Riot Games MCP Server for Cursor 12 tools — connect in under 2 minutes
Cursor is an AI-first code editor built on VS Code that integrates LLM-powered coding assistance directly into the development workflow. Its Agent mode enables autonomous multi-step coding tasks, and MCP support lets agents access external data sources and APIs during code generation.
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{
"mcpServers": {
"riot-games": {
"url": "https://edge.vinkius.com/[YOUR_TOKEN_HERE]/mcp"
}
}
}
* Every MCP server runs on Vinkius-managed infrastructure inside AWS - a purpose-built runtime with per-request V8 isolates, Ed25519 signed audit chains, and sub-40ms cold starts optimized for native MCP execution. See our infrastructure
About Riot Games MCP Server
Connect to Riot Games API and access League of Legends player data through natural conversation.
Cursor's Agent mode turns Riot Games into an in-editor superpower. Ask Cursor to generate code using live data from Riot Games and it fetches, processes, and writes. all in a single agentic loop. 12 tools appear alongside file editing and terminal access, creating a unified development environment grounded in real-time information.
What you can do
- Player Lookup — Find any player by Riot ID (game name + tag line) and get their PUUID
- Summoner Profile — Get summoner level, profile icon and account details
- Match History — Browse recent matches with full details (KDA, items, runes, gold, damage)
- Ranked Stats — Check current rank, tier, LP and win/loss records for all queues
- Champion Masteries — View champion mastery levels, points and tokens
- Live Games — Check if a player is currently in-game with team compositions and bans
- Featured Games — Browse high-elo live games currently in progress
- Champion Data — Get full champion info including abilities, stats, lore and skins
The Riot Games MCP Server exposes 12 tools through the Vinkius. Connect it to Cursor in under two minutes — no API keys to rotate, no infrastructure to provision, no vendor lock-in. Your configuration, your data, your control.
How to Connect Riot Games to Cursor via MCP
Follow these steps to integrate the Riot Games MCP Server with Cursor.
Open MCP Settings
Press Cmd+Shift+P (macOS) or Ctrl+Shift+P (Windows/Linux) → search "MCP Settings"
Add the server config
Paste the JSON configuration above into the mcp.json file that opens
Save the file
Cursor will automatically detect the new MCP server
Start using Riot Games
Open Agent mode in chat and ask: "Using Riot Games, help me...". 12 tools available
Why Use Cursor with the Riot Games MCP Server
Cursor AI Code Editor provides unique advantages when paired with Riot Games through the Model Context Protocol.
Agent mode turns Cursor into an autonomous coding assistant that can read files, run commands, and call MCP tools without switching context
Cursor's Composer feature can generate entire files using real-time data fetched through MCP. no copy-pasting from external dashboards
MCP tools appear alongside built-in tools like file reading and terminal access, creating a unified agentic environment
VS Code extension compatibility means your existing workflow, keybindings, and extensions all work alongside MCP tools
Riot Games + Cursor Use Cases
Practical scenarios where Cursor combined with the Riot Games MCP Server delivers measurable value.
Code generation with live data: ask Cursor to generate a security report module using live DNS and subdomain data fetched through MCP
Automated documentation: have Cursor query your API's tool schemas and generate TypeScript interfaces or OpenAPI specs automatically
Infrastructure-as-code: Cursor can fetch domain configurations and generate corresponding Terraform or CloudFormation templates
Test scaffolding: ask Cursor to pull real API responses via MCP and generate unit test fixtures from actual data
Riot Games MCP Tools for Cursor (12)
These 12 tools become available when you connect Riot Games to Cursor via MCP:
get_account_by_puuid
Returns game name, tag line and account metadata. Get player account details by PUUID
get_account_by_riot_id
Returns the PUUID (Player Universally Unique Identifier), game name, tag line and account metadata. The PUUID is required for most other API calls. Get player account by Riot ID (game name + tag line)
get_active_game
Returns game mode, game type, banned champions, all players with their champions, summoner spells, runes and team info. Returns 404 if the summoner is not in a game. Platform codes: br1, na1, euw1, eun1, kr, jp1, oc1, la1, la2, tr1, ru. Get current live game for a summoner
get_champion_details
Uses Data Dragon (static data, no API key needed). Get detailed info for a specific champion
get_champion_masteries
Returns champion ID, mastery level (1-7), mastery points, last play time, chest earned status and tokens needed for next level. Platform codes: br1, na1, euw1, eun1, kr, jp1, oc1, la1, la2, tr1, ru. Get champion mastery data for a player
get_champions
Uses Data Dragon (static data, no API key needed). Optional version (e.g. "14.1.1") and locale (e.g. "en_US", "pt_BR"). Get all League of Legends champions
get_featured_games
Returns game mode, banned champions, all players with their champions, summoner spells and game length. Platform codes: br1, na1, euw1, eun1, kr, jp1, oc1, la1, la2, tr1, ru. Get currently featured games (high elo live games)
get_league_entries
Returns tier (IRON, BRONZE, SILVER, GOLD, PLATINUM, EMERALD, DIAMOND, MASTER, GRANDMASTER, CHALLENGER), rank (I-IV), LP, wins, losses and hot/streak info. Platform codes: br1, na1, euw1, eun1, kr, jp1, oc1, la1, la2, tr1, ru. Get ranked league entries for a summoner
get_match
Requires the regional routing where the match was played (americas, europe, asia, sea). Get detailed match data by match ID
get_match_ids
Returns up to 20 match IDs by default. Use count (1-100) to get more matches and start for pagination. Regional routing: americas (NA, BR, LAN, LAS), europe (EUW, EUNE, TR, RU), asia (KR, JP), sea (PH, SG, TH, TW, VN, OCE). Get match history (match IDs) for a player
get_summoner_by_id
Returns summoner level, profile icon ID, revision date and account ID. Platform codes: br1, na1, euw1, eun1, kr, jp1, oc1, la1, la2, tr1, ru. Get League of Legends summoner profile by summoner ID
get_summoner_by_puuid
The summoner ID is needed for league and spectator queries. Platform codes: br1, na1, euw1, eun1, kr, jp1, oc1, la1, la2, tr1, ru. Get League of Legends summoner profile by PUUID
Example Prompts for Riot Games in Cursor
Ready-to-use prompts you can give your Cursor agent to start working with Riot Games immediately.
"Find the summoner Faker on KR server."
"What's Faker's ranked stats on KR?"
"Get Faker's last 5 match IDs."
Troubleshooting Riot Games MCP Server with Cursor
Common issues when connecting Riot Games to Cursor through the Vinkius, and how to resolve them.
Tools not appearing in Cursor
Server shows as disconnected
Riot Games + Cursor FAQ
Common questions about integrating Riot Games MCP Server with Cursor.
What is Agent mode and why does it matter for MCP?
Where does Cursor store MCP configuration?
mcp.json file. You can configure servers at the project level (.cursor/mcp.json in your project root) or globally (~/.cursor/mcp.json). Project-level configs take precedence.Can Cursor use MCP tools in inline edits?
How do I verify MCP tools are loaded?
Connect Riot Games with your favorite client
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Data-aware AI agent framework for structured and unstructured sources.
Microsoft's framework for multi-agent collaborative conversations.
Connect Riot Games to Cursor
Get your token, paste the configuration, and start using 12 tools in under 2 minutes. No API key management needed.
