows which server the player was on, when they joined, when they left, and the session duration. Useful for auditing player activity, tracking playtime, or verifying presence on a specific server. Get session history for a specific player

05

get_server

Returns the server name, IP address, port, current player count, max players, rank, game details, map, status, and detailed metadata. Use this when the user already has a server ID and wants deep information. Get detailed information about a specific game server

06

get_server_leaderboard

Returns player names, IDs, and playtime duration. This is useful for identifying the most active or dedicated players on any tracked game server. Use page_number for pagination. Get the time-based leaderboard for a game server

07

get_server_player_count_history

Useful for analyzing population trends, peak hours, and server activity patterns over a given time range. If start and stop are omitted, the API returns recent history. Use ISO 8601 timestamps for the date range. Get player count history for a game server over time

08

list_bans

Each ban includes the ban reason, the banned player identifier, timestamps, expiry, and scope (server-level or organization-wide). Requires appropriate ban:read scope on the API token. Use page_number for pagination and optional server_id to filter bans from a specific server. List bans in your BattleMetrics organization

09

list_games

Returns each game's ID, display name, and metadata. Useful for discovering which games are available for server and player queries, and for getting the correct game identifier to use in server filters. List all games tracked by BattleMetrics

10

list_players

Use the search parameter to find players by name. Returns player names, IDs, and metadata. Results are paginated — use page_number to navigate. This is a powerful tool for looking up any player across all supported games. Search and list players across all tracked game servers

11

list_servers

Use the optional search parameter to find servers by name, or filter by game and country. Returns server name, IP, port, player count, rank, and game type. Results are paginated — use page_number to navigate through results. List game servers tracked by BattleMetrics

12

search_servers

Unlike the basic list_servers tool, this supports granular filtering by server name, game, country, minimum/maximum player count, rank range, and more. Returns matching servers with full metadata including name, IP, port, player count, rank, game type, map, and status. Use this when you need precise filtering to find specific servers. Results are paginated — use page_number to navigate. Search game servers with advanced filters

Example Prompts for BattleMetrics in Cline

Ready-to-use prompts you can give your Cline agent to start working with BattleMetrics immediately.

01

"Show me the most popular Rust servers in the US right now."

02

"Look up the player 'shroud' and show me their recent session history."

03

"Show me the player count trend for server ID 12345 over the last 7 days."

Troubleshooting BattleMetrics MCP Server with Cline

Common issues when connecting BattleMetrics to Cline through the Vinkius, and how to resolve them.

01

Server shows error in sidebar

Click the server name to see logs. Verify the URL and token are correct.

BattleMetrics + Cline FAQ

Common questions about integrating BattleMetrics MCP Server with Cline.

01

How does Cline connect to MCP servers?

Cline reads MCP server configurations from its settings panel in VS Code. Add the server URL and Cline discovers all available tools on initialization.
02

Can Cline run MCP tools without approval?

By default, Cline asks for confirmation before executing tool calls. You can configure auto-approval rules for trusted servers in the settings.
03

Does Cline support multiple MCP servers at once?

Yes. Configure as many servers as needed. Cline can use tools from different servers within the same autonomous task execution.

Connect BattleMetrics to Cline

Get your token, paste the configuration, and start using 12 tools in under 2 minutes. No API key management needed.