Riot Games MCP Server for VS Code Copilot 12 tools — connect in under 2 minutes
GitHub Copilot in VS Code is the most widely adopted AI coding assistant, embedded directly into the world's most popular code editor. With MCP support in Agent mode, Copilot can access external data and APIs to generate context-aware code grounded in real-time information.
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{
"mcpServers": {
"riot-games": {
"url": "https://edge.vinkius.com/[YOUR_TOKEN_HERE]/mcp"
}
}
}
* Every MCP server runs on Vinkius-managed infrastructure inside AWS - a purpose-built runtime with per-request V8 isolates, Ed25519 signed audit chains, and sub-40ms cold starts optimized for native MCP execution. See our infrastructure
About Riot Games MCP Server
Connect to Riot Games API and access League of Legends player data through natural conversation.
GitHub Copilot Agent mode brings Riot Games data directly into your VS Code workflow. With a project-scoped config, the entire team shares access to 12 tools. Copilot queries live data, generates typed code, and writes tests from actual API responses, all without leaving the editor.
What you can do
- Player Lookup — Find any player by Riot ID (game name + tag line) and get their PUUID
- Summoner Profile — Get summoner level, profile icon and account details
- Match History — Browse recent matches with full details (KDA, items, runes, gold, damage)
- Ranked Stats — Check current rank, tier, LP and win/loss records for all queues
- Champion Masteries — View champion mastery levels, points and tokens
- Live Games — Check if a player is currently in-game with team compositions and bans
- Featured Games — Browse high-elo live games currently in progress
- Champion Data — Get full champion info including abilities, stats, lore and skins
The Riot Games MCP Server exposes 12 tools through the Vinkius. Connect it to VS Code Copilot in under two minutes — no API keys to rotate, no infrastructure to provision, no vendor lock-in. Your configuration, your data, your control.
How to Connect Riot Games to VS Code Copilot via MCP
Follow these steps to integrate the Riot Games MCP Server with VS Code Copilot.
Create MCP config
Create a .vscode/mcp.json file in your project root
Add the server config
Paste the JSON configuration above
Enable Agent mode
Open GitHub Copilot Chat and switch to Agent mode using the dropdown
Start using Riot Games
Ask Copilot: "Using Riot Games, help me...". 12 tools available
Why Use VS Code Copilot with the Riot Games MCP Server
GitHub Copilot for Visual Studio Code provides unique advantages when paired with Riot Games through the Model Context Protocol.
VS Code is used by over 70% of developers. adding MCP tools to Copilot means your team can leverage external data without leaving their primary editor
Project-scoped MCP configs (`.vscode/mcp.json`) let you commit server configurations to your repository, ensuring the entire team shares the same tool access
Copilot's Agent mode integrates MCP tools seamlessly with file editing, terminal commands, and workspace search in a single agentic loop
GitHub's enterprise compliance and audit features extend to MCP tool usage, providing visibility into how AI interacts with external services
Riot Games + VS Code Copilot Use Cases
Practical scenarios where VS Code Copilot combined with the Riot Games MCP Server delivers measurable value.
Live API integration: Copilot can query an MCP server, inspect the response schema, and generate typed API client code in the same step
DevSecOps workflows: security teams can give developers access to domain intelligence tools directly in their editor for real-time vulnerability assessment during code review
Data pipeline development: Copilot fetches sample data via MCP and generates transformation scripts, validators, and test fixtures from actual API responses
Documentation generation: Copilot queries available tools and auto-generates README sections, API reference docs, and usage examples
Riot Games MCP Tools for VS Code Copilot (12)
These 12 tools become available when you connect Riot Games to VS Code Copilot via MCP:
get_account_by_puuid
Returns game name, tag line and account metadata. Get player account details by PUUID
get_account_by_riot_id
Returns the PUUID (Player Universally Unique Identifier), game name, tag line and account metadata. The PUUID is required for most other API calls. Get player account by Riot ID (game name + tag line)
get_active_game
Returns game mode, game type, banned champions, all players with their champions, summoner spells, runes and team info. Returns 404 if the summoner is not in a game. Platform codes: br1, na1, euw1, eun1, kr, jp1, oc1, la1, la2, tr1, ru. Get current live game for a summoner
get_champion_details
Uses Data Dragon (static data, no API key needed). Get detailed info for a specific champion
get_champion_masteries
Returns champion ID, mastery level (1-7), mastery points, last play time, chest earned status and tokens needed for next level. Platform codes: br1, na1, euw1, eun1, kr, jp1, oc1, la1, la2, tr1, ru. Get champion mastery data for a player
get_champions
Uses Data Dragon (static data, no API key needed). Optional version (e.g. "14.1.1") and locale (e.g. "en_US", "pt_BR"). Get all League of Legends champions
get_featured_games
Returns game mode, banned champions, all players with their champions, summoner spells and game length. Platform codes: br1, na1, euw1, eun1, kr, jp1, oc1, la1, la2, tr1, ru. Get currently featured games (high elo live games)
get_league_entries
Returns tier (IRON, BRONZE, SILVER, GOLD, PLATINUM, EMERALD, DIAMOND, MASTER, GRANDMASTER, CHALLENGER), rank (I-IV), LP, wins, losses and hot/streak info. Platform codes: br1, na1, euw1, eun1, kr, jp1, oc1, la1, la2, tr1, ru. Get ranked league entries for a summoner
get_match
Requires the regional routing where the match was played (americas, europe, asia, sea). Get detailed match data by match ID
get_match_ids
Returns up to 20 match IDs by default. Use count (1-100) to get more matches and start for pagination. Regional routing: americas (NA, BR, LAN, LAS), europe (EUW, EUNE, TR, RU), asia (KR, JP), sea (PH, SG, TH, TW, VN, OCE). Get match history (match IDs) for a player
get_summoner_by_id
Returns summoner level, profile icon ID, revision date and account ID. Platform codes: br1, na1, euw1, eun1, kr, jp1, oc1, la1, la2, tr1, ru. Get League of Legends summoner profile by summoner ID
get_summoner_by_puuid
The summoner ID is needed for league and spectator queries. Platform codes: br1, na1, euw1, eun1, kr, jp1, oc1, la1, la2, tr1, ru. Get League of Legends summoner profile by PUUID
Example Prompts for Riot Games in VS Code Copilot
Ready-to-use prompts you can give your VS Code Copilot agent to start working with Riot Games immediately.
"Find the summoner Faker on KR server."
"What's Faker's ranked stats on KR?"
"Get Faker's last 5 match IDs."
Troubleshooting Riot Games MCP Server with VS Code Copilot
Common issues when connecting Riot Games to VS Code Copilot through the Vinkius, and how to resolve them.
MCP tools not available
Riot Games + VS Code Copilot FAQ
Common questions about integrating Riot Games MCP Server with VS Code Copilot.
Which VS Code version supports MCP?
How do I switch to Agent mode?
Can I restrict which MCP tools Copilot can access?
Does MCP work in VS Code Remote or Codespaces?
.vscode/mcp.json work in Remote SSH, WSL, and GitHub Codespaces environments. The MCP connection is established from the remote host, so ensure the server URL is accessible from that environment.Connect Riot Games with your favorite client
Step-by-step setup guides for every MCP-compatible client and framework:
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Microsoft's framework for multi-agent collaborative conversations.
Connect Riot Games to VS Code Copilot
Get your token, paste the configuration, and start using 12 tools in under 2 minutes. No API key management needed.
