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How to Use the CurseForge MCP in AutoGen

Let AutoGen agents debate and select the perfect CurseForge modpack configurations through automated consensus.

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Connect CurseForge MCP to AutoGen

Create your Vinkius account to connect CurseForge to AutoGen and route execution through our secure gateway. The platform manages server hosting, runtime updates, and security layers. Configuration requires no manual server provisioning.

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Resolve mod conflicts using AutoGen agent debates

The `get_fingerprints_matches` tool identifies exact mod files from local hash lists. An AutoGen analyst agent uses this data to map out your current game setup. A second QA agent can then debate compatibility issues by comparing files. Together, they negotiate which conflicting files need to be replaced.

Automate game version checks with this CurseForge MCP Server

This CurseForge MCP Server delivers real-time game version metadata directly to your AutoGen conversation thread. It allows agents to verify game environments dynamically. By calling `list_game_version_types`, one agent establishes the target environment. Another agent then filters compatible files to ensure no broken versions enter the draft.

Let agents negotiate CurseForge downloads

The `get_mod_file_download_url` tool retrieves secure download links for mod files over this MCP setup. In an AutoGen group chat, a security agent can inspect this URL before a download agent executes it. They cross-reference the file using `get_mod_file` to verify file sizes and release dates. The download only proceeds once both agents agree the file is safe and correct.

Setup guide

Set up CurseForge MCP in AutoGen

Prerequisites

  • Python 3.10+ installed
  • autogen-ext[mcp] package
  • Active Vinkius subscription with a valid endpoint token
  1. 1

    Install AutoGen with MCP

    Run pip install "autogen-ext[mcp]" autogen-agentchat. The MCP extension includes mcp_server_tools for stateless tool access.

  2. 2

    Fetch tools from the MCP

    Call mcp_server_tools(SseServerParams(url=...)) with your Vinkius endpoint. Replace [YOUR_TOKEN_HERE] with your token from cloud.vinkius.com.

  3. 3

    Run your agent

    Pass the tools to AssistantAgent and call agent.run(). The agent invokes CurseForge tools and returns structured results.

agent.py
from autogen_ext.tools.mcp import SseServerParams, mcp_server_tools
from autogen_agentchat.agents import AssistantAgent
from autogen_ext.models.openai import OpenAIChatCompletionClient

server_params = SseServerParams(
    url="https://edge.vinkius.com/[YOUR_TOKEN_HERE]/mcp"
)

tools = await mcp_server_tools(server_params)

agent = AssistantAgent(
    name="CurseForge_assistant",
    model_client=OpenAIChatCompletionClient(model="gpt-4o"),
    tools=tools,
)

result = await agent.run("List recent CurseForge data")
print(result.messages[-1].content)

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Common questions about CurseForge MCP in AutoGen

One agent uses `search_mods` to find candidates based on user prompts. It passes the results to a critic agent, which evaluates the descriptions and decides which mod IDs to inspect further.
Yes, agents use `get_fingerprints_matches_fuzzy` to identify modified or corrupted local files. The agents then discuss whether to keep the modified files or replace them with clean versions.
Import the tools using the AutoGen MCP adapter and pass them to your AssistantAgent constructor. The adapter automatically translates the schema for tools like `get_mod` so agents can call them during conversations.
An agent calls `get_game` to fetch the specific rules and structure of a game. It shares this context in the group chat so other agents know how to parse categories and versions.
No. When your agents run fingerprint matching, the hashes are sent over a secure, encrypted connection managed by the Vinkius MCP platform. Your local mod files and directory structures are never uploaded or exposed to third parties.

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