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How to Use the CurseForge MCP in VS Code Copilot

Collaborate on gaming tools and modpacks with CurseForge data inside VS Code Copilot.

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VS Code Copilot

Connect CurseForge MCP to VS Code Copilot

Create your Vinkius account to connect CurseForge to VS Code Copilot and route execution through our secure gateway. The platform manages server hosting, runtime updates, and security layers. Configuration requires no manual server provisioning.

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Share CurseForge mod data across your entire dev team

Commit your server configuration to your repo so every developer on the team gets instant access. This MCP utility uses `list_games` and `get_game` to let anyone query game details directly from the editor. This shared setup means your team can write consistent modding tools, using `list_categories` to ensure everyone uses the same game taxonomy.

Automate changelog scraping with this MCP Server

Keep your team updated on mod updates without leaving VS Code. Copilot calls `get_mod_file_changelog` to pull the latest HTML changelogs directly into your workspace. The agent can then parse this HTML and format it into markdown files, using `get_mod_file` to append version numbers and release dates automatically.

Verify mod file integrity during development

Ensure your local development files match the production CurseForge builds. This MCP connection calls `get_fingerprints_matches` to verify local file hashes against the database. If there are minor discrepancies, the agent uses `get_fingerprints_matches_fuzzy` to warn you about modified files, preventing broken builds before you commit.

Setup guide

Set up CurseForge MCP in VS Code Copilot

Prerequisites

  • VS Code 1.99 or later with GitHub Copilot extension
  • Active Vinkius subscription with a valid endpoint token
  1. 1

    Open MCP configuration

    Open the Command Palette (Cmd+Shift+P / Ctrl+Shift+P) and run "MCP: Add Server". Select HTTP (Streamable) as the server type. VS Code will create .vscode/mcp.json in your workspace.

  2. 2

    Add the CurseForge MCP

    Paste the JSON snippet shown on the right into your .vscode/mcp.json. Replace [YOUR_TOKEN_HERE] with your endpoint token from cloud.vinkius.com.

  3. 3

    Switch to Agent mode

    Open Copilot Chat (Cmd+Shift+I / Ctrl+Shift+I) and switch to Agent mode using the dropdown. MCP tools are only available in Agent mode — they do not appear in Edit or Ask modes.

  4. 4

    Verify the connection

    In the Copilot Chat input, type # to list available tools. You should see the CurseForge tools listed. Try asking: "List my recent CurseForge transactions" and Copilot will invoke them automatically.

.vscode/mcp.json
{
  "mcpServers": {
    "curseforge-mcp": {
      "url": "https://edge.vinkius.com/[YOUR_TOKEN_HERE]/mcp"
    }
  }
}

Independent Platform Disclaimer: Vinkius is an independent platform and is not affiliated with, endorsed by, sponsored by, verified by, or otherwise authorized by CurseForge. All third-party trademarks, logos, and brand names are the property of their respective owners. Their use on this website is strictly for informational purposes to identify service compatibility and interoperability.

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Common questions about CurseForge MCP in VS Code Copilot

Save the server details in your shared configuration file and commit it to your Git repository. Every team member with the Copilot extension will instantly have access to the modding tools.
Yes. Copilot uses the search and file listing tools to find files matching your criteria and outputs the exact file IDs for your build scripts.
Yes, the agent can call the batch tools to fetch details for dozens of mods at once, saving your team from making individual API requests.
You can store your CurseForge API key as an environment variable or in your user-level configuration, keeping it secure and out of your shared repository.
This server only processes cryptographic file hashes (fingerprints) and public mod metadata. Your source code and private keys remain completely local to your VS Code environment.

Start using the CurseForge MCP today

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