Compatible with every major AI agent and IDE
Get account by puuid on Riot Games
Returns game name, tag line and account metadata. Get player account details by PUUID
Get account by riot id on Riot Games
Returns the PUUID (Player Universally Unique Identifier), game name, tag line and account metadata. The PUUID is required for most other API calls. Get player account by Riot ID (game name + tag line)
Get active game on Riot Games
Returns game mode, game type, banned champions, all players with their champions, summoner spells, runes and team info. Returns 404 if the summoner is not in a game. Platform codes: br1, na1, euw1, eun1, kr, jp1, oc1, la1, la2, tr1, ru. Get current live game for a summoner
Get champion details on Riot Games
Uses Data Dragon (static data, no API key needed). Get detailed info for a specific champion
Get champion masteries on Riot Games
Returns champion ID, mastery level (1-7), mastery points, last play time, chest earned status and tokens needed for next level. Platform codes: br1, na1, euw1, eun1, kr, jp1, oc1, la1, la2, tr1, ru. Get champion mastery data for a player
Get champions on Riot Games
Uses Data Dragon (static data, no API key needed). Optional version (e.g. "14.1.1") and locale (e.g. "en_US", "pt_BR"). Get all League of Legends champions
Get featured games on Riot Games
Returns game mode, banned champions, all players with their champions, summoner spells and game length. Platform codes: br1, na1, euw1, eun1, kr, jp1, oc1, la1, la2, tr1, ru. Get currently featured games (high elo live games)
Get league entries on Riot Games
Returns tier (IRON, BRONZE, SILVER, GOLD, PLATINUM, EMERALD, DIAMOND, MASTER, GRANDMASTER, CHALLENGER), rank (I-IV), LP, wins, losses and hot/streak info. Platform codes: br1, na1, euw1, eun1, kr, jp1, oc1, la1, la2, tr1, ru. Get ranked league entries for a summoner
Get match on Riot Games
Requires the regional routing where the match was played (americas, europe, asia, sea). Get detailed match data by match ID
Get match ids on Riot Games
Returns up to 20 match IDs by default. Use count (1-100) to get more matches and start for pagination. Regional routing: americas (NA, BR, LAN, LAS), europe (EUW, EUNE, TR, RU), asia (KR, JP), sea (PH, SG, TH, TW, VN, OCE). Get match history (match IDs) for a player
Get summoner by id on Riot Games
Returns summoner level, profile icon ID, revision date and account ID. Platform codes: br1, na1, euw1, eun1, kr, jp1, oc1, la1, la2, tr1, ru. Get League of Legends summoner profile by summoner ID
Get summoner by puuid on Riot Games
The summoner ID is needed for league and spectator queries. Platform codes: br1, na1, euw1, eun1, kr, jp1, oc1, la1, la2, tr1, ru. Get League of Legends summoner profile by PUUID
How Vinkius protects your data
Can I set different limits for each virtual assistant on my team?
Absolutely. You have full control in our command center. You can create an AI agent that only "reads" data so the support team can answer questions, and another superpowered agent that can "edit" and "create" information exclusively for your operations team. Each AI gets exactly the level of access you allow.
What are platform codes?
Platform codes identify specific game servers: na1 (North America), euw1 (Europe West), eun1 (Europe Nordic & East), kr (Korea), br1 (Brazil), jp1 (Japan), la1/la2 (Latin America), tr1 (Turkey), oc1 (Oceania). Match history uses regional routing instead: americas, europe, asia, sea.
What happens if the underlying API rate limits my agent?
Our edge infrastructure automatically handles backoffs, queueing, and throttling. If an AI agent sends too many erratic requests, Vinkius manages the rate limits gracefully, ensuring your backend doesn't crash.
How does the AI access my passwords and credentials?
It simply doesn't. On Vinkius, your passwords, API keys, and login details are kept in a secure vault. The AI (like ChatGPT or Claude) merely "asks" Vinkius to perform the task. Vinkius opens the door, does the work, and hands the result back to the AI. Your credentials are never seen, read, or learned by the artificial intelligence.
Supported Use Cases for Riot Games
Integrate Riot Games to provide your custom AI agents with direct read and write access to the capabilities listed below.
LLM Orchestration for player profiles
Connect Riot Games to your AI agents (Claude, ChatGPT, Cursor) to manage player profiles operations. The MCP server processes the underlying API requests and schema formatting for the industry titans domain.
Next-Gen match data Automation
Add Riot Games to your workspace to support match data automation. The integration processes the required parameters for industry titans execution by LLMs.
Riot Games. Runs on everything.
From IDE to framework. Every connection governed by Vinkius.
Anthropic's native desktop app for Claude with built-in MCP support.
AI-first code editor with integrated LLM-powered coding assistance.
GitHub Copilot in VS Code with Agent mode and MCP support.
Purpose-built IDE for agentic AI coding workflows.
Autonomous AI coding agent that runs inside VS Code.
Anthropic's agentic CLI for terminal-first development.
Python SDK for building production-grade OpenAI agent workflows.
Google's framework for building production AI agents.
Type-safe agent development for Python with first-class MCP support.
TypeScript toolkit for building AI-powered web applications.
TypeScript-native agent framework for modern web stacks.
Python framework for orchestrating collaborative AI agent crews.
Leading Python framework for composable LLM applications.
Data-aware AI agent framework for structured and unstructured sources.
Microsoft's framework for multi-agent collaborative conversations.
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