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Riot Games MCP Server for Windsurf 12 tools — connect in under 2 minutes

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Windsurf brings agentic AI coding to a purpose-built IDE. Connect Riot Games through Vinkius and Cascade will auto-discover every tool. ask questions, generate code, and act on live data without leaving your editor.

Vinkius supports streamable HTTP and SSE.

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Classic Setup·json
{
  "mcpServers": {
    "riot-games": {
      "url": "https://edge.vinkius.com/[YOUR_TOKEN_HERE]/mcp"
    }
  }
}
Riot Games
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* Every MCP server runs on Vinkius-managed infrastructure inside AWS - a purpose-built runtime with per-request V8 isolates, Ed25519 signed audit chains, and sub-40ms cold starts optimized for native MCP execution. See our infrastructure

About Riot Games MCP Server

Connect to Riot Games API and access League of Legends player data through natural conversation.

Windsurf's Cascade agent chains multiple Riot Games tool calls autonomously. query data, analyze results, and generate code in a single agentic session. Paste Vinkius Edge URL, reload, and all 12 tools are immediately available. Real-time tool feedback appears inline, so you see API responses directly in your editor.

What you can do

  • Player Lookup — Find any player by Riot ID (game name + tag line) and get their PUUID
  • Summoner Profile — Get summoner level, profile icon and account details
  • Match History — Browse recent matches with full details (KDA, items, runes, gold, damage)
  • Ranked Stats — Check current rank, tier, LP and win/loss records for all queues
  • Champion Masteries — View champion mastery levels, points and tokens
  • Live Games — Check if a player is currently in-game with team compositions and bans
  • Featured Games — Browse high-elo live games currently in progress
  • Champion Data — Get full champion info including abilities, stats, lore and skins

The Riot Games MCP Server exposes 12 tools through the Vinkius. Connect it to Windsurf in under two minutes — no API keys to rotate, no infrastructure to provision, no vendor lock-in. Your configuration, your data, your control.

How to Connect Riot Games to Windsurf via MCP

Follow these steps to integrate the Riot Games MCP Server with Windsurf.

01

Open MCP Settings

Go to Settings → MCP Configuration or press Cmd+Shift+P and search "MCP"

02

Add the server

Paste the JSON configuration above into mcp_config.json

03

Save and reload

Windsurf will detect the new server automatically

04

Start using Riot Games

Open Cascade and ask: "Using Riot Games, help me...". 12 tools available

Why Use Windsurf with the Riot Games MCP Server

Windsurf provides unique advantages when paired with Riot Games through the Model Context Protocol.

01

Windsurf's Cascade agent autonomously chains multiple tool calls in sequence, solving complex multi-step tasks without manual intervention

02

Purpose-built for agentic workflows. Cascade understands context across your entire codebase and integrates MCP tools natively

03

JSON-based configuration means zero code changes: paste a URL, reload, and all 12 tools are immediately available

04

Real-time tool feedback is displayed inline, so you see API responses directly in your editor without switching contexts

Riot Games + Windsurf Use Cases

Practical scenarios where Windsurf combined with the Riot Games MCP Server delivers measurable value.

01

Automated code generation: ask Cascade to fetch data from Riot Games and generate models, types, or handlers based on real API responses

02

Live debugging: query Riot Games tools mid-session to inspect production data while debugging without leaving the editor

03

Documentation generation: pull schema information from Riot Games and have Cascade generate comprehensive API docs automatically

04

Rapid prototyping: combine Riot Games data with Cascade's code generation to scaffold entire features in minutes

Riot Games MCP Tools for Windsurf (12)

These 12 tools become available when you connect Riot Games to Windsurf via MCP:

01

get_account_by_puuid

Returns game name, tag line and account metadata. Get player account details by PUUID

02

get_account_by_riot_id

Returns the PUUID (Player Universally Unique Identifier), game name, tag line and account metadata. The PUUID is required for most other API calls. Get player account by Riot ID (game name + tag line)

03

get_active_game

Returns game mode, game type, banned champions, all players with their champions, summoner spells, runes and team info. Returns 404 if the summoner is not in a game. Platform codes: br1, na1, euw1, eun1, kr, jp1, oc1, la1, la2, tr1, ru. Get current live game for a summoner

04

get_champion_details

Uses Data Dragon (static data, no API key needed). Get detailed info for a specific champion

05

get_champion_masteries

Returns champion ID, mastery level (1-7), mastery points, last play time, chest earned status and tokens needed for next level. Platform codes: br1, na1, euw1, eun1, kr, jp1, oc1, la1, la2, tr1, ru. Get champion mastery data for a player

06

get_champions

Uses Data Dragon (static data, no API key needed). Optional version (e.g. "14.1.1") and locale (e.g. "en_US", "pt_BR"). Get all League of Legends champions

07

get_featured_games

Returns game mode, banned champions, all players with their champions, summoner spells and game length. Platform codes: br1, na1, euw1, eun1, kr, jp1, oc1, la1, la2, tr1, ru. Get currently featured games (high elo live games)

08

get_league_entries

Returns tier (IRON, BRONZE, SILVER, GOLD, PLATINUM, EMERALD, DIAMOND, MASTER, GRANDMASTER, CHALLENGER), rank (I-IV), LP, wins, losses and hot/streak info. Platform codes: br1, na1, euw1, eun1, kr, jp1, oc1, la1, la2, tr1, ru. Get ranked league entries for a summoner

09

get_match

Requires the regional routing where the match was played (americas, europe, asia, sea). Get detailed match data by match ID

10

get_match_ids

Returns up to 20 match IDs by default. Use count (1-100) to get more matches and start for pagination. Regional routing: americas (NA, BR, LAN, LAS), europe (EUW, EUNE, TR, RU), asia (KR, JP), sea (PH, SG, TH, TW, VN, OCE). Get match history (match IDs) for a player

11

get_summoner_by_id

Returns summoner level, profile icon ID, revision date and account ID. Platform codes: br1, na1, euw1, eun1, kr, jp1, oc1, la1, la2, tr1, ru. Get League of Legends summoner profile by summoner ID

12

get_summoner_by_puuid

The summoner ID is needed for league and spectator queries. Platform codes: br1, na1, euw1, eun1, kr, jp1, oc1, la1, la2, tr1, ru. Get League of Legends summoner profile by PUUID

Example Prompts for Riot Games in Windsurf

Ready-to-use prompts you can give your Windsurf agent to start working with Riot Games immediately.

01

"Find the summoner Faker on KR server."

02

"What's Faker's ranked stats on KR?"

03

"Get Faker's last 5 match IDs."

Troubleshooting Riot Games MCP Server with Windsurf

Common issues when connecting Riot Games to Windsurf through the Vinkius, and how to resolve them.

01

Server not connecting

Check Settings → MCP for the server status. Try toggling it off and on.

Riot Games + Windsurf FAQ

Common questions about integrating Riot Games MCP Server with Windsurf.

01

How does Windsurf discover MCP tools?

Windsurf reads the mcp_config.json file on startup and connects to each configured server via Streamable HTTP. Tools are listed in the MCP panel and available to Cascade automatically.
02

Can Cascade chain multiple MCP tool calls?

Yes. Cascade is an agentic system. it can plan and execute multi-step workflows, calling several tools in sequence to accomplish complex tasks without manual prompting between steps.
03

Does Windsurf support multiple MCP servers?

Yes. Add as many servers as needed in mcp_config.json. Each server's tools appear in the MCP panel and Cascade can use tools from different servers in a single flow.

Connect Riot Games to Windsurf

Get your token, paste the configuration, and start using 12 tools in under 2 minutes. No API key management needed.