BattleMetrics MCP Server for CrewAI 12 tools — connect in under 2 minutes
Connect your CrewAI agents to BattleMetrics through Vinkius, pass the Edge URL in the `mcps` parameter and every BattleMetrics tool is auto-discovered at runtime. No credentials to manage, no infrastructure to maintain.
ASK AI ABOUT THIS MCP SERVER
Vinkius supports streamable HTTP and SSE.
from crewai import Agent, Task, Crew
agent = Agent(
role="BattleMetrics Specialist",
goal="Help users interact with BattleMetrics effectively",
backstory=(
"You are an expert at leveraging BattleMetrics tools "
"for automation and data analysis."
),
# Your Vinkius token. get it at cloud.vinkius.com
mcps=["https://edge.vinkius.com/[YOUR_TOKEN_HERE]/mcp"],
)
task = Task(
description=(
"Explore all available tools in BattleMetrics "
"and summarize their capabilities."
),
agent=agent,
expected_output=(
"A detailed summary of 12 available tools "
"and what they can do."
),
)
crew = Crew(agents=[agent], tasks=[task])
result = crew.kickoff()
print(result)
* Every MCP server runs on Vinkius-managed infrastructure inside AWS - a purpose-built runtime with per-request V8 isolates, Ed25519 signed audit chains, and sub-40ms cold starts optimized for native MCP execution. See our infrastructure
About BattleMetrics MCP Server
Empower your AI agent to operate as a real-time intelligence layer over the global gaming server ecosystem with BattleMetrics, the industry-standard platform for game server monitoring. By connecting BattleMetrics to your agent, you transform complex server population analytics, player lookups, and ban auditing into natural conversation. Your agent can instantly search across thousands of tracked game servers, identify specific players, analyze population trends, and review ban records without navigating dashboards.
When paired with CrewAI, BattleMetrics becomes a first-class tool in your multi-agent workflows. Each agent in the crew can call BattleMetrics tools autonomously, one agent queries data, another analyzes results, a third compiles reports, all orchestrated through Vinkius with zero configuration overhead.
What you can do
- Server Discovery — Search and filter game servers by name, game, or country. View live player counts, rank, IP address, and detailed metadata.
- Player Lookups — Search the global player database by name and retrieve full profiles including identifiers, playtime stats, and linked servers.
- Session Tracking — View a player's complete session history showing which servers they played on, join/leave times, and duration.
- Population Analytics — Retrieve historical player count data for any server to analyze peak hours, activity trends, and growth patterns.
- Ban Auditing — List and review bans from your organization, filter by server, and inspect ban reasons, scope, and expiry.
- Leaderboards — Access time-based leaderboards for any server to identify the most active players.
- Game Catalog — Browse all games tracked by BattleMetrics and get detailed ecosystem statistics.
The BattleMetrics MCP Server exposes 12 tools through the Vinkius. Connect it to CrewAI in under two minutes — no API keys to rotate, no infrastructure to provision, no vendor lock-in. Your configuration, your data, your control.
How to Connect BattleMetrics to CrewAI via MCP
Follow these steps to integrate the BattleMetrics MCP Server with CrewAI.
Install CrewAI
Run pip install crewai
Replace the token
Replace [YOUR_TOKEN_HERE] with your Vinkius token from cloud.vinkius.com
Customize the agent
Adjust the role, goal, and backstory to fit your use case
Run the crew
Run python crew.py. CrewAI auto-discovers 12 tools from BattleMetrics
Why Use CrewAI with the BattleMetrics MCP Server
CrewAI Multi-Agent Orchestration Framework provides unique advantages when paired with BattleMetrics through the Model Context Protocol.
Multi-agent collaboration lets you decompose complex workflows into specialized roles, one agent researches, another analyzes, a third generates reports, each with access to MCP tools
CrewAI's native MCP integration requires zero adapter code: pass Vinkius Edge URL directly in the `mcps` parameter and agents auto-discover every available tool at runtime
Built-in task delegation and shared memory mean agents can pass context between steps without manual state management, enabling multi-hop reasoning across tool calls
Sequential and hierarchical crew patterns map naturally to real-world workflows: enumerate subdomains → analyze DNS history → check WHOIS records → compile findings into actionable reports
BattleMetrics + CrewAI Use Cases
Practical scenarios where CrewAI combined with the BattleMetrics MCP Server delivers measurable value.
Automated multi-step research: a reconnaissance agent queries BattleMetrics for raw data, then a second analyst agent cross-references findings and flags anomalies. all without human handoff
Scheduled intelligence reports: set up a crew that periodically queries BattleMetrics, analyzes trends over time, and generates executive briefings in markdown or PDF format
Multi-source enrichment pipelines: chain BattleMetrics tools with other MCP servers in the same crew, letting agents correlate data across multiple providers in a single workflow
Compliance and audit automation: a compliance agent queries BattleMetrics against predefined policy rules, generates deviation reports, and routes findings to the appropriate team
BattleMetrics MCP Tools for CrewAI (12)
These 12 tools become available when you connect BattleMetrics to CrewAI via MCP:
get_ban
Returns the ban reason, banned player identifier, timestamps, expiry date, scope (server-level or organization-wide), and the administrator who issued the ban. Requires appropriate ban:read scope on the API token. Use this after identifying a ban ID from list_bans. Get details for a specific ban
get_game
Returns details such as the game name, the number of tracked servers and players, and game-specific metadata. Use this to get an overview of a game's ecosystem on BattleMetrics. Get details about a specific tracked game
get_player
Returns the player name, associated identifiers (Steam, EOS, etc.), time played statistics, linked servers, and recent activity. Use this after identifying a player ID from list_players or session history. Get detailed profile for a specific player
get_player_sessions
Each session shows which server the player was on, when they joined, when they left, and the session duration. Useful for auditing player activity, tracking playtime, or verifying presence on a specific server. Get session history for a specific player
get_server
Returns the server name, IP address, port, current player count, max players, rank, game details, map, status, and detailed metadata. Use this when the user already has a server ID and wants deep information. Get detailed information about a specific game server
get_server_leaderboard
Returns player names, IDs, and playtime duration. This is useful for identifying the most active or dedicated players on any tracked game server. Use page_number for pagination. Get the time-based leaderboard for a game server
get_server_player_count_history
Useful for analyzing population trends, peak hours, and server activity patterns over a given time range. If start and stop are omitted, the API returns recent history. Use ISO 8601 timestamps for the date range. Get player count history for a game server over time
list_bans
Each ban includes the ban reason, the banned player identifier, timestamps, expiry, and scope (server-level or organization-wide). Requires appropriate ban:read scope on the API token. Use page_number for pagination and optional server_id to filter bans from a specific server. List bans in your BattleMetrics organization
list_games
Returns each game's ID, display name, and metadata. Useful for discovering which games are available for server and player queries, and for getting the correct game identifier to use in server filters. List all games tracked by BattleMetrics
list_players
Use the search parameter to find players by name. Returns player names, IDs, and metadata. Results are paginated — use page_number to navigate. This is a powerful tool for looking up any player across all supported games. Search and list players across all tracked game servers
list_servers
Use the optional search parameter to find servers by name, or filter by game and country. Returns server name, IP, port, player count, rank, and game type. Results are paginated — use page_number to navigate through results. List game servers tracked by BattleMetrics
search_servers
Unlike the basic list_servers tool, this supports granular filtering by server name, game, country, minimum/maximum player count, rank range, and more. Returns matching servers with full metadata including name, IP, port, player count, rank, game type, map, and status. Use this when you need precise filtering to find specific servers. Results are paginated — use page_number to navigate. Search game servers with advanced filters
Example Prompts for BattleMetrics in CrewAI
Ready-to-use prompts you can give your CrewAI agent to start working with BattleMetrics immediately.
"Show me the most popular Rust servers in the US right now."
"Look up the player 'shroud' and show me their recent session history."
"Show me the player count trend for server ID 12345 over the last 7 days."
Troubleshooting BattleMetrics MCP Server with CrewAI
Common issues when connecting BattleMetrics to CrewAI through the Vinkius, and how to resolve them.
MCP tools not discovered
Agent not using tools
Timeout errors
Rate limiting or 429 errors
BattleMetrics + CrewAI FAQ
Common questions about integrating BattleMetrics MCP Server with CrewAI.
How does CrewAI discover and connect to MCP tools?
tools/list method. This means tools are always fresh and reflect the server's current capabilities. No tool schemas need to be hardcoded.Can different agents in the same crew use different MCP servers?
mcps list, so you can assign specific servers to specific roles. For example, a reconnaissance agent might use a domain intelligence server while an analysis agent uses a vulnerability database server.What happens when an MCP tool call fails during a crew run?
Can CrewAI agents call multiple MCP tools in parallel?
process=Process.parallel, each calling different MCP tools concurrently. This is ideal for workflows where separate data sources need to be queried simultaneously.Can I run CrewAI crews on a schedule (cron)?
crew.kickoff() method runs synchronously by default, making it straightforward to integrate into existing pipelines.Connect BattleMetrics with your favorite client
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Connect BattleMetrics to CrewAI
Get your token, paste the configuration, and start using 12 tools in under 2 minutes. No API key management needed.
