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BattleMetrics MCP Server for VS Code Copilot 12 tools — connect in under 2 minutes

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GitHub Copilot in VS Code is the most widely adopted AI coding assistant, embedded directly into the world's most popular code editor. With MCP support in Agent mode, Copilot can access external data and APIs to generate context-aware code grounded in real-time information.

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Classic Setup·json
{
  "mcpServers": {
    "battlemetrics": {
      "url": "https://edge.vinkius.com/[YOUR_TOKEN_HERE]/mcp"
    }
  }
}
BattleMetrics
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High SecurityEnterprise-grade
IAMAccess control
EU AI ActCompliant
DLPData protection
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Ed25519Audit chain
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Stream every event to Splunk, Datadog, or your own webhook in real-time

* Every MCP server runs on Vinkius-managed infrastructure inside AWS - a purpose-built runtime with per-request V8 isolates, Ed25519 signed audit chains, and sub-40ms cold starts optimized for native MCP execution. See our infrastructure

About BattleMetrics MCP Server

Empower your AI agent to operate as a real-time intelligence layer over the global gaming server ecosystem with BattleMetrics, the industry-standard platform for game server monitoring. By connecting BattleMetrics to your agent, you transform complex server population analytics, player lookups, and ban auditing into natural conversation. Your agent can instantly search across thousands of tracked game servers, identify specific players, analyze population trends, and review ban records without navigating dashboards.

GitHub Copilot Agent mode brings BattleMetrics data directly into your VS Code workflow. With a project-scoped config, the entire team shares access to 12 tools. Copilot queries live data, generates typed code, and writes tests from actual API responses, all without leaving the editor.

What you can do

  • Server Discovery — Search and filter game servers by name, game, or country. View live player counts, rank, IP address, and detailed metadata.
  • Player Lookups — Search the global player database by name and retrieve full profiles including identifiers, playtime stats, and linked servers.
  • Session Tracking — View a player's complete session history showing which servers they played on, join/leave times, and duration.
  • Population Analytics — Retrieve historical player count data for any server to analyze peak hours, activity trends, and growth patterns.
  • Ban Auditing — List and review bans from your organization, filter by server, and inspect ban reasons, scope, and expiry.
  • Leaderboards — Access time-based leaderboards for any server to identify the most active players.
  • Game Catalog — Browse all games tracked by BattleMetrics and get detailed ecosystem statistics.

The BattleMetrics MCP Server exposes 12 tools through the Vinkius. Connect it to VS Code Copilot in under two minutes — no API keys to rotate, no infrastructure to provision, no vendor lock-in. Your configuration, your data, your control.

How to Connect BattleMetrics to VS Code Copilot via MCP

Follow these steps to integrate the BattleMetrics MCP Server with VS Code Copilot.

01

Create MCP config

Create a .vscode/mcp.json file in your project root

02

Add the server config

Paste the JSON configuration above

03

Enable Agent mode

Open GitHub Copilot Chat and switch to Agent mode using the dropdown

04

Start using BattleMetrics

Ask Copilot: "Using BattleMetrics, help me...". 12 tools available

Why Use VS Code Copilot with the BattleMetrics MCP Server

GitHub Copilot for Visual Studio Code provides unique advantages when paired with BattleMetrics through the Model Context Protocol.

01

VS Code is used by over 70% of developers. adding MCP tools to Copilot means your team can leverage external data without leaving their primary editor

02

Project-scoped MCP configs (`.vscode/mcp.json`) let you commit server configurations to your repository, ensuring the entire team shares the same tool access

03

Copilot's Agent mode integrates MCP tools seamlessly with file editing, terminal commands, and workspace search in a single agentic loop

04

GitHub's enterprise compliance and audit features extend to MCP tool usage, providing visibility into how AI interacts with external services

BattleMetrics + VS Code Copilot Use Cases

Practical scenarios where VS Code Copilot combined with the BattleMetrics MCP Server delivers measurable value.

01

Live API integration: Copilot can query an MCP server, inspect the response schema, and generate typed API client code in the same step

02

DevSecOps workflows: security teams can give developers access to domain intelligence tools directly in their editor for real-time vulnerability assessment during code review

03

Data pipeline development: Copilot fetches sample data via MCP and generates transformation scripts, validators, and test fixtures from actual API responses

04

Documentation generation: Copilot queries available tools and auto-generates README sections, API reference docs, and usage examples

BattleMetrics MCP Tools for VS Code Copilot (12)

These 12 tools become available when you connect BattleMetrics to VS Code Copilot via MCP:

01

get_ban

Returns the ban reason, banned player identifier, timestamps, expiry date, scope (server-level or organization-wide), and the administrator who issued the ban. Requires appropriate ban:read scope on the API token. Use this after identifying a ban ID from list_bans. Get details for a specific ban

02

get_game

Returns details such as the game name, the number of tracked servers and players, and game-specific metadata. Use this to get an overview of a game's ecosystem on BattleMetrics. Get details about a specific tracked game

03

get_player

Returns the player name, associated identifiers (Steam, EOS, etc.), time played statistics, linked servers, and recent activity. Use this after identifying a player ID from list_players or session history. Get detailed profile for a specific player

04

get_player_sessions

Each session shows which server the player was on, when they joined, when they left, and the session duration. Useful for auditing player activity, tracking playtime, or verifying presence on a specific server. Get session history for a specific player

05

get_server

Returns the server name, IP address, port, current player count, max players, rank, game details, map, status, and detailed metadata. Use this when the user already has a server ID and wants deep information. Get detailed information about a specific game server

06

get_server_leaderboard

Returns player names, IDs, and playtime duration. This is useful for identifying the most active or dedicated players on any tracked game server. Use page_number for pagination. Get the time-based leaderboard for a game server

07

get_server_player_count_history

Useful for analyzing population trends, peak hours, and server activity patterns over a given time range. If start and stop are omitted, the API returns recent history. Use ISO 8601 timestamps for the date range. Get player count history for a game server over time

08

list_bans

Each ban includes the ban reason, the banned player identifier, timestamps, expiry, and scope (server-level or organization-wide). Requires appropriate ban:read scope on the API token. Use page_number for pagination and optional server_id to filter bans from a specific server. List bans in your BattleMetrics organization

09

list_games

Returns each game's ID, display name, and metadata. Useful for discovering which games are available for server and player queries, and for getting the correct game identifier to use in server filters. List all games tracked by BattleMetrics

10

list_players

Use the search parameter to find players by name. Returns player names, IDs, and metadata. Results are paginated — use page_number to navigate. This is a powerful tool for looking up any player across all supported games. Search and list players across all tracked game servers

11

list_servers

Use the optional search parameter to find servers by name, or filter by game and country. Returns server name, IP, port, player count, rank, and game type. Results are paginated — use page_number to navigate through results. List game servers tracked by BattleMetrics

12

search_servers

Unlike the basic list_servers tool, this supports granular filtering by server name, game, country, minimum/maximum player count, rank range, and more. Returns matching servers with full metadata including name, IP, port, player count, rank, game type, map, and status. Use this when you need precise filtering to find specific servers. Results are paginated — use page_number to navigate. Search game servers with advanced filters

Example Prompts for BattleMetrics in VS Code Copilot

Ready-to-use prompts you can give your VS Code Copilot agent to start working with BattleMetrics immediately.

01

"Show me the most popular Rust servers in the US right now."

02

"Look up the player 'shroud' and show me their recent session history."

03

"Show me the player count trend for server ID 12345 over the last 7 days."

Troubleshooting BattleMetrics MCP Server with VS Code Copilot

Common issues when connecting BattleMetrics to VS Code Copilot through the Vinkius, and how to resolve them.

01

MCP tools not available

Ensure you are in Agent mode in Copilot Chat. MCP tools only appear in Agent mode.

BattleMetrics + VS Code Copilot FAQ

Common questions about integrating BattleMetrics MCP Server with VS Code Copilot.

01

Which VS Code version supports MCP?

MCP support requires VS Code 1.99 or later with the GitHub Copilot extension. Ensure both are updated to the latest version. Older versions of Copilot may not expose the Agent mode toggle.
02

How do I switch to Agent mode?

Open the Copilot Chat panel and look for two mode options: "Ask" and "Agent". Click "Agent" to enable autonomous tool calling. In Ask mode, Copilot provides conversational answers but cannot invoke MCP tools.
03

Can I restrict which MCP tools Copilot can access?

Yes. VS Code shows a tool consent dialog before any MCP tool is invoked for the first time. You can also configure tool access policies at the organization level through GitHub Copilot settings.
04

Does MCP work in VS Code Remote or Codespaces?

Yes. MCP servers configured via .vscode/mcp.json work in Remote SSH, WSL, and GitHub Codespaces environments. The MCP connection is established from the remote host, so ensure the server URL is accessible from that environment.

Connect BattleMetrics to VS Code Copilot

Get your token, paste the configuration, and start using 12 tools in under 2 minutes. No API key management needed.