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Riot Games MCP Server for Cline 12 tools — connect in under 2 minutes

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Cline is an autonomous AI coding agent inside VS Code that plans, executes, and iterates on tasks. Wire Riot Games through Vinkius and Cline gains direct access to every tool. from data retrieval to workflow automation. without leaving the terminal.

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Classic Setup·json
{
  "mcpServers": {
    "riot-games": {
      "url": "https://edge.vinkius.com/[YOUR_TOKEN_HERE]/mcp"
    }
  }
}
Riot Games
Fully ManagedVinkius Servers
60%Token savings
High SecurityEnterprise-grade
IAMAccess control
EU AI ActCompliant
DLPData protection
V8 IsolateSandboxed
Ed25519Audit chain
<40msKill switch
Stream every event to Splunk, Datadog, or your own webhook in real-time

* Every MCP server runs on Vinkius-managed infrastructure inside AWS - a purpose-built runtime with per-request V8 isolates, Ed25519 signed audit chains, and sub-40ms cold starts optimized for native MCP execution. See our infrastructure

About Riot Games MCP Server

Connect to Riot Games API and access League of Legends player data through natural conversation.

Cline operates autonomously inside VS Code. it reads your codebase, plans a strategy, and executes multi-step tasks including Riot Games tool calls without waiting for prompts between steps. Connect 12 tools through Vinkius and Cline can fetch data, generate code, and commit changes in a single autonomous run.

What you can do

  • Player Lookup — Find any player by Riot ID (game name + tag line) and get their PUUID
  • Summoner Profile — Get summoner level, profile icon and account details
  • Match History — Browse recent matches with full details (KDA, items, runes, gold, damage)
  • Ranked Stats — Check current rank, tier, LP and win/loss records for all queues
  • Champion Masteries — View champion mastery levels, points and tokens
  • Live Games — Check if a player is currently in-game with team compositions and bans
  • Featured Games — Browse high-elo live games currently in progress
  • Champion Data — Get full champion info including abilities, stats, lore and skins

The Riot Games MCP Server exposes 12 tools through the Vinkius. Connect it to Cline in under two minutes — no API keys to rotate, no infrastructure to provision, no vendor lock-in. Your configuration, your data, your control.

How to Connect Riot Games to Cline via MCP

Follow these steps to integrate the Riot Games MCP Server with Cline.

01

Open Cline MCP Settings

Click the MCP Servers icon in the Cline sidebar panel

02

Add remote server

Click "Add MCP Server" and paste the configuration above

03

Enable the server

Toggle the server switch to ON

04

Start using Riot Games

Ask Cline: "Using Riot Games, help me...". 12 tools available

Why Use Cline with the Riot Games MCP Server

Cline provides unique advantages when paired with Riot Games through the Model Context Protocol.

01

Cline operates autonomously. it reads your codebase, plans a strategy, and executes multi-step tasks including MCP tool calls without step-by-step prompts

02

Runs inside VS Code, so you get MCP tool access alongside your existing extensions, terminal, and version control in a single window

03

Cline can create, edit, and delete files based on MCP tool responses, enabling end-to-end automation from data retrieval to code generation

04

Transparent execution: every tool call and file change is shown in Cline's activity log for full visibility and approval before committing

Riot Games + Cline Use Cases

Practical scenarios where Cline combined with the Riot Games MCP Server delivers measurable value.

01

Autonomous feature building: tell Cline to fetch data from Riot Games and scaffold a complete module with types, handlers, and tests

02

Codebase refactoring: use Riot Games tools to validate live data while Cline restructures your code to match updated schemas

03

Automated testing: Cline fetches real responses from Riot Games and generates snapshot tests or mocks based on actual payloads

04

Incident response: query Riot Games for real-time status and let Cline generate hotfix patches based on the findings

Riot Games MCP Tools for Cline (12)

These 12 tools become available when you connect Riot Games to Cline via MCP:

01

get_account_by_puuid

Returns game name, tag line and account metadata. Get player account details by PUUID

02

get_account_by_riot_id

Returns the PUUID (Player Universally Unique Identifier), game name, tag line and account metadata. The PUUID is required for most other API calls. Get player account by Riot ID (game name + tag line)

03

get_active_game

Returns game mode, game type, banned champions, all players with their champions, summoner spells, runes and team info. Returns 404 if the summoner is not in a game. Platform codes: br1, na1, euw1, eun1, kr, jp1, oc1, la1, la2, tr1, ru. Get current live game for a summoner

04

get_champion_details

Uses Data Dragon (static data, no API key needed). Get detailed info for a specific champion

05

get_champion_masteries

Returns champion ID, mastery level (1-7), mastery points, last play time, chest earned status and tokens needed for next level. Platform codes: br1, na1, euw1, eun1, kr, jp1, oc1, la1, la2, tr1, ru. Get champion mastery data for a player

06

get_champions

Uses Data Dragon (static data, no API key needed). Optional version (e.g. "14.1.1") and locale (e.g. "en_US", "pt_BR"). Get all League of Legends champions

07

get_featured_games

Returns game mode, banned champions, all players with their champions, summoner spells and game length. Platform codes: br1, na1, euw1, eun1, kr, jp1, oc1, la1, la2, tr1, ru. Get currently featured games (high elo live games)

08

get_league_entries

Returns tier (IRON, BRONZE, SILVER, GOLD, PLATINUM, EMERALD, DIAMOND, MASTER, GRANDMASTER, CHALLENGER), rank (I-IV), LP, wins, losses and hot/streak info. Platform codes: br1, na1, euw1, eun1, kr, jp1, oc1, la1, la2, tr1, ru. Get ranked league entries for a summoner

09

get_match

Requires the regional routing where the match was played (americas, europe, asia, sea). Get detailed match data by match ID

10

get_match_ids

Returns up to 20 match IDs by default. Use count (1-100) to get more matches and start for pagination. Regional routing: americas (NA, BR, LAN, LAS), europe (EUW, EUNE, TR, RU), asia (KR, JP), sea (PH, SG, TH, TW, VN, OCE). Get match history (match IDs) for a player

11

get_summoner_by_id

Returns summoner level, profile icon ID, revision date and account ID. Platform codes: br1, na1, euw1, eun1, kr, jp1, oc1, la1, la2, tr1, ru. Get League of Legends summoner profile by summoner ID

12

get_summoner_by_puuid

The summoner ID is needed for league and spectator queries. Platform codes: br1, na1, euw1, eun1, kr, jp1, oc1, la1, la2, tr1, ru. Get League of Legends summoner profile by PUUID

Example Prompts for Riot Games in Cline

Ready-to-use prompts you can give your Cline agent to start working with Riot Games immediately.

01

"Find the summoner Faker on KR server."

02

"What's Faker's ranked stats on KR?"

03

"Get Faker's last 5 match IDs."

Troubleshooting Riot Games MCP Server with Cline

Common issues when connecting Riot Games to Cline through the Vinkius, and how to resolve them.

01

Server shows error in sidebar

Click the server name to see logs. Verify the URL and token are correct.

Riot Games + Cline FAQ

Common questions about integrating Riot Games MCP Server with Cline.

01

How does Cline connect to MCP servers?

Cline reads MCP server configurations from its settings panel in VS Code. Add the server URL and Cline discovers all available tools on initialization.
02

Can Cline run MCP tools without approval?

By default, Cline asks for confirmation before executing tool calls. You can configure auto-approval rules for trusted servers in the settings.
03

Does Cline support multiple MCP servers at once?

Yes. Configure as many servers as needed. Cline can use tools from different servers within the same autonomous task execution.

Connect Riot Games to Cline

Get your token, paste the configuration, and start using 12 tools in under 2 minutes. No API key management needed.