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How to Use the CurseForge MCP in Cursor

Build modpack managers and gaming tools with live CurseForge data inside Cursor.

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Connect CurseForge MCP to Cursor

Create your Vinkius account to connect CurseForge to Cursor and route execution through our secure gateway. The platform manages server hosting, runtime updates, and security layers. Configuration requires no manual server provisioning.

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Generate accurate modding code in Cursor

Write code that interacts with the CurseForge API without relying on outdated documentation. This MCP toolset uses `get_game` and `list_games` to inspect valid game targets and write precise integration scripts. Instead of guessing JSON structures, your agent pulls live schemas using `list_categories` to write perfect mod-filtering code on your first try.

Debug local mod directories using the MCP Server

Let your Cursor agent inspect your local modpack folders and match them against online databases. It runs `get_fingerprints_matches` to identify local files and automatically draft update scripts. If you have custom or renamed jars, the agent uses `get_fingerprints_matches_fuzzy` to find the closest match, then writes code to download the correct updates.

Automate modpack manifest generation

Building a CurseForge modpack manifest requires precise file IDs and project IDs. This MCP setup calls `get_mods_batch` and `get_files_batch` to grab this data and write your manifest.json automatically. You can even have the agent fetch the latest changelogs using `get_mod_file_changelog` to auto-generate release notes for your users.

Setup guide

Set up CurseForge MCP in Cursor

Prerequisites

  • Cursor installed (macOS, Windows, or Linux)
  • Active Vinkius subscription with a valid endpoint token
  1. 1

    Open MCP Settings

    Go to Cursor Settings → MCP or open the Command Palette (Cmd+Shift+P / Ctrl+Shift+P) and search for "MCP: Add Server".

  2. 2

    Add the CurseForge MCP

    Cursor will create or open .cursor/mcp.json in your project root. Paste the JSON snippet on the right. Replace [YOUR_TOKEN_HERE] with your endpoint token from cloud.vinkius.com.

  3. 3

    Enable Agent mode

    Open Composer (Cmd+I / Ctrl+I) and switch to Agent mode using the dropdown at the top. MCP tools are only available in Agent mode.

  4. 4

    Verify the connection

    Ask Cursor something like "List my recent CurseForge transactions." If the MCP tools are loaded correctly, Cursor will call the CurseForge tools automatically. You can also check Settings → MCP for a green status indicator.

.cursor/mcp.json
{
  "mcpServers": {
    "curseforge-mcp": {
      "url": "https://edge.vinkius.com/[YOUR_TOKEN_HERE]/mcp"
    }
  }
}

Independent Platform Disclaimer: Vinkius is an independent platform and is not affiliated with, endorsed by, sponsored by, verified by, or otherwise authorized by CurseForge. All third-party trademarks, logos, and brand names are the property of their respective owners. Their use on this website is strictly for informational purposes to identify service compatibility and interoperability.

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Common questions about CurseForge MCP in Cursor

Add the server configuration to your config file in your project root or global settings. Once configured, enable Agent mode in chat to let Cursor call the tools.
Yes. Cursor calls the download URL tool to get signed URLs, then generates the exact curl or node scripts to download the files to your project folder.
The agent uses the file listing tools to fetch file histories, allowing it to write precise dependency-solving algorithms directly into your codebase.
Yes, you can ask Cursor to search for specific gameplay mechanics. It will call the search tools and present a structured list of matching projects inside the editor.
The server only processes game metadata, mod file IDs, and file fingerprints. No personal game data or source code is ever sent to CurseForge.

Start using the CurseForge MCP today

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Built & Managed by Vinkius 30s setup 17 tools

We've already built the connector for CurseForge. Just plug in your AI agents and start using Vinkius.

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